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New type of monster - Elemental


dedavii

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Korfoss OP.

Much agreed. Normal monsters boil down to stats alone, and the general upper limit is 2000 ATK for LV4 monsters. Any higher and you'll need drawbacks to limit it. As it stands, Korfoss is a one-man army, capable of solo-ing Monarchs and even 2-mat Rank 4 Xyz Monsters in a straight-up battle.

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the FIRE Elementals are designed to be the "raw power" of the four elements. However, I do plan on making some FIRE Elementals that are not like the others.

Even so, if we're going by realistic card standards, this doesn't mean you can deliberately overpower a monster's base stats. You can, however, design all FIRE Elementals to have a general raw power strategy.

 

Well, now that we have a fair number of monsters to discuss, let's have a look while I fix their PSCT.

 

[spoiler The One Below]When this card is flipped face-up: Target 1 destroy one monster on the field; destroy it. During the End Phase of the turn this card is flipped face-up: Change flip this card into face-down Defense Position.[/spoiler]

At 3150 DEF, this kinda pushes the upper limit of one-Tribute monsters' base DEF. You'd normally expect a drawback in exchange for abnormally high DEF, but this card has a removal effect that repeatedly resets itself to boot. I'd rather you lower the monster's base DEF slightly to offset this ability.

 

[spoiler Consort of Flames]All FIRE Elemental-type monsters gain 600 ATK while this card is face-up on the field. Destroy this card on During the End Phase of the 4th turn after you Summoned this card: Destroy it.[/spoiler]

This is what I was thinking by a "raw power" general strategy. However, don't forget that Consort of Flames empowers herself, bringing her to 2400 ATK, letting her tie with Monarchs and murder everything of her level in a straight-up battle. And this is before we take Korfoss into account. Either lower Consort's base ATK, or slightly reduce the ATK boost.

 

[spoiler Stormgiant Kiros]FLIP: Decrease the ATK and DEF of all Face-up monsters your opponent controls by lose 1000 ATK and DEF until the End Phase of the turn.[/spoiler]

Nothing quite stands out here...

 

[spoiler Child of Mirioji]FLIP: Draw 2 cards.[/spoiler]

So, Skelengel on steroids. Introducing Pot of Greed-esque effects without a significant cost is controversial, although Flip Effects are seen as rather slow without external assistance nowadays.

 

[spoiler Elemental Cycle]Discard 1 cards, including at least and 2 Elemental-Type Monsters; draw 4 cards.[/spoiler]

A rather acceptable cycling card due to the strict pre-requisite hand size and discard restriction. Not as madly spammable as other "2-for-2" cycling cards.

 

[spoiler Elemental Evolution]Declare an Attribute, and banish 4 monsters of with the same declared Attribute in from your Graveyard; add 1 Elemental-Type "Ascendant" monster with the declared Attribute from your Deck to your hand with the same attribute as the banished monsters.[/spoiler]

I added "Elemental-Type" to prevent unintended interactions with other "Ascendant" monsters.

 

[spoiler State of Zen]Banish your entire hand. For each Elemental-type monster banished, is how many turns You do not take no damage until your opponent's Xth End Phase after this card's activation. (X is the number of Elemental-Type monsters banished this way. X cannot be larger than 7.) from card effects or battle, up to a maximum of 7 turns.[/spoiler]

Rather unorthodox turn-tracking effect calls for unorthodox wording adapted from MtG.

 

[spoiler Return Elements]Must be activated At the start of your Main Phase 1: Pay 2000 Life Points; shuffle all of your banished Elemental-Type monsters into your Deck. You cannot conduct your Battle Phase, Summon or Set monsters, activate or Set Spell or Trap cards, or activate effects of monster effects on the field until your 5th End Phase after this card's activation activating this card.[/spoiler]

That's one hefty drawback for something that doesn't immediately grant you card advantage. Perhaps you can reduce what you can't do during those 5 turns, or reduce the duration of the drawback?

 

[spoiler Stone of Ascension]Declare FIRE, WATER, WIND, or EARTH, then Tribute 4 monsters of the same of either with the declared Attribute: FIRE, WATER, WIND, or EARTH from your hand or side of the field; Special Summon an 1 Elemental-Type "Ascendant" monster with the declared Attribute from your hand, Deck or Graveyard whose attribute is the same as those you tributed.[/spoiler]

Effectively turns the Ascendants into -4 to play. Will they be worth it?

