Kingdom Xathers Posted May 5, 2014 Report Share Posted May 5, 2014 Shadoll Wolfman LIGHT/Lv 4/Fairy/Effect/2100 ATK/300 DEFWhen this card is Normal Summoned, switch this card's ATK and DEF. If this card is in the Graveyard after a "Shadoll" monster has been sent to the Graveyard by a card effect: You can Special Summon this card from your Graveyard. Banish it when it leaves the field. You can only use this effect of "Shadoll Wolfman" once per turn.Shadoll of the Hero. (EDIT) DARK/Lv 4/Spellcaster/Effect/1500 ATK/1600 DEFFLIP: You can add 1 "Shadoll" monster from your Deck to your hand.If this card is sent to the Graveyard by a card effect: You can target 1 "Shadoll" Fusion Monster you control; equip it with this card. If the equipped monster would be destroyed by battle, you can destroy this card instead. You can only use 1 "Shadoll of the Hero" effect per turn, and only once that turn.Shadoll Xenomorph LIGHT/Lv 2/Fairy/Effect/500 ATK/800 DEFFLIP: Target 1 face-up monster on the field; change it to face-down Defense Position.If this card is sent to the Graveyard by a card effect: You can target 1 face-up Special Summoned monster on the field; negate that target's effects until the End Phase of your next turn. You can only use 1 "Shadoll Xenomorph" effect per turn, and only once that turn.Shadoll Cowboy (NEW!!) DARK/Lv 5/Spellcaster/Effect/2100 ATK/400 DEFFLIP: You can Special Summon 1 "Shadoll" monster, except "Shadoll Cowboy", from your hand.If this card is sent to the Graveyard by a card effect: You can target 1 random card in your opponent's hand; send that target to the Graveyard. You can only use 1 "Shadoll Cowboy" effect per turn, and only once that turn.El-Shadoll Wolf Shaman (EDIT) DARK/Lv 6/Spellcaster/Fusion/Effect/2000 ATK/2100 DEF1 "Shadoll" monster + 1 LIGHT or DARK monsterMust first be Fusion Summoned. "Shadoll" monsters that are flipped face-up by battle are not destroyed by that battle. Once per turn: You can target 1 Special Summoned monster on the field; destroy that target, and if you do, the controller of the destroyed monster must then Special Summon 1 monster from their Graveyard, face-down. If this card is sent to the Graveyard: You can target up to 2 non-Fusion "Shadoll" monsters in your Graveyard; Special Summon those targets, face-down.El-Shadoll Mishnah (NEW!!) DARK/Lv 6/Spellcaster/Fusion/Effect/2500 ATK/2000 DEF1 "Shadoll" monster + 1 DARK monsterMust first be Fusion Summoned. The effects of "Shadoll" cards you control cannot be negated. If a "Shadoll" monster you control would be destroyed (either by battle or by a card effect), you can return 1 "Shadoll" monster in your Graveyard to your Deck, instead. This effect of "El-Shadoll Mishnah" can only be used once per turn. If this card is sent to the Graveyard: You can target up to 3 cards in your opponent's Graveyard; banish those targets.Shadoll Lifeline (EDIT) Spell/Quick-PlayActivate when a "Shadoll" Flip Effect Monster you control is destroyed by battle and sent to the Graveyard: Target that monster in the Graveyard; activate that target's non-FLIP effect as the effect of this card.Shadoll String Sever Spell/NormalTarget 1 "Shadoll" monster in your Graveyard; add that target to your hand, then send 1 other "Shadoll" card from your hand to the Graveyard.I Have No Strings to Hold Me Back Spell/ContinuousIf this card is sent to the Graveyard by a card effect: Add 1 "Shadoll" monster from your Deck or Graveyard to your hand. You can only use this effect of "I Have No Strings to Hold Me Back" once per turn. While this card is in the Graveyard, you can Normal Summon or Set Level 5 or higher "Shadoll" monsters without Tribute.Shadoll Ritual Trap/NormalTarget 1 "Shadoll Fusion" and 1 "Shadoll" Fusion Monster in your Graveyard; return the first target to your Main Deck, and return the second target to your Extra Deck. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can instead Set the first target in your Spell & Trap Card Zone.El-Shadoll Burial Trap/NormalSend 1 "Shadoll" Fusion Monster from your Extra Deck to the Graveyard, then lose 400 Life Points x the Level of that monster in the Graveyard. Link to comment Share on other sites More sharing options...
