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[CFV] Things that could solve of some Dark irregulars' issues


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Dark Dimension Master 

Grade: 2/Clan: Dark Irregulars/ Type: Human/Power: 8000/Shield: 5000

[AUTO](VC/RC): [CB (1), SB (1)] When this unit's attacks hits a Vanguard, if the number of "Dark Irregulars" in your soul is six or more, if you have a "Dark Irregulars" vanguard. you may pay the cost. If you do, search your deck for up to two Grade 2 or less "Dark Irregulars", put them into your soul, and shuffle your deck.

 

Dimension Ripple 

Grade: 2/Clan: Dark Irregulars/ Type: Demon/Power: 8000/Shield: 5000

[ACT](Soul): [Put this card into the drop zone, put 1 Grade 0 "Dark Irregulars" from your soul to the top of your deck] If you have a "Dark Irregulars" vanguard, you may pay the cost. If you do, search one Grade 1 or more "Dark Irregular", put it into your soul, and shuffle your deck.

 

Dark Soul Manipulator

Grade: 3/Clan: Dark Irregulars/ Type: Human/Power: 10000/Shield: none

[AUTO](Soul): [Put a Grade 1 or less "Dark Irregulars" from your soul into the your deck and shuffle it] At the beginning of the close step of the battle that your vanguard's attack hits a vanguard, if you have a "Dark irregulars" vanguard, you may pay the cost. If you do, Soul Charge (2).

 

Black Dealer

Grade: 1/Clan: Dark Irregulars/ Type: Human/Power: 7000/Shield: 5000

[ACT](RC): [Put this unit into your soul] If you have "Black Dealer" in your soul, you may pay the cost. If you do, search your deck for up to one "Black Dealer", put it in your soul, and shuffle your deck.

 

Taxing Succubus

Grade: 1/Clan: Dark Irregulars/ Type: Succubus /Power: 5000/Shield: 5000

[AUTO]: When this unit is place on (VC) or (RC), if the number of "Dark Irregular" in your soul is ten or more, draw a card.

 

Blood Drunkard

Grade: 1/Clan: Dark Irregulars/ Type: Warbeast/Power: 6000/Shield: 5000

[AUTO]: [CB (1), choose a card from your hand and put it into your soul, When this unit is place on VC or RC, if you have a "Dark Irregulars" vanguard, you may pay the cost. If you do, choose up to one Grade 1 or less "Dark Irregulars" in your soul, and put it in your hand, Soul Charge (1).

 

Tsukimono, Shadow of Possession

Grade: 3/Clan: Dark Irregulars/ Type: Ghost/Power: 11000/Shield: none

[AUTO] LB4: When a "Dark Irregulars" ride this unit, choose your vanguard, and until the end of turn, that unit gets [Power] +10000, and "[ACT](VC):[CB (1), choose a "Dark Irregulars" from your hand, and put it into your soul],  If the number of "Dark Irregulars" in your soul is ten or more, if you have open (RC), you may pay the cost. If you do, choose one of your opponent's rearguards, and until the end of turn, move it to one of your open (RC) as a "Dark Irregulars", that unit gets [Power] +1000 for    each "Dark Irregulars" in your soul."

[AUTO](VC): At the beginning of the close step that this unit attacked a vanguard, Soul Charge (2).

{CONT}(VC/RC): Lord.

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