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Guardian Dragons


Dragonboy49

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Well I hope you enjoy my cards! I did not make any of these drawings btw!!! Google Images.

 

Monsters

 

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If this card is face up with any dragon type monster, this card cannot be attacked until all dragon type monsters on your field are gone. After 5 turns of having this card face up, you can send this card to the graveyard and special summon an "Ice Dragon", "Fire Dragon", "Water Dragon", or "Earth Dragon" from your deck or hand.

 

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When this card attacks an opponent's monster, this card gains 400 ATK for that battle. When this card destroys an opponent's monster, you can destroy 1 spell or trap card on the field.

 

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When this card attacks an opponent's monster, this card gains 400 ATK for that battle. When this card destroys an opponent's monster, this card can stop an opponent's monster from attacking for 1 turn.

 

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When this card attacks an opponent's monster, this card gains 400 ATK for that battle. When this card destroys an opponent's monster, this card can flip one card over.

 

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When this card attacks an opponent's monster, this card gains 400 ATK for that battle. When this card destroys an opponent's monster, this card can change all the opponent's monsters to DEF mode.

 

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This card can only be summoned by banishing a "Ice Dragon", "Fire Dragon", "Water Dragon" and an "Earth Dragon" from your field or graveyard. When a "Fire Dragon", "Ice Dragon", "Water Dragon", or "Earth Dragon" is on the field, this card gains 500 ATK points.

 

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This card can only be summoned by banishing a "Ice Dragon", "Fire Dragon", "Water Dragon" and an "Earth Dragon" from your field or graveyard. For each "Ice Dragon", "Fire Dragon", "Water Dragon", and "Ice Dragon" in the graveyard, this card gains 500 ATK points.

 

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This card can only be summoned by banishing a "Dragon of Light" and "Dragon of Darkness" from your field or graveyard. This card cannot be effected by spells, traps, and any card effects. All dragons gain a 1500 ATK and DEF boost when this card is on the field.

 

 

Spells

 

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When "Dragon of Light" and "Dragon of Darkness" are on your side of the field, destroy all monsters, spells, and traps cards on the field except "Dragon of Light" and "Dragon of Darkness". These cards cannot attack for 3 turns

 

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You can sacrifice 4 dragons on your field and summon an "Ice Dragon", "Fire Dragon", "Earth Dragon", and "Fire Dragon" to your side of the field.

 

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This card gives all dragon type monsters 500 ATK and DEF points, except for "Fire Dragon", "Ice Dragon", "Water Dragon", and "Earth Dragon", they gain 1000 ATK.

 

Traps

 

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When an "Ice Dragon", "Fire Dragon", "Earth Dragon", or "Water Dragon" is in your graveyard or your field and your attacked, you can special summon (if in the graveyard) and gain 1000 ATK for that monster and the opponent can only attack the dragon. The dragon will then be banished for 4 turns then put back into your deck.

 

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When your monster is attacked or your being attacked directly, you can banish an "Ice Dragon", "Fire Dragon", "Earth Dragon", or "Water Dragon" from your field or graveyard and stop the battle phase for the rest of that turn.

 

In the comments below, leave your opinion and what dragon was your favorite.

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Realistic cards never have above 5000 ATK.

 

Where does Summoning Summon from?

Needs more actual monster support. Change the crappy monster effects to actually interact somewhat with each other.

 

The card grammar is meh, but I actually DO like the effects of the monsters. The level 4's anyway. You should add more effects to them or something. Not too much, but still.

 

The level 1 sucks balls. No one has a monster on the field for 5 turns.

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God of Dragons makes the Egyptian Gods look like a Kuriboh.

5000/5000 MAX, no more than that.

Force light and dark to be on the field, it's way to easy to put cards in the graveyard.

Cant be targeted by effects, if you must keep that effect make ATK and DEF 3000.

500 ATK and DEF boost, 1500 is way too overpowered.

I'm fine with everything else.

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