BatMed Posted April 19, 2014 Report Share Posted April 19, 2014 This Archetype Depend Heavily on Banishing each other to activate their effects, some of them can be Special Summoned while Banished. Overall, I made this Deck to Support the Current "Chaos Dragons" Strategy that most of us play with sometimes... [spoiler='Welcome to our Dimension...'] Each time an |"Eclipse" monster is summoned or banished; Put 1 Eclipse counter on this card. "Eclipse" monsters you control gain 100 ATK for each Eclipse counter on this card. When this card is destroyed; Special summon from your deck or hand 1 |"Eclipse" monster, whose Level is less than or equal to the number of Eclipse Counters that were on this card. (Ignoring the summoning condition.) [/spoiler] [spoiler="Cooperation of the Paradoxes"] When this card is Normal Summoned: You can target 1 of your Banished Level 6 or lower "Dark Eclipse" monster; Special Summon that Target. Its effects are negated. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use 1 "Bright Eclipse Enchanter" effect per turn. When this card is Normal Summoned: You can target 1 of your Banished Level 6 or lower "Bright Eclipse" monster; Special Summon that Target. Its effects are negated. During the Standby Phase of the next turn after this card was banished: Banish 1 card your opponent controls. You can only use 1 "Dark Eclipse Reaper" effect per turn. Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up; Activate 1 of these effects: *Banish 1 DARK monster from your deck. *Send 1 DARK monster from your hand or deck to your graveyard. Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Summoned or flipped face-up; Activate 1 of these effects: *Banish 1 LIGHT monster from your deck. *Send 1 LIGHT monster from your deck or hand to your graveyard. Cannot be nromal Summoned or set. Must first be special summoned by Banishing 1 "Dark Eclipse" monster from your graveyard. Once per turn, you can discard 1 DARK monster to your graveyard; Special summon this banished card. Cannot be Normal Summoned or set. Must first be special summoned by Banishing 1 "Bright Eclipse" monster from your graveyard. Once per turn, you can discard 1 LIGHT monster to your graveyard; Special summon this banished card. Once per turn, if you control no Field Spell Card; Target 1 "Fortress of Chaos-Eclipse" in your Deck or Graveyard; add it to your hand. During each of your End Phases: You can Banish 1 DARK monster from your hand or graveyard. When this card is banished; Special summon 1 of your Banished Xyz Monster. Once per turn, if you control no Field Spell Card; Target 1 "Chaos Zone" in your Deck or Graveyard; add it to your hand. During each of your End Phases: You can Banish 1 LIGHT monster from your hand or graveyard. When this card is banished; Special summon 1 of your Banished Level 8 or lower Monster. During your End Phase: Banish this card unless you banish 1 DARK monster from your hand or the field. When this card is banished: Add 1 "Dark Eclipse" monster from your Deck to your hand. When this monster is discarded to the graveyard by the effect of a "Eclipse" card; Special summon this card. During your End Phase: Banish this card unless you banish 1 LIGHT monster from your hand or the field. When this card is banished: Add 1 "Bright Eclipse" monster from your Deck to your hand. When this monster is discarded to the graveyard by the effect of a "Eclipse" card; Special summon this card. Cannot be Normal summoned or set. This card cannot be special summoned except by its own effect. Once per turn: You can Special Summon this Banished Card. When this card is Special Summoned, you can discard 1 LIGHT and 1 DARK "Eclipse" monsters from your hand to your graveyard; Destroy up to 3 face-up cards on the field. During Battle involving a LIGHT monster and an opponent's monster: Increase the ATK of your LIGHT monster by 500. Cannot be Normal summoned or set. This card cannot be special summoned except by its own effect. Once per turn: You can Special Summon this Banished Card. When this card is Special Summoned, you can discard 1 LIGHT and 1 DARK "Eclipse" monsters from your hand to your graveyard; Destroy up to 3 face-down cards on the field. During Battle involving a DARK monster and an opponent's monster: Decrease the ATK of the opponent monster by 500. 1 LIGHT tuner + 1 or more non-tuner monsters When this card is Synchro Summoned; You gain 300 Life Points for each of your Banished cards. Once per turn: If an "Eclipse" monster you control would be destroyed by an opponent's card (either by Battle or card effect); Banish 1 "Dark Eclipse" monster from your Hand or Deck instead. 1 DARK tuner + 1 or more non-tuner monsters When this card is Synchro Summoned; Inflict 200 Life Points for each of your Banished cards. Once per turn, when this card is sent from the field to the Graveyard: Banish 1 "Bright Eclipse" monster from your hand or your Graveyard, and if you do, Special Summon this card from the Graveyard. [/spoiler] [spoiler="Deities of Chaos"] 1 LIGHT tuner + 1 or more non-tuner monsters Once per turn, you can Special Summon this Banished card. When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's ATK. When this card is destroyed; Special Summon up to 3 of your banished Level 4 or lower monsters. 1 DARK tuner + 1 or more non-tuner monsters Once per turn, you can Special Summon this Banished card. When this card destroys a monster by battle and sends it to the Graveyard: You can Special Summon 1 "Dark Eclipse Minion Token" (Attribute: DARK / Level: 6 / type: Fiend / ATK:2600 / DEF: 2000.) When this card is destroyed; Special Summon 1 of your banished Level 6 or lower monsters. Cannot be normal summoned or set. Cannot be special summoned from the Deck, your hand or the graveyard. Once per turn, you can banish 2 LIGHT and 1 DARK "Eclipse" monsters from your graveyard; Special summon this Banished card. Once per turn, you can special summon 1 "Dark Eclipse" monster from your graveyard or your banished Zone. Cannot be normal summoned or set. Cannot be special summoned from the Deck, your hand or the graveyard. Once per turn, you can banish 1 LIGHT and 2 DARK "Eclipse" monsters from your graveyard; Special summon this Banished card. Once per turn, you can Special Summon 1 "Light Eclipse" monster from your graveyard or your banished Zone. 2 Level 6 "Eclipse" monsters While face-up on the field, this card is also LIGHT-Attribute and Fiend-type. Once per turn you can detach 1 xyz material from this card; Banish 1 DARK or LIGHT monster from your deck or graveyard. If you do; Decrease the ATK of all monsters your opponent currently controls by 800. 2 Level 8 "Eclipse" monsters While face-up on the field, this card is also DARK-Attribute. Once per turn you can detach 1 xyz material from this card; Banish 1 DARK or LIGHT monster from your deck or graveyard to activate 1 of these effects, depending on the Attribute of the monster you banished. *LIGHT: Special Summon 1 monster from your banished zone or the graveyard. *DARK: Banish 1 card your opponent controls. [/spoiler] Link to comment Share on other sites More sharing options...
