OmegaWave Posted May 10, 2014 Report Share Posted May 10, 2014 1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it. This card is absolutely fantastic. Helps protect Beelze and doesn't afraid of anything.....except Monster Effects, but that's besides the point. Link to comment Share on other sites More sharing options...
newhat Posted May 10, 2014 Report Share Posted May 10, 2014 Helps protect Beelze If you went Plaguespreader + Malicious into Plaguespreader + Malicious, I think it would make more sense to go Stardust Spark than Beelze so you can protect Void Ogre from the possibility of getting run over somehow, rather than compounding protection on Beelze. Link to comment Share on other sites More sharing options...
Ultravires Posted May 11, 2014 Report Share Posted May 11, 2014 This'll be more relevant once we have a DARK Cosmic Dragon Tuner, probably Yazi. The Beelze + Void Ogre turn 1 play vomits your resources into the grave and onto the field, it's not good at all. Sure it can sack a scoop but if they get over the play you've got no options left. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.