 

[spoiler Elemental Plane of Air]Increase the ATK of all Face-up WIND Elemental-Type monsters you control by gain 2500 ATK. While this card remains on the field, WIND Elemental-Type monsters can attack your opponent directly, but if this effect is used, halve for half the battle damage inflicted by that attack. Each time If a card would be sent to the graveyard by being is destroyed, banish it instead of sending it to the Graveyard. When this card is destroyed: Add 1 "Elemental Plane" Spell Card from your Deck or graveyard to your hand.[/spoiler]

It's downright unfair that Elemental Planes of Air and Water get to retrieve from both Graveyard and Deck, while Fire and Earth only take from the Deck. Also, that WIND ATK boost is equally unfair; didn't you say FIRE uses the "brute force" strategy? With this as it stands, even the humble Arashi reaches 4000 ATK and beats any FIRE Elemental in combat, and the opponent doesn't enjoy this benefit. Reduce the ATK boost.

 

[spoiler Elemental Plane of Earth]While this card is active on the field, Double the DEF of all face-up EARTH Elemental-Type monsters is doubled during damage calculation. Each time If a card would be sent to the graveyard by being is destroyed, banish it instead of sending it to the Graveyard. When this card is destroyed: Add 1 "Elemental Plane" Spell Card from your Deck to your hand.[/spoiler]

Rather underpowered for EARTH Elementals' "turtle and reflect damage" strategy. Maybe include an effect that forces your opponent to attack your EARTH Elementals?

 

[spoiler Elemental Plane of Fire]During the Battle Phase, the ATK of all face-up FIRE Elemental-Type monsters in increased by gain 800 ATK. Inflict 900 damage to any When a player that Summons a non-Elemental-Type monsters to the field: Inflict 900 damage to that player. Each time If a card would be sent to the graveyard by being is destroyed, banish it instead of sending it to the Graveyard. When this card is destroyed: Add 1 "Elemental Plane" Spell Card from your Deck to your hand.[/spoiler]

No issues with this one.

 

[spoiler Elemental Plane of Water]While this card is on the field, the owner of this card gains 300 life points for each Monster, Spell or Trap When a card is activated, set, or Summoned from the hand: This card's controller gains 300 Life Points. and gains life points equal to the combined ATK of all monsters destroyed each turn at During the End Phase: This card's controller gains Life Points equal to the total ATK of all monsters destroyed this turn. Each time If a card would be sent to the graveyard by being is destroyed, banish it instead of sending it to the Graveyard. When this card is destroyed: Add 1 "Elemental Plane" Spell Card from your Deck or graveyard to your hand.[/spoiler]

There's a difference between "owner" and "controller". I hope you didn't mistakenly type in "owner" while intending "controller", because otherwise this card's effect will be ridiculously one-sided. So far, there aren't any cards that can fully exploit the crazy heal potential offered by this field, but if there are...

 

[spoiler Ignatium, Ascendant of Flames]This card Cannot be Normal Summoned/Set. This card cannot Must be Special Summoned except by the effect of "Stone of Ascension", and cannot be Special Summoned by other ways. When a monsters that you control battles another your monsters while this card is face-up on the field are : Destroyed the other monster before damage calculation. Twice per turn, during either player's turn, if your opponent activates a card effect that would destroy this card would be destroyed by a card effect controlled by your opponent: You can banish 1 FIRE monster from your Graveyard; to negate the activation, card and if you do, destroy it. You cannot activate this effect more than twice per turn.[/spoiler]

A near-implacable monster that your opponent can't destroy in battle and resists effect destruction? Quite worth the hefty condition offered by Stone of Ascension.

 

[spoiler Hiyuzi, Ascendant of Air]This card Cannot be Normal Summoned/Set. This card cannot Must be Special Summoned except by the effect of "Stone of Ascension", and cannot be Special Summoned by other ways. While this card is face-up on the field, Monsters you control cannot be destroyed as a result of by battle. Twice per turn, during either player's turn, if your opponent activates a card effect that would destroy this card would be destroyed by a card effect controlled by your opponent: You can banish 1 WIND monster from your Graveyard; to negate the activation, card and if you do, destroy it. You cannot activate this effect more than twice per turn.[/spoiler]

Somewhat akin to Ignatium in that your opponent is forced to use effects to destroy this card, and this card resists effect destruction. Their means of battle protection offer different advantages and disadvantages, so I can't say whether Hiyuzi or Ignatium is superior.