BatMed Posted April 20, 2014 Author Report Share Posted April 20, 2014 bump Link to comment Share on other sites More sharing options...
BatMed Posted April 21, 2014 Author Report Share Posted April 21, 2014 bump Link to comment Share on other sites More sharing options...
BatMed Posted April 22, 2014 Author Report Share Posted April 22, 2014 buuump -_- Link to comment Share on other sites More sharing options...
liavcol Posted April 22, 2014 Report Share Posted April 22, 2014 Wow. As usual this set is awsome! I likw how there are 2 version of each card, and how you make use of the new Genryu-Type instead of Dragon-Type and how you used Spirit monsters in this set to fit just well, although this is not a Spirit based set. I don't really have any suggestions to make on your set but know that this is awsome! In general I really like your work because you're putting all of yourself into your work and even making a logo for each set. I wanna see you making an HERO set ('cause that's my favorite)! However; keep the good job! :D Link to comment Share on other sites More sharing options...
BatMed Posted April 22, 2014 Author Report Share Posted April 22, 2014 Wow. As usual this set is awsome! I likw how there are 2 version of each card, and how you make use of the new Genryu-Type instead of Dragon-Type and how you used Spirit monsters in this set to fit just well, although this is not a Spirit based set. I don't really have any suggestions to make on your set but know that this is awsome! In general I really like your work because you're putting all of yourself into your work and even making a logo for each set. I wanna see you making an HERO set ('cause that's my favorite)! However; keep the good job! :D Thanks for the gorgeous comment... I really appreciate it And you got it ... My next set will be a HERO set ;) Link to comment Share on other sites More sharing options...
liavcol Posted April 22, 2014 Report Share Posted April 22, 2014 Thanks for the gorgeous comment... I really appreciate it And you got it ... My next set will be a HERO set ;) I'm looking forward to it :D Link to comment Share on other sites More sharing options...
BatMed Posted April 23, 2014 Author Report Share Posted April 23, 2014 bump Link to comment Share on other sites More sharing options...
BatMed Posted April 23, 2014 Author Report Share Posted April 23, 2014 last BUMP :( Link to comment Share on other sites More sharing options...
iC RiskQ Posted April 23, 2014 Report Share Posted April 23, 2014 Interesting. VERY Interesting. Fortress kinda reminds me of Chaos Zone, but a better version of it. You can literally run both of them in this, which is pretty coo. Shaman is a homie. I like the effect, and like the fact that it's a Spirit monster. Link to comment Share on other sites More sharing options...
BatMed Posted April 23, 2014 Author Report Share Posted April 23, 2014 Interesting. VERY Interesting. Fortress kinda reminds me of Chaos Zone, but a better version of it. You can literally run both of them in this, which is pretty coo. Shaman is a homie. I like the effect, and like the fact that it's a Spirit monster. Thanks a loot :DI'm still waiting for someone to review my cards Link to comment Share on other sites More sharing options...
BatMed Posted April 27, 2014 Author Report Share Posted April 27, 2014 UPDATED !!! 8 new Cards / + [token] [spoiler='Cooperation of the Paradoxes'] Bright Eclipse Satyr Dark Eclipse Reaper Bright Eclipse Metachemist Dark Eclipse Necromancer Bright Eclipse Archlord Dark Eclipse Ghost [/spoiler] [spoiler='Deities of Chaos'] Bright Eclipse Holy Deity Dark Eclipse Wicked Horseman + Token [/spoiler] Link to comment Share on other sites More sharing options...
WillemTDW Posted April 28, 2014 Report Share Posted April 28, 2014 the dark eclipse necromancer is from a game called League of Legends. the character is called irelia and this is one of her skins. better use some other art Link to comment Share on other sites More sharing options...
BatMed Posted April 28, 2014 Author Report Share Posted April 28, 2014 the dark eclipse necromancer is from a game called League of Legends. the character is called irelia and this is one of her skins. better use some other art So.., !! As long as it fits my archetype I'm free to use it -_- Link to comment Share on other sites More sharing options...
iC RiskQ Posted April 30, 2014 Report Share Posted April 30, 2014 So.., !! As long as it fits my archetype I'm free to use it -_- Well said. Weeeelll said. C: Something I would probably say. Link to comment Share on other sites More sharing options...
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