Darj Posted May 6, 2014 Report Share Posted May 6, 2014 First, the monsters lack flavor: Shadolls are meant to be DT monsters turned into DARK Spellcaster-Type dolls, with the exception of Nephilim who is LIGHT and lacks a DT counterpart, but probably that's because she is the boss. And yet: - 2 of your Shadolls are LIGHT Fairy for no apparent reason. - Wolfman is, looking at its ATK/DEF, based on Wulf, who is not a DT monster. - Wolf Shaman and Hero don't have a DT counterpart at all, because after searching on DN I couldn't find any Level 6 2000/2100 monter nor a Level 4 1500/1600 monster from the DT world. - The only Shadoll that could have a counterpart is Xenomorph (Worm Falco), but its LIGHT Fairy traits killed the flavor. Now on the effects: Wolfman: Lacks both the FLIP and "sent to the grave" effects, which is the signature effects of Effect Monster Shadolls; this further hurts the card's flavor. That aside, the card is good as it allows Shadolls to make Xyz/Synchro Summons with more ease and its effect is easy to trigger, but the downside is that you won't get any profit it by milling it or using it as Fusion Material. Hero: The FLIP effect is redundant because "Hedgehog" already has a tutoring effect that is faster. The second effect is too specific since you must have a "El-Shadoll" on the field, Nephilim doesn't need it, and it clearly was designed to patch one of Midrash's weaknesses. I don't think this is a good addition to Shadolls. Xenomorph: Both effects disable a monster without actually removing it, useful for cancelling temporary locks like Ophion and opposing Midrash. I think a card like this would be welcomed by Shadolls, at least as a 1-of. Wolf Shaman: It comes with a lock effect on Traps; I don't think Shadolls deserve more effects like this after Midrash. The second effect is good for removing a problem monster, and as long as your opponent doesn't have an even more powerful monster in the grave, things should be fine. The last effect however, looks too powerful because bringing 2 Shadolls back on the field who will be ready to trigger their both effects is a nasty move (e.g. recycle 2 Lizard/Dragons) Lifeline: It is somewhat unfair. It punishes the opponent further from attacking your Shadolls, as if triggering their FLIP effects wasn't enough, and it the end is it a +1 (and potentially a +2 if you flip the aummoned monster in your following turn), which is not healthy for the game. String Sever: The card is nice. Recycles a Shadoll moster and can trigger a "Shadoll" card, including "Shadoll Roots" to fetch that Shadoll Fusion from the grave faster, or a Beast that might be dead in the hand. I Have No Strings to Hold Me Back: The name is weird because it is written in first person, and I believe no other card has been written that way so far; I suggest to go for a less gimmicky name. That aside, the card is weak: You already gave Shadolls the previous card to recycle from the grave, Hedhgehog AND your Hero can tutor from the Deck, and the last effect only supports 1 monster. I doubt anyone would consider running this. Ritual: Another weak card. Why would you want to run a card that returns Shadoll Fusion to the deck or places it on the field when you already have Midrash, Nephilim and Roots for recycling it? If anything, this is useful for recycling Midrash, but by the time you need a 4th Midrash, the game should have already ended, or it is in the last stages and an extra Midrash won't make that much of a difference. Burial: I have mixed feeling on this. It is a faster Instant Fusion for the purposes of recycling Shadoll Fusion, and milling Wolf Shaman would be a powerful play, but at the same time paying 2000~2400 LP doesn't look like a good deal when you may be using your LP on Warning and Soul Charge. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted May 6, 2014 Author Report Share Posted May 6, 2014 First, the monsters lack flavor: Shadolls are meant to be DT monsters turned into DARK Spellcaster-Type dolls, with the exception of Nephilim who is LIGHT and lacks a DT counterpart, but probably that's because she is the boss.Hmm... yeah, for some reason, I was under the impression that the Cosmic Dragons weren't a part of the DT World, so I thought that was enough of an excuse for a "loophole" of sorts as far as including Shadoll-versions of non-DT archetypes. - 2 of your Shadolls are LIGHT Fairy for no apparent reason.Yeah, I was going by Nephilim's Typing to give the "lesser" Shadolls more diversity, as well as to give the Archetype some personal Fusion Materials for Nephilim without having to rely on the opponent having LIGHT monsters. But I guess, until some actual "lesser" Shadolls are released that are LIGHT/Fairy, I should just stick with making them DARK/Spellcaster - Wolfman is, looking at its ATK/DEF, based on Wulf, who is not a DT monster.Spot-on. - Wolf Shaman and Hero don't have a DT counterpart at all, because after searching on DN I couldn't find any Level 6 2000/2100 monter nor a Level 4 1500/1600 monster from the DT world.Shadoll of the Hero's Level and ATK/DEF scores are based on "Elemental HERO Wildheart". Yes, the Shadoll counterpart's effects aren't even close to Wildheart's, but they were made to reflect: 1) The searching ability that HERO Decks possess, and 2) the "original" point of HERO Decks, the Fusions. Wolf Shaman, meanwhile, is