werewolfjedi Posted March 13, 2014 Report Share Posted March 13, 2014 And thus, like many other potent cards which might have been able to wreck games, inconsistency becomes its downfall. which is why my deck can benefit off of curse, but doesn't require it in the least to make good plays. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 13, 2014 Report Share Posted March 13, 2014 which is why my deck can benefit off of curse, but doesn't require it in the least to make good plays. Offensively you might be able to throw a threw things out, but the defenses are mush. Without the combo actually working it could probably get OTK'd by anything overly aggressive. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 14, 2014 Report Share Posted March 14, 2014 Offensively you might be able to throw a threw things out, but the defenses are mush. Without the combo actually working it could probably get OTK'd by anything overly aggressive. my defenses do currently consist curse, garden, and honest. like I said, switch stuff out Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 14, 2014 Report Share Posted March 14, 2014 took out a terraforming and the goblins for d.prisions and breakthrough skill Link to comment Share on other sites More sharing options...
Mugendramon Posted March 14, 2014 Report Share Posted March 14, 2014 took out a terraforming and the goblins for d.prisions and breakthrough skill That's all good and fine but you should probably post the deck and changes done to it in the Deck Section instead of here. Link to comment Share on other sites More sharing options...
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