Slinky Posted March 5, 2014 Report Share Posted March 5, 2014 Listed are only the changes. I won't be listing OCG cards for reasons. Banned: Skill Drain (Seriously, this card needs to go, it single handedly shuts down the majority of decks in existence) Rekindling (obvious) Dragon Rulers (I'd really like them to stay, but alas Hieratic Rulers are just saying lolno. People will keep finding ways to abuse these, so its best to just have them leave) Evilswarm Exciton Knight (This card single handedly changes the way games are played. It literally punishes you for even playing the game) Red Eyes Darkness Metal Dragon (Just get rid of it, shoot Dragons in the foot forever) Borderline (unsure whether to ban them or limit them): Hieratic Dragon of Atum (at 1, doesn't seem like much of a threat, no loops, but I'd like to see him banned too) Number 11: Big Eye (if its at 1, at least you can't summon 2 of them if the deck could do so, but banned would probably be more appropriate) Royal Decree (like Skill Drain, this card single handedly shuts down 1/3 of the game, and is too easy to use, as it is a trap. Just flip it.) Limited: Fire Formation - Tenki (ROTA is limited) Evilswarm Ophion (the ocg did this. its a 2550 rank 4 that shuts down sooo much crap, and can then even search /twice/ for magics and traps to produce more protection. Definitely doesn't help the way the deck is played in the first place, which makes this seem like that much more of a problem, and if you actually manage to get rid of 1, they shouldn't be able to just pop out another) Fiendish Chain (Universal negation that also so happens to prevent the monster from attacking, so it can only be used for Synchroes/Xyzs/Tributes, and if it already was a Synchro/Xyz? it pretty much generates a +2 or more varying on the materils used to summon them) Dark Magician of Chaos (I just want him back, many people miss him) Spellbook of Secrets (Shoot Prophecies in the foot, this is the card that should have been hit instead of Fate) Spellbook Library La Maison (this card can continue recycling everything, and giing you 2 draw phases instead of 1. and it ALSO gives you a monster when its nuked? No thanks. I don't want to ban it, because it would destroy the deck beyond repair, but limiting it seems fine) Semi-Limited: Spellbook of Fate (with the others limited, this can be tested out at 2.) Unlimited: Magician of Faith Reasoning Magical Stone Excavation (do people even use these anyway?) Baby Dragons (daddies are banned) So.. what do you guys think? Did I miss anything major (aside from Bujins, because I don't know how to hit them >.>) Link to comment Share on other sites More sharing options...
Dog King Posted March 5, 2014 Report Share Posted March 5, 2014 the spellbook hits are random... Link to comment Share on other sites More sharing options...
Delibirb Posted March 5, 2014 Report Share Posted March 5, 2014 Best way to hit bujins without killing them would be turtle and/or hare. Hitting Yamato, while logical in that it is the centerpiece of the deck- actually yeah, thats why you cant hit it. Then they wont exist. Just kill its spell/trap protection and leave its battle protection (crane) to balance it out, in theory. I think limiting secrets might be a bit too far, but semi-ing it and maybe master would be fine by me. Maybe they can errata decree to have a SoRL self-kill clause. Link to comment Share on other sites More sharing options...
Toffee. Posted March 5, 2014 Report Share Posted March 5, 2014 Why Unlimit Reasoning, if DMoC comes back? Link to comment Share on other sites More sharing options...
ihop Posted March 6, 2014 Report Share Posted March 6, 2014 Hitting Blue Boy would hit Spellbooks much harder than hitting anything else would so I would suggest doing that and leaving tower and secrets. I think Skill Drain should be limited but not banned but I can somewhat see the logic. Gaia Charger is the thing that needs to be banned, not Atum. Decree again is good for a limit. Big Eye is fine for me at 1 tbh if you remove the ease of which you can rank 7. You totally missed out water on the list, I think Teus and/or Sphere deserve a limit. DMOC seems interesting and I have 0 idea what it will do (probably nothing). Idk about Chain but I suppose I can see where you're coming from. Magical Stone Excavation is at 2 because otherwise it creates some sort of weird loop shit, just leave it at 2 IMO, it doesn't do anything anyway so it's fine just staying at 2 where it can't be abused. Rulers I'm not sure about, as said before I feel the real problem in that deck is Gaia Charger. EEK, Rekindling, REDMD, Tenki, Ophion, MoF, Reasoning I agree with. gawd what a mess Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 6, 2014 Report Share Posted March 6, 2014 Gaia Charger is the thing that needs to be banned, not Atum. I heavily disagree with this. Neither really NEED a ban, but Atum if any should get hit. Link to comment Share on other sites More sharing options...
ihop Posted March 6, 2014 Report Share Posted March 6, 2014 I heavily disagree with this. Neither really NEED a ban, but Atum if any should get hit. Gaia Charger removes any restrictions from a rank 5 or 6 and creates horrible cheap OTKs like Volcasaurus and Exa-Beetle, not to mention the obvious Atum. I've been saying it should be banned more or less since it came out and I still stick by it. Link to comment Share on other sites More sharing options...
