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Marvel's Villains (013/?)


Captain Murphy ☆

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I've only done three so far but I'll make some more, If I get feedback that is. Also, these are my favorite villains if you were wondering why I chose them.

 

[spoiler=Blackheart] 0k4WkwE.jpg

Lore: This card gains 300 ATK for each DARK monster you control. Once per turn, during either player's turn: You can banish 1 card from your hand to target 1 face-up monster on the field; This card gains ATK equal to half that monster's ATK, and if you do, half that monster's ATK.

[/spoiler]

[spoiler=Doctor Doom] D7yuDI5.jpg

Lore: If this card is in your hand or Graveyard: You can banish 2 Machine-Type monsters from your hand and/or Graveyard; Special Summon this card.

[/spoiler]

[spoiler=Amatsu-Mikaboshi] 26fFV0u.jpg

Lore: All DARK monsters you control gain 400 ATK. Once per turn: You can target 2 cards your opponent controls; return them to the hand, and if you do, this card loses 500 ATK.

[/spoiler]

[spoiler=Toxin] Warning, this is my first Xyz ever...

aXizxtz.jpg

Lore:

3 Level 4 DARK monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When 2 Xyz Materials are detached from this card: Banish 2 cards on the field. If this card has 3 Warrior-Type monsters as Xyz Materials, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that target and gain life points equal to half of it's DEF.

[/spoiler]

[spoiler=Taskmaster]XliTXw5.jpg

Lore: Once per turn, you can target 1 monster on your side of the field or in either player's graveyard; banish that target and give this card the same effects as that monster, until the End Phase.

[/spoiler]

[spoiler=Onslaught]k7NDQT9.jpg

Lore: 2 level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, the effects of all face-up monsters on the field are negated during this turn.

[/spoiler]

[spoiler=Dormammu]c9s49AS.jpg

Lore: Once per turn: You can target 1 face-down monster on the field; banish that target, and if you do, inflict 400 points of Direct Damage to your opponent's Life Points.

[/spoiler]

[spoiler=Doombot]cxzOY7i.jpg

Lore: Once per turn while this card is banished, you can pay 500 Life Points to target 1 face-up "Latverian Monarch - Doctor Doom" you control; increase it's ATK by 500.

[/spoiler]

[spoiler=Hobgoblin] HAy41D2.jpg

Lore: If you control a face-up "Demogoblin", you can Special Summon this card from your hand. Once per turn, you can banish a monster card from your graveyard to inflict 500 damage to your opponent.

[/spoiler]

[spoiler=Demogoblin]jR5VeLa.jpg

Lore: If you control a face-up "Green Goblin", you can Special Summon this card from your hand. Once per turn, you can Tribute a monster you control to increase your Life Points by 700 points.

[/spoiler]

[spoiler=Green Goblin]s1N6WNG.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Demogoblin" and 1 "Hobgoblin". When this card is sent from the field to the Graveyard, inflict 1000 points of damage to your opponent.

[/spoiler]

[spoiler=Galactus]IEhc33h.jpg

Lore:

2 Level 4 monsters

Once per turn, during either player's turn, you can pick 1 random card in your hand and your opponent has to call what type of card it is (Monster, Spell or Trap). If they call it wrong, skip your opponent's next Battle Phase and banish 1 card from either player's graveyard.

[/spoiler]

[spoiler=Xyz Doom] dj9LKyc.jpg

Lore: 3 Level 5 monsters
Once per turn, during your opponent's End Phase, if your opponent has more cards on their side of the field than you do: They banish 2 cards on their side of the field. This card is unaffected by other monster card effects.

[/spoiler]

So, what do you think so far?

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Thank you. Will consider making Galactus, but what OCG errors do I need to fix? I've always struggled with that.

Probably you should change "banish" to "remove from play" .
The other thing is the "and if you do" i.e amatsu should be something like : Once per turn you can decrease this card's attack by 500 and select 2 monsters on your opponent's side of the field , return the selected monsters to your opponent's hand .
GL :)
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Black Heart:

Usually big monsters like this without a built-in Special Summoning conditions are underwhelming, but fortunately for Black Heart, he can be Special Summoned by Temperance of Prophecy because of its Type. The problem is that you would have to run plenty of Spellbooks, and in the end the Deck might turn into a Spellbook Deck that runs this instead of Priestess and World. Then, even if you can drop it consistently, the monster is nothing more than a beater, and without a card removal or protection effect, it's only way for netting you card advantage is through battle, which is not really good when it's vulnerable to pretty much anything. The quick "Riryoku" effect is  good but it costs you a card, so why bother with this when you could Summon a Priestess and destroy the monster for free instead?

My suggestion for fixing it would be give it a built-in Special Summoning condition, and remove the first effect so it won't reach insane amounts of ATK.

 

Doctor Doom:

Mixing Machines with a Spellcaster is strange, but with enough dedication it can actually work. The only problem I see is that it doesn't have an "You can only activate this effect once per turn" clause, so you could keep spamming this and using it for Synchro/Xyzs until you run out of fuel, something I wouldn't consider as balanced. My suggestion is to put that clause on the effect.

