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Can't Breathe Anymore? So Sorry. (Miasma archetype)


VictorSempra

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Miasma Tiger
Level 1
DARK/Beast
This card cannot be destroyed by battle. When this card attacks or is attacked, place 1 'Miasma" counter on the opposing monster.
0/0
 
Miasma Crow
Level 1
DARK/Beast
This card cannot be destroyed by battle. Once per turn, you can place one "Miasma" counter on an opponent's monster.
0/0
 
Miasma, The Poisoning Mist
Field Spell
Battle Damage to the controller of a "Miasma" monster from a battle involving that "Miasma" monster is halved. When a face-up monster has 3 or more "Miasma" counters on it, destroy that monster and inflict damage to your opponent's Life Points equal to the monsters Level x100.
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From the looks of it, it takes a lot of leaving yourself exposed to attacks to start fleshing out your counters onto things. With there only being two cards that can dish them out, and can only virtually do so once per turn, this is going to take forever. Nevermind the fact that monsters can easily become materials for other things, that three turns in a duel is an incredibly long time, or that your Field Spell has Venom Swamp's major flaw in that you need the Field Spell for your counters to even be useful. It's easy to understand that this is by no means complete since you only have the three cards, but given what you do have, it just travels at the speed of slow and has no front.

 

Effect destruction is a commonplace thing to see in Decks, so don't be afraid to have potential combos that can stack all three counters on a single monster. Maybe if you have some, but not all 3, counters on a monster, you could give it a minor status effect, like effect negation or being unable to attack or something. As for the monsters, Crow is slow in what it does, but respectable enough in that it avoids battle destruction. Tiger, however, doesn't work at all without you beating yourself in the face severely. As the Field Spell, I like the idea of giving the "destroy monsters with 3+ Miasma Counters and burn opponent" effect to the monsters like how Aliens do it, which allows you to actually use these counters more easily. Ideally, the counters themselves would have the effect to wipe out anything that has 3+ of them so you don't need to rely on other cards housing that effect, but counters don't have effects in Yugioh unfortunately.

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