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Lucky Dice (based on 666 lady luck)


WolvenDoom

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K well i said i would make support so here it is

 

Ty9x7wj.jpg (Made some edits)

 

3 level 6 monsters
You can detach 1 Xyz Material from this card; to roll 3 six-sided dice, then apply the following effect, depending on the number of times you rolled 6.
●1 destroy 1 set card your opponent controls.
●2 this card gains attack equal to the amount of cards on your opponents side of the field x1000
●3 destroy all cards on your opponents side of the field then inflict damage to your opponent equal to the amount of cards destroyed x400
●0 Detach 1 Xyz material if you cant destroy this card.
 
uXE3mmW.jpg
 
Once per turn roll a dice: this cards level becomes equal to the number that was rolled.
 
NGDlO6D.jpg(Just to help lady luck)
 
When you roll a die you can discard 1 card increase the number you rolled by 1
 
fPaRamF.jpg (sorry for bad quality pic)
 
Select 1 level 6 or lower monster card you control roll 2 dice, each time a dies result is equal to the monsters level special summon a card from your deck with the same name.
 
 
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[spoiler Lady Luck]3 Level 6 monsters
You can detach 1 Xyz Material from this card; to roll 3 six-sided dice, then apply the following effect, depending on the number of times you rolled 6.
●1: Destroy 1 Set card your opponent controls.
●2: This card gains 1000 ATK for each equal to the amount of cards on your opponent controls. side of the field x1000
●3: Destroy all cards on your opponent controls, side of the field then inflict 400 damage to your opponent for each equal to the amount of cards destroyed this way. x400
●0: Detach 1 Xyz Material from this card. If you cannot, destroy this card.[/spoiler]

The no-6 effect is slightly better in that you don't lose all your efforts immediately. There's still the issue of this downside appearing more than half the time.

 

[spoiler The Lucky Mage]Once per turn: You can roll a six-sided dice. This card's Level becomes equal to the value number that was rolled.[/spoiler]

Protip: There exist 4-, 8-, 10-, 12-, and 20-sided dice. Specify "six-sided die" so that nobody can use a different type of die and, say, change its Level to anywhere from 1-12.

 

[spoiler Chaos Dice]When you roll a die, you can discard 1 card, and if you do, increase the number you rolled by treat that result as if it was 1 higher.[/spoiler]

Seeing that you have cards that give a positive effect or work best if you roll 6, it's kinda disappointing that the chances are still mediocre despite you doubling the odds.

 

[spoiler Dupe Dice]Select Target 1 Level 6 or lower monster card you control; roll 2 six-sided dice, then for each roll time a dies result is equal to the monsters that target's Level, Special Summon, from your Deck, a card monster from your Deck with the same name as that target.[/spoiler]

Oh, the shenanigans when you have this interact with Cyber Dragon name-dupers...

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