WolvenDoom Posted April 8, 2014 Report Share Posted April 8, 2014 K well i said i would make support so here it is (Made some edits) 3 level 6 monsters You can detach 1 Xyz Material from this card; to roll 3 six-sided dice, then apply the following effect, depending on the number of times you rolled 6. ●1 destroy 1 set card your opponent controls. ●2 this card gains attack equal to the amount of cards on your opponents side of the field x1000 ●3 destroy all cards on your opponents side of the field then inflict damage to your opponent equal to the amount of cards destroyed x400 ●0 Detach 1 Xyz material if you cant destroy this card. Once per turn roll a dice: this cards level becomes equal to the number that was rolled. (Just to help lady luck) When you roll a die you can discard 1 card increase the number you rolled by 1 (sorry for bad quality pic) Select 1 level 6 or lower monster card you control roll 2 dice, each time a dies result is equal to the monsters level special summon a card from your deck with the same name. Link to comment Share on other sites More sharing options...
lokun489 Posted April 10, 2014 Report Share Posted April 10, 2014 Does Chaos dice allow you to make the roll equal to seven? Or does it cap at six? Also you may want some monsters who help you re-roll just to keep it safe. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 10, 2014 Report Share Posted April 10, 2014 [spoiler Lady Luck]3 Level 6 monsters You can detach 1 Xyz Material from this card; to roll 3 six-sided dice, then apply the following effect, depending on the number of times you rolled 6. ●1: Destroy 1 Set card your opponent controls. ●2: This card gains 1000 ATK for each equal to the amount of cards on your opponent controls. side of the field x1000 ●3: Destroy all cards on your opponent controls, side of the field then inflict 400 damage to your opponent for each equal to the amount of cards destroyed this way. x400 ●0: Detach 1 Xyz Material from this card. If you cannot, destroy this card.[/spoiler] The no-6 effect is slightly better in that you don't lose all your efforts immediately. There's still the issue of this downside appearing more than half the time. [spoiler The Lucky Mage]Once per turn: You can roll a six-sided dice. This card's Level becomes equal to the value number that was rolled.[/spoiler] Protip: There exist 4-, 8-, 10-, 12-, and 20-sided dice. Specify "six-sided die" so that nobody can use a different type of die and, say, change its Level to anywhere from 1-12. [spoiler Chaos Dice]When you roll a die, you can discard 1 card, and if you do, increase the number you rolled by treat that result as if it was 1 higher.[/spoiler] Seeing that you have cards that give a positive effect or work best if you roll 6, it's kinda disappointing that the chances are still mediocre despite you doubling the odds. [spoiler Dupe Dice]Select Target 1 Level 6 or lower monster card you control; roll 2 six-sided dice, then for each roll time a dies result is equal to the monsters that target's Level, Special Summon, from your Deck, a card monster from your Deck with the same name as that target.[/spoiler] Oh, the shenanigans when you have this interact with Cyber Dragon name-dupers... Link to comment Share on other sites More sharing options...
iC RiskQ Posted April 11, 2014 Report Share Posted April 11, 2014 One for one, Summon Lucky Mage. Gogogo! INFERNO RECKLESS SUMMON! :D Link to comment Share on other sites More sharing options...
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