VM Yeti Posted February 2, 2014 Report Share Posted February 2, 2014 This is my first attempt at a realistic trap card. If you could correct my wording or give suggestions on how to balance the card it would be greatly appreciated. Thanks I was also thinking about changing the draw part of the card to this: "You can chose one light monster from your deck and add it to your hand, if you do skip your next draw phase". I have also updated this card to say "This card's effect and activation cannot be negated". Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 2, 2014 Report Share Posted February 2, 2014 Based on how the first effect is worded, your LP becomes 100, and then you take damage, causing you to die anyway. Also, your attack denial effect is pointless if this were activated during the Main Phase 1, since the opponent can just enter the same turn's Battle Phase unscathed. To make it work as intended, let's try this: If your Life Points would become 0: Your Life Points become 100 instead, then draw a card. If its that card is a Monster Card, Special Summon it if able. Your opponent cannot declare an attack until his their next battle phase turn. Link to comment Share on other sites More sharing options...
VM Yeti Posted February 2, 2014 Author Report Share Posted February 2, 2014 Thanks for the feedback Link to comment Share on other sites More sharing options...
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