ExtremeG Posted February 16, 2014 Report Share Posted February 16, 2014 Wow, I'm on a roll lately XDSomething I have been working on for years now and a future part of my fan-fic. I hate it when I make an archetype with a type and attribute combo that is already so common. I mean, how many EARTH machine-types are there already? But whatever. Here are the A.I. monsters and Protocol Spells/Traps. Based off the idea of artificially intelligent robots, these buggers get smarter as the game goes on. As soon as you target them with something or manage to destroy one, a new, bigger better one takes it's place! How frustrating! >.<Let me know what you think![spoiler=1][/spoiler][spoiler=2][/spoiler][spoiler=3][/spoiler][spoiler=4][/spoiler][spoiler=6][/spoiler][spoiler=Sentinel][/spoiler][spoiler=Prot1][/spoiler][spoiler=Prot9][/spoiler][spoiler=ProtValk][/spoiler][spoiler=ProtRetrieve][/spoiler] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 16, 2014 Report Share Posted February 16, 2014 The overall spherical design reminds me of Aperture Science and their cores. This whole strategy kinda resembles the Gadgets, where the monsters become floaters if you keep the chain going on and keep a snowballing card advantage. The fact that their effects get set off regardless of who targets them opens up quite a number of combat tricks, and gets nasty pretty quickly with the right cards. Link to comment Share on other sites More sharing options...
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