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Cheating is a terrible argument against a card, and kind of like saying "I hate cars because people get drunk and run people over with them".

Though if the other two Drains are Limited, I feel maybe this card should be as well.

 

I hate cars because they go too fast for pedestrians to cross the street.

 

And Skill Drain is still my antithesis card.

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what im questioning is what kind of deck are you using..........

Well its obviously Malefics, and it would appear he also uses monsters who say "You can Normal Summon this card without Tribute, but its ATK [gets weaker]" but of course with Skill Drain their ATK does not alter by their effects.

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It doesn't need a hit tbh because it's got a remarkably little attachment to it that keeps it from being like other cards of it's ilk:

 

It can never dominate a format unlike others of it's sort of design. It's the ultimate self defeating card.

 

Simply because if a deck that ran skill drain became dominant to the extent it was the only deck worth running, why would you still main skill drain? It doesn't affect your deck either way, your opponent will be using it so you kno you can get the advantage from them, and you can use the deck space on other things to shift the match-up in your favour. This continues until suddenly nobody is running skil drain, and if nobody is running skill dran, why not run the great decks that can work without skill drain, and suddenly the deck is irrelevant again.

 

I mean that and that it doesn't prevent the activation of effects; that would be really silly.

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Well its obviously Malefics, and it would appear he also uses monsters who say "You can Normal Summon this card without Tribute, but its ATK [gets weaker]" but of course with Skill Drain their ATK does not alter by their effects.

 

i can see but

 

>field spell

>blue eyes

>rainbow dragon

>the thing beside the synchro

>the other thing in his hand

 

like it feels like he is using as many normal summon monsters that gain some atk under skill drain as possible

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i can see but

 

>field spell

>blue eyes

>rainbow dragon

>the thing beside the synchro

>the other thing in his hand

 

like it feels like he is using as many normal summon monsters that gain some atk under skill drain as possible

I don't think anyone will agree it's an optimal build. Nothing wrong with a gimmick deck if it's just for fun.

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It doesn't need a hit tbh because it's got a remarkably little attachment to it that keeps it from being like other cards of it's ilk:

It can never dominate a format unlike others of it's sort of design. It's the ultimate self defeating card.

Simply because if a deck that ran skill drain became dominant to the extent it was the only deck worth running, why would you still main skill drain? It doesn't affect your deck either way, your opponent will be using it so you kno you can get the advantage from them, and you can use the deck space on other things to shift the match-up in your favour. This continues until suddenly nobody is running skil drain, and if nobody is running skill dran, why not run the great decks that can work without skill drain, and suddenly the deck is irrelevant again.

I mean that and that it doesn't prevent the activation of effects; that would be really silly.


Could you not argue the same about Soul Drain and Mind Drain? If they become big people stop running hand traps and such, invalidating their use? And yet they got Limited.
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Uhmm, Mind Drain is still at 3 you guys.

 

I strongly dislike this card (and mainly the decks who main it), but I'm going to prevent my saltiness from saying that it needs to get banned. Although I can see it being Limited/Semi'd in the TCG at some point.

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Uhmm, Mind Drain is still at 3 you guys.

 

I strongly dislike this card (and mainly the decks who main it), but I'm going to prevent my saltiness from saying that it needs to get banned. Although I can see it being Limited/Semi'd in the TCG at some point.

Yeah, for me it isnt the card itself, its primarily the decks who use it that urk me. By no means do I think it deserves a ban, and in a perfect world, it wouldnt deserve being hit at all. But in reality, 1-2 is not a far stretch IMO.

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Uh this stupid thread again

 

but with more noobs with bad logic

 

This card is annoying if anything bad at all.. If it needed a hit it wouldn't do much to any deck because the hit would most likely be to two.

Pardon what I say here, but if your deck can't get around this then your deck is bad.

 

Temporary nuisance, like most other cards in existence.

I mean let's be honest this is just like fiendish chain on a massive level and you can still attack. Now I admit how the opponent plays it changes things. 
Grapha, Barbaros, douchy card etc.

