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Ridiculously OVERPOWERED yet FORMAL warrior card collection! ^_^ with several additions!


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Hey again everyone! Just posting a couple more STUPIDLY Over powered cards! and remember, their stats represent the character they originate from, so don't die of a heart attack haha. Anyway, 6 cards have 3 different alternative art versions each (just encase there was any confusion) and 2 other cards as well. I would appreciate feedback as well, not about the BROKENESS of these cards, but rather the idea of the concept, being taking awesome possum characters, and allowing them to maintain their abilities in yugioh style fashion ^_^ 

* Also, if you wish to comment on how these cards may possibly dominate a game, please feel free to do so! :D 

 

 

 

Samus

 

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This card may be special summoned if your opponent declares a direct attack and by discarding your hand to the graveyard. If this card remains face up on the field, your opponent may not play any spell or trap cards. This card is unaffected by the effects of your opponent's monsters and may not be destroyed by a result of battle. For every monster this card destroys, you gain 500 life points. For every monster that is destroyed on your side of the field, while this card is active, increase the attack of this card by 500 points. Once per turn, check your opponent's hand. If they hold any fiend, dark, or beast type monsters, destroy those cards and remove them from play. If your opponent holds any spell or trap cards, add them to your own hand.

 

 

Goku

 

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Upon summoning, your opponent must remove from play the first 20 cards of their deck. This card can then inflict a direct attack equal to it's attack points. At the end of the battle phase, remove this card from play, and destroy all cards on your opponent's side of the field. Limit 1 per deck. (lmao at the limit 1 per deck)

 

Fullmetal Alchemists

 

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Flip: add any face down spell or trap cards your opponent controls to your hand. Halve the attack points of all monsters your opponent controls for the duration of the battle phase, and inflict piercing damage. If this card is destroyed by a monster, destroy that card. If this card is destroyed by a spell or trap card, gain possession of that card and add it to your hand. This card cannot be destroyed by Spellcaster type monsters, whether by direct attack or effect. Your opponent may not seize control of this card, or remove it from play.

 

 

Crash Bandicoot

 

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Upon summoning, choose a card in your opponent's hand and destroy it. In addition, this card can attack twice per turn, capable of targeting monsters, spells, traps, or a combination of both. If this card is destroyed, no battle damage is taken and can be re-added to your hand from the graveyard, after 2 turns. The effect of this card is impervious to negation by any means, and is unable to be removed from play.

 

Gohan

 

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This card can be special summoned from your deck or hand if your life points fall under 1000 points, even if any restrictions may be present during this time. Upon being special summoned, destroy all of your opponent's spell, trap and monster cards on the field, followed by a direct attack. At the end of your battle phase, return this card to your deck and gain 2000 life points. Shuffle your deck.

 

 

 

Master Chief

 

 

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This card can be special summoned only once from your deck or hand if there are at least 7 monster cards in your graveyard. This card is not effected by your opponent's spell or trap cards and cannot be destroyed by a result of battle. Any effect directed at this card from an opponent's monster is negated. Damage calculation is not applied to this card. After 3 turns, return this card back to it's respective deck and shuffle. Any further summoning of this card shall require tributes only. This card may not be used as a tribute or discarded by it's owner.

 

 

Pikachu

 

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1 Tuner + 1 or more non-Tuner monsters
Upon summoning, your opponent is unable to declare an attack for 3 turns. Any monsters present on your opponents side of the field are unable to switch battle position for the remainder of that duration. The effect of this card is impervious to negation, whether it be spell, trap or effect. Once destroyed, remove this card from play.

 

Profile Custom

 

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The symbolic essence of a warrior, who has yet to awaken their true inner potential. If achieved however, a divine beast shall be unleashed with unfathomable power and ability unlike any other. An engine of absolute destruction and peace, a mind of complete wisdom and intelligence, a soul of brutality and love.

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Im sorry mate but i like the lore the way it is. And im not going to change that for your charming self :D. On another note, it appears you have a couple of attitude problems, which is sorta kinda evident from all the feedback you give. I honestly don't care, but there are others using this service, where it means much more to them. So you should kinda give feedback were you try to include compliments as well, and then areas where peeps can improve. ^_^

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Then, allow me to ask some questions on how you intend your cards to work.

  1. For all instances of "inflict a direct attack", can your opponent respond to it as if it were attacking normally in the Battle Phase?
  2. Suppose the answer to question 1 is "yes". A direct attack is occurring during the Main Phase. I use Battle Fader, which is supposed to end the Battle Phase. How will this resolve?
  3. If any of the Crash Bandicoot cards attack Spell/Trap cards, how do you resolve the battle? Is any battle damage inflicted? Are those cards counted as monsters being destroyed by battle?

Yes, I can be constructive with my criticism. But when it comes to dealing with problematic cards, my form of helping people improve starts with pointing out where the cards go wrong. Seeing that you've deliberately made those cards overpowered, I've restrained myself from doing the same to your cards. There's little that can be done to "improve" purposefully OP cards other than make them more OP.

 

Which is why I started with urging you to make more realistic cards. You'll get more extensive feedback rather than simple, empty "nice card" responses. Posting realistic cards will make most experienced members on this board curious about what you've posted rather than instantly dismiss your cards as not worth their time.

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You are right, i'm sorry. And you do not have an attitude problem. If I do make any future posts, I will take your feedback more seriously. It's just I guess the cards i've made don't really classify as yugioh cards then :P

The idea with the direct attack is just simply attacking directly without any restrictions: so the answer to question 1 is yes, but if battle fader is used, the attack will still proceed (so i guess battle fader may not be activated during that time)

Oh and for crash, when i meant attacking spells or traps, it means to destroy them/ remove them from the field, so no its not like the opponent takes battle damage like that of a monster would.

So yup i guess i'll have to make things like that more clear for future postings!

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The reason people don't really post here is because these cards are purposely made overpowered. Outside of "Cool cards" or "I like you cards", you won't really get much unless you want people to help you balance the cards. Or something. Havent's slept in a while. Don't know what I'm talking about anymore. And stuff.

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