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Rusty Archetype!


mariofred

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Hi everybody! This is my first archetype on YCM. Their strategy goes quite minus, so there a few 'overpowered' searchers to balance that out. Hope you like it!

 

Rusty/Rust Archetype

Main Deck Monsters

[spoiler='Rusty Motorcar']0PSg0vP.jpg

Rusty Motorcar
Level 4, EARTH, Machine/Effect
You can discard this card; Special Summon 1 "Rusty" monster from your hand. When this card is Special Summoned from the hand: Add 1 "Rusty" monster from your Deck to your hand. You cannot Special Summon other monsters from your hand the turn you activate this effect.

ATK: 1600, DEF: 1500[/spoiler]

[spoiler='Rusty Motorcycle']P9UcKl0.jpg

Rusty Motorcycle

Level 4, EARTH, Machine/Effect

During either player's turn: You can discard this card to target 1 "Rusty" monster you control; once this turn, that target cannot be destroyed. When this card is Special Summoned from the hand: Pay 800 Life Points; Special Summon 1 "Rusty" monster from your Graveyard. You cannot Special Summon other monsters from your hand the turn you activate this effect.

ATK: 1400, DEF: 1200[/spoiler]

[spoiler='Rustmobile']DUaFSk5.jpg

Rustmobile

Level 2, EARTH, Machine/Effect

You can discard this card to target 2 "Rusty" monsters in your Graveyard; shuffle 1 of those targets into your Deck and add the second target to your hand, and if you do, add 1 "Rusty" monster from your Deck to your hand. You can only activate the effect of "Rusty Transporter" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Rusty" monsters.

ATK: 500, DEF: 600[/spoiler]

[spoiler='Rusty Locomotive']qmER0dV.jpg

Rusty Locomotive

Level 4, EARTH, Machine/Effect

If you control a "Rusty" monster: You can discard this card to target Spell/Trap card your opponent controls; destroy that target. You can only activate this effect of "Rusty Locomotive" once per turn. When this card is Special Summoned from the hand: Target 1 face-up monster on the field; destroy that target. You cannot Special Summon other monsters from your hand the turn you activate this effect.

ATK: 1700, DEF: 1000[/spoiler]

[spoiler='Rusty Engine']ctKZN6B.jpg

Rusty Engine

Level 1, EARTH, Machine/Tuner

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. When this card is Special Summoned from the hand: Add 1 "Rusty" card from your Deck to your hand. You cannot Special Summon other monsters from your hand the turn you activate this effect.

ATK: 600, DEF: 200[/spoiler]

[spoiler='Archaic Rustron']wBUiGQ4.jpg

Archaic Rustron

Level 6, EARTH, Machine/Effect
Cannot be Special Summoned. Cannot be Normal Summoned or Set, except by Tributing 1 "Rusty" Synchro or Xyz Monster. This card cannot be destroyed or banished by your opponent's card effects.
ATK: 3000, DEF: 2400[/spoiler]

 

Extra Deck Monsters

[spoiler='Rusty Robot']ycurHYW.jpg

Rusty Robot

Rank 4, EARTH, Machine/Xyz/Effect

2 Level 4 "Rust" monsters

Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Rusty" monster from your hand or Graveyard. If this card is destroyed by battle with your opponent's attacking monster: You can add 1 "Rust" card from your Deck to your hand.

ATK: 2000, DEF: 2400[/spoiler]

[Spoiler='Rusty Mechabot']JCTZNIK.jpg

Rusty Mechabot

Level 5, EARTH, Machine/Synchro/Effect

1 "Rust" Tuner + 1 or more Machine-Type non-Tuner monsters
Once per turn: You can target 2 "Rusty" monsters in your Graveyard and 1 face-down card on the field; shuffle the first 2 targets into your Deck, and if you do, destroy the third target. If this card is destroyed by your opponent's card effect: You can add 1 "Rust" card from your Deck to your hand.
ATK: 2300, DEF: 1700[/spoiler]
[spoiler='Ancient Infernon']6wKesPz.jpg
Ancient Infernon
Level 5, FIRE, Machine/Synchro/Effect
1 Tuner + 1 or more Machine-Type non-Tuner monsters
Once per turn: You can target 1 face-up monster on each side of the field; return those targets to the hand. When a monster is Special Summoned from your hand: Until the End Phase, this card's name treated as "Rusty Infernon".
ATK: 2000, DEF: 1000[/spoiler]
 
Spell and Trap Cards
[spoiler='Rusty Workshop']TyTSNdi.jpg
Rusty Workshop
Spell Card
Add 1 "Rusty" monster from your Deck to your hand. You cannot Special Summon other monsters the turn you activate this effect, except "Rust" monsters. You can only activate 1 "Rusty Workshop" per turn.[/spoiler]

[spoiler='Rusty Reactor']xCSfeoX.jpg

Field Spell Card

Once per turn, when a "Rusty" monster is Special Summoned from your hand: Until the End Phase, that monster gains 500 ATK and cannot be destroyed by card effects. Once per turn, when a "Rusty" monster is Special Summoned from your Extra Deck: You can add 1 "Rusty" monster from your Deck to your hand.[/spoiler]

[spoiler='Rusty Plating']MFPIgBb.jpg

Counter Trap Card

When a "Rusty" monster you control is targeted by a card effect: Negate that effect, and if you do, you can add 1 "Rusty" Spell/Trap card from your Deck to your hand.[/spoiler]

 

Edit: 'Ancient Infernon' was listed as EARTH (whoops!)

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I like them. They seem to have a lot of power with all the Searches. Rusty Workshop seems kinda pointless, because all the Rusty monsters say you can't Special Summon other monsters from the hand the turn you use their effects, so Workshop would stop them from using their effects. Rusty Plating is way OP cause you can just Set another one. The Field is meh, but more searching is never bad. I don't see the point of Ancient Infernon or Archaic Rustron.

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Wow, rusty powwa x3

 

Well, i have to say..that Rusty mobile. U know, you add 1 card to your hand and another to your deck...but them you can add it to your hand too. It's like "ok let's shuffle this". Check it pls.

About Rusty Robot, i think 2000/2400 for a 4 stars xyz it's a bit overpowered.

And about Ancient Infernon, maybe you need to check that "returning" effect. You know, it's ok, but...i don't like how it smells. I would need to test it in a game.

 

Nothing more to say. In fact, i think you made a very balanced archetype.

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I really like the idea of them. And pretty good job with the ocg and such. They seem all pretty well balanced. 

My only real concern is Ancient Infernon, being able to bonce something back each turn. 

Also on mechabot I think it should say Set instead of face-down. 

 

But they are all clever and first reading them I was getting worried with all the searching that you would run out of resources (monsters), but then you seemed to get that covered too. So good job :)

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