meant to be an original Fusion of Wolfman and Hero (to coincide with one of Wildheart's Fusions, Necroid Shaman; its ATK is the average of Necroid Shaman and Wulf, while the defense is the DEF of those monsters added together) - The only Shadoll that could have a counterpart is Xenomorph (Worm Falco), but its LIGHT Fairy traits killed the flavor.Again, trying to use the LIGHT/Fairy typing to give diversity, but you do have a point. Now on the effects: Wolfman: Lacks both the FLIP and "sent to the grave" effects, which is the signature effects of Effect Monster Shadolls; this further hurts the card's flavor. That aside, the card is good as it allows Shadolls to make Xyz/Synchro Summons with more ease and its effect is easy to trigger, but the downside is that you won't get any profit it by milling it or using it as Fusion Material.Actually, it is meant to trigger when it is milled/discarded/sent by an effect; since it is in the Graveyard after being sent their by a card effect, it can still trigger even if it was the only "Shadoll" sent to the Graveyard by an effect. Also, I forewent the FLIP effect because... actually, I don't know why. Hero: The FLIP effect is redundant because "Hedgehog" already has a tutoring effect that is faster. The second effect is too specific since you must have a "El-Shadoll" on the field, Nephilim doesn't need it, and it clearly was designed to patch one of Midrash's weaknesses. I don't think this is a good addition to Shadolls.Yeah, that second effect was made partly to cover for Midrash's other weakness, I'll admit. I was totally being evil with that. >=3 Xenomorph: Both effects disable a monster without actually removing it, useful for cancelling temporary locks like Ophion and opposing Midrash. I think a card like this would be welcomed by Shadolls, at least as a 1-of.Danke. Wolf Shaman: It comes with a lock effect on Traps; I don't think Shadolls deserve more effects like this after Midrash. Another good point. My apalogies. The second effect is good for removing a problem monster, and as long as your opponent doesn't have an even more powerful monster in the grave, things should be fine. It can also, if you're feeling adventurous, use it on your own Special Set Shadolls to trigger their effects, unless I'm over looking something about face-down-Special-Summoned monster not being considered "truly Special Summoned". The last effect however, looks too powerful because bringing 2 Shadolls back on the field who will be ready to trigger their both effects is a nasty move (e.g. recycle 2 Lizard/Dragons) Hmmm... guess giving him a "Gladiator Beast-Fusion Tag-Out"-like effect is pushing it, huh...? Lifeline: It is somewhat unfair. It punishes the opponent further from attacking your Shadolls, as if triggering their FLIP effects wasn't enough, and it the end is it a +1 (and potentially a +2 if you flip the summoned monster in your following turn), which is not healthy for the game.Sooooo... maybe remove the revival-set-part of the effect? String Sever: The card is nice. Recycles a Shadoll moster and can trigger a "Shadoll" card, including "Shadoll Roots" to fetch that Shadoll Fusion from the grave faster, or a Beast that might be dead in the hand. Yup-yup. I Have No Strings to Hold Me Back: The name is weird because it is written in first person, and I believe no other card has been written that way so far; I suggest to go for a less gimmicky name. Me trying to make a reference to Disney's "Pinocchio" That aside, the card is weak: You already gave Shadolls the previous card to recycle from the grave, Hedhgehog AND your Hero can tutor from the Deck, and the last effect only supports 1 monster. I doubt anyone would consider running this. I was meaning to make a few Lv 5+ Shadolls. I just really wasn't expecting someone to review these so soon, if at all. Ritual: Another weak card. Why would you want to run a card that returns Shadoll Fusion to the deck or places it on the field when you already have Midrash, Nephilim and Roots for recycling it? If anything, this is useful for recycling Midrash, but by the time you need a 4th Midrash, the game should have already ended, or it is in the last stages and an extra Midrash won't make that much of a difference. This was meant to be a reference to "Gishki Aquamirror's" effect, but thinking it over... yeah, it does seem rather redundant. Burial: I have mixed feeling on this. It is a faster Instant Fusion for the purposes of recycling Shadoll Fusion, and milling Wolf Shaman would be a powerful play, but at the same time paying 2000~2400 LP doesn't look like a good deal when you may be using your LP on Warning and Soul Charge. BECAUSE LIFE POINTS ACTUALLY MATTER NOW!! *er-hem* But yeah, using it to trigger the effects of the Fusions was the idea. I just wasn't sure of what would be the appropriate cost would be to effectively balance it out. Thanks for your review, Voltex. I'll be making some changes as I add a few more cards as well.EDIT: Changed part of "Wolf Shaman's" effect, and gave Shadoll Lifeline an entirely new effect. DOUBLE EDIT: Added "Shadoll Cowboy" and "El-Shadoll Mishnah". Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted May 18, 2014 Author Report Share Posted May 18, 2014 Bump Link to comment Share on other sites More sharing options...
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