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Respite

 

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[spoiler='Lore']Lore: You can only activate this card during your Main Phase 1, Gain 2500 Life Points then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.[/spoiler]

 

I must point out that this is heavily inspired from Cardcar D but with LP gain instead of drawing. Looking back now, I am not sure about this card. C&C please.

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It doesn't really look that good. You're giving up an entire turn of Special Summoning and attacking just for 2500 Life Points, and your opponent can very easily just get more than 2500 extra damage from the plays you would have made, but didn't, because you played this card.

 

IIRC, there's a card from Magic: the Gathering that for the cost of like only one mana or something that heals you by a lot of HP, and when converted to Yugioh, would heal about 2700 Life Points (or ~1/3 of your initial Life Points). You could drop the Card Car-like tidbits and just have a ~2500 heal card (it still won't be that good), or keep them and just have this do more (in terms of healing and/or other applications). In either case, keep in mind of #43's existence, and decide what limitations you want to place on your healing card if you feel like the amount you heal by with this card shouldn't be taken advantage of by it.

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