werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 going more on a level 3/1 based spread, with my 3's being my main field builders, I thought about some of the zombie support, and I just threw it in to see how it would help. it fully exceeded my expectations, allowing me to recover from mid game field wipes from cards such as knight, and press my advantage with recovery of my jangs out of alucard, and even removes those pesky graveyard monsters my opponent needs, again, letting me capitalize on my control disruption plays. I would fully suggest that you try this in your 3/1 ghostrick decks, if you can find the space in main or side. Link to comment Share on other sites More sharing options...
newhat Posted March 12, 2014 Report Share Posted March 12, 2014 Ghostrick Control is pretty clunky if you can't Normal Summon. This can help, I guess. Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 13, 2014 Report Share Posted March 13, 2014 The only target you'd be running is Jiangshi, and it's not worth it for that alone. Also, reliant on the opponent. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 14, 2014 Author Report Share Posted March 14, 2014 The only target you'd be running is Jiangshi, and it's not worth it for that alone. Also, reliant on the opponent. Jiangshi might be one of the targets, but there are oh so many more in the deck. mummy, stein, werewolf, skeleton, ghoul, even yeti and my deck runs stein ghoul mummy and a single werewolf for the tech. they help. and when ghoul makes a 5000 ATK ghostrick spector, shit gets funny. and while it may be dependant on the opponent, WHAT DECK IN THIS GAME DOESN'T PUT A SINGLE MONSTER IN THE GRAVE BY MID GAME. Link to comment Share on other sites More sharing options...
Slinky Posted March 14, 2014 Report Share Posted March 14, 2014 Chain Burn Link to comment Share on other sites More sharing options...
newhat Posted March 14, 2014 Report Share Posted March 14, 2014 1: Chain Burn doesn't have a midgame 2: Cardcar D 3: Chain Burn wrecks Ghostricks due to not needing to attack or interact with them in any way Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 14, 2014 Author Report Share Posted March 14, 2014 1: Chain Burn doesn't have a midgame 2: Cardcar D 3: Chain Burn wrecks Ghostricks due to not needing to attack or interact with them in any way chain burn is chain burn. I think we can all just leave it at that. Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 14, 2014 Report Share Posted March 14, 2014 http://www.bigisthenewsmall.com/wp-content/uploads/2012/03/youre-wrong.jpg When has anybody on this website ever taken that advice?Jiangshi might be one of the targets, but there are oh so many more in the deck. mummy, stein, werewolf, skeleton, ghoul, even yeti Stein I'll cop to forgetting, Skeleton is only in certain builds, Ghoul is often a one-of, and the rest are bad.and my deck runs stein ghoul mummy and a single werewolf for the tech. they help. and when ghoul makes a 5000 ATK ghostrick spector, s*** gets funny. Why would you ever need a 5k ATK Specter? The only deck that regularly approaches that is Bujin, and odds are they've OTK'd you already if they have the Xyz out.and while it may be dependant on the opponent, WHAT DECK IN THIS GAME DOESN'T PUT A SINGLE MONSTER IN THE GRAVE BY MID GAME. You clearly don't recognise satire. It was a dig at the cut-and-paste logic of bad players where any time they hear a card discussed they repeat a point somebody else made without any idea what it means. Link to comment Share on other sites More sharing options...
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