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Into Nightshade


razzy

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This is a smallish Archetype I made for a contest a while back. Figured I'd add it on here since maybe some of you didn't see them. And I've added/fixed somethings. :)

 

[Spoiler=Monsters]

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When you Special Summon exactly 1 monster, from your hand: You can Special Summon this card (from your Graveyard). When this card is Normal or Special Summoned: Your opponent can discard 1 card, and if they do, destroy this card.

 

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When this card is Normal Summoned: You can Add 1 "Nightshade" card from your Deck to your hand. Your opponent must have no cards in their hand to activate and resolve this effect. When your opponent Special Summons a monster(s): You can Tribute this card; your opponent discards 1 card from their hand.

 

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When this card is Normal or Special Summoned: You can target 1 Level 6 or lower "Nightshade" monster in your Graveyard; Special Summon that target. Your opponent must have no cards in their hand to activate and resolve this effect. If you opponent has no cards in their hand, this card can attack your opponent directly. 

 

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When this card is Synchro Summoned: You can add 1 "Nightshade" Spell or Trap Card from your Deck to your hand. When this card destroys a monster by battle and sends it to the Graveyard: Your opponent puts 1 random card from their hand on the bottom of the Deck.

 

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If your opponent has no cards in their hand: You can Special Summon this card (from your hand). If this card battles a monster, and your opponent has no card in their hand: This card gains 800 ATK, during that damage calculation only.

 

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2 Level 6 DARK monsters
When this card is Xyz Summoned: Your opponent banishes 1 card from their hand face-down for each Plant-Type monster you control. The card(s) banished by this effect are unaffected by other card effects, and return to the hand during your opponent's next Main Phase 2. (Even if this card leaves the field.) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, and target 1 Plant-Type monster you control; it gains 2000 ATK until the End Phase, until the End Phase. Your opponent may discard 1 card to negate the activation of this effect.
[/spoiler]
[Spoiler=Spell/Traps]
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When your opponent activate a Spell, Trap, or effect monster's effect that targets a card(s) on the field, if you control a face-up "Nightshade" monster: Negate the activation of that card, and if you do, destroy it. Your opponent can discard 1 card to negate the activation of this card and destroy it.
 
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During either player's turn, if your opponent discard a card(s) to negate the effect of a "Nightshade" card you control: Your opponent cannot activate Trap cards until the end of the turn.
 
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All Plant-Type monsters gain 300 ATK and DEF during damage calculation only. During each of your Standby Phases: Your opponent must banish 1 card from their hand face-down. The card banished by this effect is unaffected by other card effects and returns to the hand during the End Phase. (Even if this card leaves the field.) When you activate a non-"Nightshade" Normal Spell/Trap Card: Your opponent may discard 1 card; negate the activation of that card, and if you do, shuffle it into the Deck.
 
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You can activate this card the turn it is Set. If both players have no cards in their hand: Add 1 "Nightshade" card from your Deck to your hand. You can only active one "Withering Away" per turn.
[/spoiler]
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