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Beast xyz for the lols


jellal17

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The Jedi anthro pic you used is hilarious.

 

On the more serious note, there are some formatting errors in the card description (I'm not fully up-to-date on formatting, so somebody else would have to chime in with what to edit.)

 

But other than that, this actually seems more realistic than I think you give yourself credit for. It's effect is simple enough, allowing for an increase in ATK (at most probably 800 ATK) and it has a good method at keeping itself on the field. 

 

That being said, I can see more serious players saying that this is OP, which might be true. After all, it would take four attacks and/or card effects to take this monster down. Personally, I would make the effect only block attacks instead of both card effects and attacks. Though you are doing this for the lols, so you may not feel like being too serious about this.

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It's not really that hard to get around the whole "kill it 4 times to get rid of it" strategy. As you can only have one Beast equipped at a time, your opponent simply needs to kill it twice in the same turn. Alternatively, just use non-destruction removal. Since it's so easy to take this out without it equipping many Beasts, it's a lot riskier than Maestroke or #101, all for the exchange of having the potential to rise to the ATK of some other Rank 4s, and if given the chance, even further.

 

I don't really know of a good way to improve it, since letting you equip multiples makes it a lot harder to get rid of this thing in a turn, which forces this to go out to non-destruction to avoid your opponent being forced to waste a bunch of resources on pumping this card's ATK out like crazy to finally kill it.

 

 

Edit: Misread, and thought that it only gains ATK when the equipped monster goes away. It forces you to run high-Level Beasts to have a really good ATK, but being 2400 (or like 2700 if you run high-Level stuff) with a 1-time immunity to destruction with the potential to get more of them is nicer than 2000 who grows afterwards. But still, it's a bit riskier than more protective things like Maestroke and requires kinda-weird cards being ran in order for it to have an extraordinary ATK stat.

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