Rezcom Posted March 14, 2014 Report Share Posted March 14, 2014 Since the text is small: 1 FIRE Tuner + 1 or more non-Tuner Monsters This card can attack up to 3 times during each Battle Phase. This card cannot attack your opponent directly. When this card attacks: Place one Fire Counter on this card (Max 15). This card loses 250 ATK for each Fire Counter on it. Once per turn: You can remove 5 or more Fire Counters from this card; until the End Phase, all face-up monsters your opponent controls lose 100 ATK and DEF for each counter removed, also this card cannot be targeted by card effects. Note that you can remove a minimum of 5 counters and a max of 15. This card seems a bit underpowered IMO but as always CnC is appreciated. Also any fixes in the OCG is appreciated as well. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 14, 2014 Report Share Posted March 14, 2014 This card can declare an attack up to 3 times during each Battle Phase per turn. This card cannot declare a direct attack your opponent directly. Each time When this card declares an attacks: Place one Fire Counter on this card (Max 15). For each Fire Counter This card has, it loses 250 ATK for each Fire Counter on it. Once per turn: You can remove at least 5 or more Fire Counters from this card; until the End Phase, all face-up monsters your opponent controls lose 100 ATK and DEF for each counter removed until the End Phase, also this card cannot be targeted by card effects until the End Phase. There doesn't seem to be anything glaringly over- or underpowered on this card. Multiple attacks are offset by an inability to attack and gradual ATK loss per attack, and temporary protection from targeting requires at least a couple turns' worth of setup before you can fire it off. I can see this going in a combo with Ojama Trio and Final Attack Orders, but then the same combo works equally well with V-HERO Trinity. *shrug* Link to comment Share on other sites More sharing options...
Rezcom Posted March 14, 2014 Author Report Share Posted March 14, 2014 There doesn't seem to be anything glaringly over- or underpowered on this card. Multiple attacks are offset by an inability to attack and gradual ATK loss per attack, and temporary protection from targeting requires at least a couple turns' worth of setup before you can fire it off. I can see this going in a combo with Ojama Trio and Final Attack Orders, but then the same combo works equally well with V-HERO Trinity. *shrug* Thanks again. This is all part of a custom Deck I'm making and I'm mainly just trying to find balancing and OCG issues on the forums. Btw my OCG is terrible its because the last time I actually played YuGiOh or looked anything into it deeply was like 6 years ago if youre wondering. I'm a lurker. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 14, 2014 Report Share Posted March 14, 2014 General PSCT wording goes like this: Activation condition : Cost(s) and target(s) ; effect(s). Keep this in mind for the next time you make a card. It helps to cross-refence existing cards with effects similar to what you're making. Link to comment Share on other sites More sharing options...
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