 

[spoiler Mirioji, Ascendant of Water]This card Cannot be Normal Summoned/Set. This card cannot Must be Special Summoned except by the effect of "Stone of Ascension", and cannot be Special Summoned by other ways. While this card is face-up on the field, the controller of this card When a player draws card(s), you gains 800 Life Points for each card drawn from either player's deck. Twice per turn, during either player's turn, if your opponent activates a card effect that would destroy this card would be destroyed by a card effect controlled by your opponent: You can banish 1 WATER monster from your Graveyard; to negate the activation, card and if you do, destroy it. You cannot activate this effect more than twice per turn.[/spoiler]

Essentially, a buffed two-sided Solemn Wishes. Much like Elemental Plane of Water, I can't heavily criticize insane life gain due to the lack of cards that create advantage out of you gaining life.

 

[spoiler Roccor, Ascendant of Earth]This card Cannot be Normal Summoned/Set. This card cannot Must be Special Summoned except by the effect of "Stone of Ascension", and cannot be Special Summoned by other ways. While this card is in face-up Defense Position, the DEF of face-up all of your monsters you control become 6000. Twice per turn, during either player's turn, if your opponent activates a card effect that would destroy this card would be destroyed by a card effect controlled by your opponent: You can banish 1 EARTH monster from your Graveyard; to negate the activation, card and if you do, destroy it. You cannot activate this effect more than twice per turn.[/spoiler]

High-DEF plays don't perform too well due to them needing the opponent to act. And they will always respond by not attacking or crushing your walls with effects.

 

[spoiler Roccor's Blessing: Ishigaki]Activate only When your opponent targets a Defense Position EARTH Elemental-Type monster is selected as for an attack: target. Reveal "Roccor, Ascendant of Earth" from your hand or banish 5 EARTH monsters from your Graveyard; Increase the DEF of all your Face-up monsters you control gain by 3000 DEF until the End Phase of the turn.[/spoiler]

Again, a very steep cost (that doesn't require Roccor). Unless you plan to grant Elemental Decks the ability to load up their Graveyards incredibly quickly, this will easily be a dead draw outside of late game.

 

[spoiler Shna'deraj, Lifegiver of Soil]You can discard this card and 1 EARTH Elemental-Type monster from your hand to target Special Summon 1 EARTH monster from in your Graveyard; Special Summon that target. Destroy that monster at During the End Phase of the turn you activated this effect: Destroy the Summoned monster and return this card from your Graveyard to your hand.[/spoiler]

Use this effect to cheat "The One Below" onto the field without Tribute. The One Below flips face-down during the End Phase, dodging self-destruction. Profit!

 

[spoiler Kuilor]This card Cannot be destroyed by as a result of battle except by an with Elemental-Type monsters.[/spoiler]

See my comments on Korfoss about general power levels and expected downsides when encroaching upon the upper limits.

 

[spoiler Tidemaster Hij'onra]During battle between If this card and attacks a Defense Position monster, reduce the DEF of the attack target loses defending monster by 1200 DEF during damage calculation. When this card destroys a Defense Position monster by as a result of battle: increase This card gains 400 ATK by 400.[/spoiler]

Hello, Tidal Force. Pity you were slightly downgraded during the transition.

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Alright. I have fixed some of the cards in this post.

Here are the edited cards, plus new cards:

 

 

Consort of Flames. ATK and ATK bonus was too high.

 

gS6HS4G.jpg

 

The One Below. Having it being able to be flipped face-down made it too hard to destroy.

 

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Return Elements. Now it prevents you from conducting your battle phase for 5 turns.

 

vNP7LK3.jpg

 

Roccor's Blessing: Ishigaki. it now has a new effect.

 

pfhTNw0.jpg

 

Kulior. no longer limited to being destroy by just Elemental-type monster.

 

XZDLvZT.jpg

 

Korfoss. Now a level 5 monster.

 

SaRkBSb.jpg

 

Shan'deraj, Lifegiver of Soil. Now has a level limit to its effect and the summoned monster is also banished at the end of the turn.

 

s1bBCaB.jpg

 

Will work on the rest. Stay tuned.

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