 

Amatsu:

Another big boss without a built-in Summoning condition, but as a Warrior it doesn't get support from Temperance unlike Black Heart. The card is underwhelming because, even if it has the powerful effect of bouncing 2 cards every turn, you will have trouble with summoning it.

My suggestion would be to give him a built-in Special summoning condition, and slightly water down the bouncing effect so it targets opponent's 1 monster & 1 Spell/Trap. That way, you won't be able to generate crazy pluses by boucing 2 Extra-Deck monsters.

 

Toxin:

This card is fine. The "banish 2 cards" helps with balancing the -2 you took from summoning this. The last effect further gives you card advantage, but since it requires 3 Warriors as Xyz Materials is should be fine, as you should have trouble with summoning those Warriors.

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You know, I feel like some of your cards (particularly Doctor Doom) could use ATK/DEF boosts. They are some of the most powerful villains in Marvel lore. Plus, you've given similar feedback to my cards as being underpowered in some cases.

I only did so because I had planned on making some support for Doctor Doom. But thanks for the feedback :)

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In my opinion, when you make a monster based on an iconic character, doing that character justice is always more important than making a so-called balanced card. Besides, there are two subforums for realistic cards to be made. I say, just have fun.

 

That's a good way to look at it, but I guess you could kind of say I'm just "practicing" for Realistic Cards. I've barely ever posted there and I just want to know if I've made any progress making cards. So I figure I should make the cards that I've always wanted to make before I start doing "Realistic Cards".

 

Also, just added Hobgoblin, Demogoblin, and Green Goblin :)

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The goblins are quite the triple threat there, I like how their effects play off each other. Not sure if Green Goblin as a character was ever powerful enough to deserve 2900 ATK and 2450 DEF, but since he's meant to be the heavy hitter of the trio, I say good on him. However, I still maintain: give Doctor Doom a stat boost. He deserves it based on merit as a character.

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The goblins are quite the triple threat there, I like how their effects play off each other. Not sure if Green Goblin as a character was ever powerful enough to deserve 2900 ATK and 2450 DEF, but since he's meant to be the heavy hitter of the trio, I say good on him. However, I still maintain: give Doctor Doom a stat boost. He deserves it based on merit as a character.

 

I'll consider it, I might even actually make a whole new Doom. I also did feel like he was underpowered. But with the effect of the Doombot, he would get stronger at the cost of 500 Life Points.

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Xyz Doom, I love, but Galactus being anything less than a god card with 4000 ATK and DEF (or some massive point-boosting effect) is just wrong. Come on, man, do Galactus justice.

 

lol I'm sorry, I was feeling especially uncreative when I made Galactus. There are some OCG errors that I don't even feel like fixing right now that I can spot. I felt that I had did good on Doom, I actually created him before Galactus and I guess I just ran out of creativity after that. But thanks for that.

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  • 2 weeks later...

hello Ohm here and i'm a huge fan of Marvel if and when you get to Ghostrider i was wanting to give pre-feedback to an idea of how i could see i running

 

Johnny Blaze

Earth

LV-4

Warrior | Gemini

ATK 1850

DEF 600

 

Gemini Blah here*

@If this is sent to the graveyard by being tributed for a Dark or Fire Attribute Monster return it to the field at the End Phase

 

 

Contract with Mephisto

Spell | Continuous

When a Warrior monster you control is destroyed place 1 Claims Counter on this card (Max 3)

when ever you are to tribute a monster you may remove a Claims Counter to fulfill the tribute conditions

(this Tribute can count as specific card Names or Monster/Attribute Types)

If this card is removed from the field you may pay half your life points to deal damage to your opponent equal to how much was payed

 

 

Ghostrider

Dark

LV-6

Fiend | Spirit

ATK  2300

DEF 1000

 

Spirit Blah here*

This cards attribute is also considered Fire

If this card was tribute summoned by Tributing Johnny Blaze all monsters your opponent control become Dark Attributes

When this card battles a Dark Attribute monster destroy it with out apply combat then deal 500 damage to your opponent

if he activated this effect at least once this turn this card cannot attack directly.

 

Ghostrider, Spirit of Revenge

Dark

LV-9

Fiend

ATK  2850

DEF 1000

 

This card cannot be Special Summoned unless "Ghostrider" was removed from the field and did not go back to the hand

When this card is Special Summoned destroy all monsters your opponents control, then deal damage to your opponent equal to their combined levels x 100

If this card was Summoned through Special Summon you may pay 2000 LP during your Standby Phase to Banish this card until your opponents next Battle Phase.


lol I'm sorry, I was feeling especially uncreative when I made Galactus. There are some OCG errors that I don't even feel like fixing right now that I can spot. I felt that I had did good on Doom, I actually created him before Galactus and I guess I just ran out of creativity after that. But thanks for that.

on the topic of Galactus you should probably add the following effect

 

Remove one Xyz Material destroy one field spell then if it was banish or sent to the graveyard this card gains ATK/DEF equal to its current ATK/DEF

When this card has no material monsters you may pay 1500 life points to attach 2 level 4 monsters from your hand or deck to this card when you do this card cannot attack this turn

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