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Nuke Card - "Nuclear-Assault Golem"


BatMed

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654915LVF9NuclearAssaultGolem.png

 

3 DARK Machine-type monsters
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card destroys an opponent's monster by Battle: Decrease the ATK of monsters your opponent currently controls by 800. When this card is destroyed; Destroy all other cards on the field.

 

 

 

Tips:

 

This card works well in "Genex Ally", "Ally of Justice", "Gimmick Puppet", "Meklord Emperor", and a DARK "Cyber Dragon" Archtypes, since its Fusion Materials are 3 DARK machine-type monsters.

 

Use this card's 1st effect to decrease your Opponent's Strongest monster ATK.

 

This card works well with "Flash Fusion"

 

We can use this card's "Self Destruction" Effect to cause many OTKs:

  • Revive this card using "Re-Fusion" to have a 2500 ATK Beatstick.
  • After activating this card's Nuke effect, you can easily Special Summon "Meklord Emperor Wisel", "Meklord Emperor Skiel" or "Meklord Emperor Granel" to inflict some serious damage.
  • Set "Limiter Overload" before Fusion Summoning this card. When you do, after activate its Destruction effect to clear the whole field, the set "Limiter Overload" will be destroyed Special Summoning "Speed Warrior" from your Deck for a direct attack, or you might combo it with "Geartown", Special Summoning "Ancient Gear Gadjiltron Dragon" after destroying all cards your opponent controls, dealing a severe damage. This also works with cards such as "Ojamagic", "Morphtronic Map", "Crystal Release" and "Wonder Garage".
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You seem to have a few errors in understanding of game mechanics with those tips.

 

A: You cant Summon this card with Overload Fusion, as its Fusion Summon does not use Polymerization, meaning any other Spell Card that would Fusion Summon either. This is the same reason you cannot Overload Fusion/Power Bond into Chimeratch Fortress Dragon.

 

(A little less sure on B.)

(If I am correct) B: You cannot Summon a Meklord Emperor in response to this card's destruction, as it will nuke the field, thus making this card's destruction not the last thing to happen, the nuke is. However, you could Summon an Emperor off of the nuke, if another monster of yours was destroyed, provided no other effects occur.

 

(If I am incorrect) B: When you Summon a Meklord Emperor as a response to this card's destruction, the Emperor is Chain Link 2, as this card's nuking is Chain Link 1. Thus, the Emperor would die, so there isnt a point in summoning it unless you want to summon another one off of its destruction.

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You seem to have a few errors in understanding of game mechanics with those tips.

 

A: You cant Summon this card with Overload Fusion, as its Fusion Summon does not use Polymerization, meaning any other Spell Card that would Fusion Summon either. This is the same reason you cannot Overload Fusion/Power Bond into Chimeratch Fortress Dragon.

 

(A little less sure on B.)

(If I am correct) B: You cannot Summon a Meklord Emperor in response to this card's destruction, as it will nuke the field, thus making this card's destruction not the last thing to happen, the nuke is. However, you could Summon an Emperor off of the nuke, if another monster of yours was destroyed, provided no other effects occur.

 

(If I am incorrect) B: When you Summon a Meklord Emperor as a response to this card's destruction, the Emperor is Chain Link 2, as this card's nuking is Chain Link 1. Thus, the Emperor would die, so there isnt a point in summoning it unless you want to summon another one off of its destruction.

 

Thanks for correcting the tips...

but for the card itself, is it balanced, doesn't need any changes ??

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I would say its balanced, given how difficult it is to get out and how lackluster its first effect is.

 

Wait... you mean [When this card destroys an opponent's monster by Battle: Decrease the ATK of monsters your opponent currently controls by 800. ] is a Luckluster effect O.o

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You seem to have a few errors in understanding of game mechanics with those tips.

 

A: You cant Summon this card with Overload Fusion, as its Fusion Summon does not use Polymerization, meaning any other Spell Card that would Fusion Summon either. This is the same reason you cannot Overload Fusion/Power Bond into Chimeratch Fortress Dragon.

 

(A little less sure on B.)

(If I am correct) B: You cannot Summon a Meklord Emperor in response to this card's destruction, as it will nuke the field, thus making this card's destruction not the last thing to happen, the nuke is. However, you could Summon an Emperor off of the nuke, if another monster of yours was destroyed, provided no other effects occur.

 

(If I am incorrect) B: When you Summon a Meklord Emperor as a response to this card's destruction, the Emperor is Chain Link 2, as this card's nuking is Chain Link 1. Thus, the Emperor would die, so there isnt a point in summoning it unless you want to summon another one off of its destruction.

 

(A little less sure on B.)

(If I am correct) B: You cannot Summon a Meklord Emperor in response to this card's destruction, as it will nuke the field, thus making this card's destruction not the last thing to happen, the nuke is. However, you could Summon an Emperor off of the nuke, if another monster of yours was destroyed, provided no other effects occur.

 

(If I am incorrect) B: When you Summon a Meklord Emperor as a response to this card's destruction, the Emperor is Chain Link 2, as this card's nuking is Chain Link 1. Thus, the Emperor would die, so there isnt a point in summoning it unless you want to summon another one off of its destruction.

Both are wrong. First one, you can summon a Meklord Emperor because one of your monsters was destroyed by a card effect. Second one, Meklord Emperor's summon is an inherent summon, so it doesn't start a chain. Also, even if it did, it would activate after the effect that destroyed a monster resolves. You just summon the Meklord Emperor after the effect resolves, so it wouldn't get destroyed.

 

As for the card, the first effect isn't the reason you would use this card, it's the second effect. It's a bit like Absolute Zero, but less flexible, since it has to be destroyed, so things like Compulsory, and Number 101 would get rid of it without triggering it's effect.

I think it's balanced, since you have to lose 3 monsters just to summon it.

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Both are wrong. First one, you can summon a Meklord Emperor because one of your monsters was destroyed by a card effect. Second one, Meklord Emperor's summon is an inherent summon, so it doesn't start a chain. Also, even if it did, it would activate after the effect that destroyed a monster resolves. You just summon the Meklord Emperor after the effect resolves, so it wouldn't get destroyed.

 

As for the card, the first effect isn't the reason you would use this card, it's the second effect. It's a bit like Absolute Zero, but less flexible, since it has to be destroyed, so things like Compulsory, and Number 101 would get rid of it without triggering it's effect.

I think it's balanced, since you have to lose 3 monsters just to summon it.

 

 

Thanks for commenting,and for correcting too

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