Darj Posted May 6, 2014 Report Share Posted May 6, 2014 Different Dimension Wave Trap Card Type: Normal This turn, any card effect that would destroy a card(s) will banish that card(s) instead. Lost in the Different Dimension Trap Card Type: Continuous Banished cards cannot be returned to the hand, field, Graveyard, Main Deck or Extra Deck. Different Dimension Gatekeeper Attribute: DARK Type: Warrior/Effect Level: 4 ATK: 1700 DEF: 1500 When this card is Normal Summoned: You can add 1 "Dimension" or "D.D." Spell/Trap Card from your Deck to your hand. If this card is banished from your Deck, hand or Graveyard: You can add 1 "Dimension" or "D.D." monster, or "Ally of Justice Quarantine", from your Deck to your hand, except "Different Dimension Gatekeeper". (Quarantine can be searched by Gatekeeper because in the OCG it is a D.D. monster.) UPDATE: 05/11: Added "Lost in the Different Dimension" Link to comment Share on other sites More sharing options...
Darj Posted May 12, 2014 Author Report Share Posted May 12, 2014 bump Added a D.D. Trap. Link to comment Share on other sites More sharing options...
afunworm Posted May 12, 2014 Report Share Posted May 12, 2014 Nice! The first card is absolutely awesome! The second card is a little too powerful that works even in non-D.D-oriental Deck; I would suggest a draw back or cost or self-destruction condition, such as "During each of your Standby Phase, banish 1 from your hand or destroy this card." Just a suggestion though. Otherwise, it will shut all other decks out almost completely with proper combination. The third one is a very good searcher; but you should allow the card to be searched next turn or allow only 1 effect per turn, because in my opinion, this card is a +2 if it is destroyed after searching for cards such as "Dimensional Fissure". Overall, very well theme-support! Link to comment Share on other sites More sharing options...
Darj Posted May 13, 2014 Author Report Share Posted May 13, 2014 I really don't get how "Lost in the D.D." can be a problem. It merely locks banished cards from being played again, and very few cards and decks turn banished cards into advantage. If anything, in the competitive environment, the card would be more of a weak counter against Leviair, Bujinki Amaterasu, Bujincarnation and I don't know what else. Although, to be fair, it will hard-counter decks like banish-Psychics, CyDras and "blink" control (Wind-Up Rabbit and Verz Thunderbird). By the way, Gatekeeper's second effect won't trigger if it is banished from the field, which means that you won't make a +2 by Normal Summoning it and then destroying it while D.Fissure/Macro is face-up on the field. Link to comment Share on other sites More sharing options...
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