Enough "my deck can't get around it it needs a ban" just start playing a better deck (not saying that that gets rid of ALL locks with this or whatever as even removal can run out)

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Uh this stupid thread again

 

but with more noobs with bad logic

 

This card is annoying if anything bad at all.. If it needed a hit it wouldn't do much to any deck because the hit would most likely be to two.

Pardon what I say here, but if your deck can't get around this then your deck is bad.

 

Temporary nuisance, like most other cards in existence.

I mean let's be honest this is just like fiendish chain on a massive level and you can still attack. Now I admit how the opponent plays it changes things. 
Grapha, Barbaros, douchy card etc.

Agreed on all points. :)

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Uh this stupid thread again

but with more noobs with bad logic


Yeah, I'm getting annoyed with how circular topics are getting here. At least this time the thread doesn't have two pages of People screaming about how broken it is.

This card is annoying if anything bad at all.. If it needed a hit it wouldn't do much to any deck because the hit would most likely be to two.
Pardon what I say here, but if your deck can't get around this then your deck is bad.


Probably sounding circular at this point, but (and no, not saying I agree but for the sake of discussion) can you not argue the same thing about the other 2 Drains?

There's a reason I keep bringing it up. The three cards are clearly designed on the same principle - negate/stop a set of effects in a specific place, for 1000 LP. In theory Skill and Soul Drain should not be at different numbers (Mind Drain is admittedly a bit different since all it stops is hand traps), yet they are. This is saying one of two things: either graveyard effects are more important than field ones, or the hit was literally just to sell new decks.
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Probably sounding circular at this point, but (and no, not saying I agree but for the sake of discussion) can you not argue the same thing about the other 2 Drains?

There's a reason I keep bringing it up. The three cards are clearly designed on the same principle - negate/stop a set of effects in a specific place, for 1000 LP. In theory Skill and Soul Drain should not be at different numbers (Mind Drain is admittedly a bit different since all it stops is hand traps), yet they are. This is saying one of two things: either graveyard effects are more important than field ones, or the hit was literally just to sell new decks.

I'd say Grave effects carry a lot of weight. And anything Konami does is to sell new decks I mean please the fans.

I could see Soul going back up if it hasn't (I'm too lazy to check) but grave effects are seriously dominant. Ehh hearing all this bull about cards like Soul Drain at 1 is just annoying because then people think they have the right to whine about "oooh ban Royal Decree ban Skill Drain" yet other cards exist that are similar, dare I say better. Not to go off topic too far but whining about Royal Decree when Trap Stun exists is annoying. =P
Negation shouldn't warrant a ban and butthurt people need to move on.

You can start the whole "it affects everything while helping you" but then I could just say "while Felgrand is weaker in that regard he is a 2800 body with an additional layer of protection" or "Fiendish Chain stops attacks AND has no cost" or even "why negate your own effects when I Veiler can stop what you wanted to stop originally anyway"

 

I cannot tell you how much I loathe where these arguments typically head.

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I'd say Grave effects carry a lot of weight. And anything Konami does is to sell new decks I mean please the fans.


Yeah, I was basically seeing if anybody felt the same way I did - ie "Soul Drain went to 1 to push Bujins".

I could see Soul going back up if it hasn't (I'm too lazy to check) but grave effects are seriously dominant.


Once again, this is more a problem with the design of the game than anything else. Why Konami felt the need to make everything so reliant on the Graveyard I'll never know.

Ehh hearing all this bull about cards like Soul Drain at 1 is just annoying because then people think they have the right to whine about "oooh ban Royal Decree ban Skill Drain" yet other cards exist that are similar, dare I say better. Not to go off topic too far but whining about Royal Decree when Trap Stun exists is annoying. =P


Let me clarify - I'm not whining about the card. I thnk Skill Drain is fine. But this is a DISCUSSION section, and a lot of topics lately have very little actual discussion, just people repeating the same things.

Negation shouldn't warrant a ban and butthurt people need to move on.

I cannot tell you how much I loathe where these arguments typically head.


There is a difference between a discussion and an argument.

As for Skill Drain itself, most decks really are not fragile enough to crumble to it since Xyz Were invented. Decks like Gadget Goldfish get stunned pretty hard by it, but that says more about the design of those decktypes than Skill Drain.
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