Just Crouton Posted March 7, 2014 Report Share Posted March 7, 2014 Dark Magician of Chaos (I just want him back, many people miss him) This is the most logical argument for unbanning Dark Magician of Chaos, or for any card, that I've ever read. Link to comment Share on other sites More sharing options...
Ultravires Posted March 7, 2014 Report Share Posted March 7, 2014 Skill Drain - Doesn't need a ban, maybe a limit or semi. Sure it shuts down the entire meta, but if you can't play around effect negation you're bad anyway. Rekindling - Doesn't need a ban, maybe a hit to 1, or just hit Lavals slightly so they stop sacking Regionals. 3.5 Axis isn't even a threat with Spirit at 1. Dragon Rulers - No, they don't need to be hit any more. Hieratics are barely doing anything this format, just hit Atum and Tefnuit to 1 instead of taking away incredible support for other archetypes. Exciton - Needed to stop the summon 1, set 5 bullshit. The only time you should be making Exciton if the opponent is bad and overextends, or you're losing and need to make up for field advantage or control. REDMD - Dragons are really not that good. Hit REDMD to 0 or do the above hits to Atum/Tefnuit perhaps. Atum - See above, should be hit. Big Eye - Been saying it should be banned since Dragons came out, it's literally too good. Two free permanent Change of Hearts, like, really. Decree - Doesn't need to be hit really. We're going into a low backrow format anyway, with 9 MSTs. Tenki - To 2, doesn't need to be hit so hard. Ophion - Shouldn't be hit, but probably will because lolArtifacts. Gotta make dat money. Fiendish Chain - Not that good entering next format. Breakthrough is already getting more popular than Fiendish. DMoC - No. Secrets - Not what you'd hit to hit Books. Hit Blue Boy. Library - Doesn't need to be hit, it's their advantage engine. Again, 9 MST 3 Heavy format with plenty of face-up pops. Fate - Yeah no, definitely shouldn't go to 2. This is what made the deck a nightmare to play against. Magician of Faith - Not making a meta impact, should be fine. Reasoning - Same, not really consistent either. Magical Stone Excavation - Yeah no, this is a major OTK enabler that will remain banned even though the OTKs are crippled. This and DMoC in the same format would be horrible. Babies - Pointless, Dragons should stay, these should not come back. You missed Teus/Linde, Wolfbark and Geargiagear. Bujins don't really need a hit if you're hitting Tenki, I guess maybe hit Hare or Turtle. They're already a crappy deck atm. Same with Noble Knights. Link to comment Share on other sites More sharing options...
Slinky Posted March 7, 2014 Author Report Share Posted March 7, 2014 For your skill drain arguement, not everyone has an MST ready to nuke it at will. So it isnt really the players fault if they can't get out of it. most decks these days utilize monster destruction to the backrow. aside from the 3 MST. and Skill Drain just wreckes that, and every deck combo. Link to comment Share on other sites More sharing options...
-Noel- Posted March 7, 2014 Report Share Posted March 7, 2014 Dragon Rulers - No, they don't need to be hit any more. Hieratics are barely doing anything this format, just hit Atum and Tefnuit to 1 instead of taking away incredible support for other archetypes. have you ever seen Elemental Dragons' power? Link to comment Share on other sites More sharing options...
Ultravires Posted March 7, 2014 Report Share Posted March 7, 2014 For your skill drain arguement, not everyone has an MST ready to nuke it at will. So it isnt really the players fault if they can't get out of it. most decks these days utilize monster destruction to the backrow. aside from the 3 MST. and Skill Drain just wreckes that, and every deck combo. The only two competitive (loosely using the term) decks that can even use Skill Drain right now are Heroes and Dark World. Both are inherently weak decks to begin with, though Dark World is actually the best anti-meta deck in the game right now because of EEV, DDV, Skill Drain, Dark Smog and Mind Crush. Currently every meta deck is siding multiple SIM and typically 2 Twister, unless they can't run the prior (see: Inzektors, and that's about it basically). This is usually more than enough to shut down Dark World. Heroes minus themselves too much and are too slow to do much, and are still somewhat hurt by Drain. We're going into a format where the opponent potentially has 9 MST, 3 Heavy Storm, 3 extremely recyclable non-targeting pops (3 original Moralltach pops, 3 Theosophy, 2-3 Failnaught, 3 Call of the Haunted) and 3 Trap Stun. We don't know the hits yet, but the first half of that list by itself makes floodgates nearly dead come May. have you ever seen Elemental Dragons' power? They're doing next to nothing at 1. They were intended to be support for Attribute-based archetypes. Hieratics are barely topping anymore, and there are better ways to hit the deck than fully ban E-Drags when they provide amazing support for other archetypes. Link to comment Share on other sites More sharing options...
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