Trebuchet MS Posted May 11, 2014 Report Share Posted May 11, 2014 Electric Wizard, you're not the only one who's intrigued at MtG-to-Yugioh adaptations. [spoiler Lore]Excavate the top 5 cards of your Deck, then you choose any number of excavated cards. Your opponent then activates 1 of these effects. *Your opponent adds the chosen cards to their hand, also send the remaining cards to the Graveyard. *Send the chosen cards to the Graveyard, also your opponent adds the remaining cards to their hand.[/spoiler] Deck digging! Self-milling! Player interaction! Everyone loves these! Why not pile them all into a single card? Much like every other card that involves your opponent making choices for you, the options your opponent chooses from is applied from their point of view. In other words, you will get the portion of the excavation that's not getting milled. Not the opponent. Link to comment Share on other sites More sharing options...
newhat Posted May 12, 2014 Report Share Posted May 12, 2014 Rewritten because I don't like the phrasing: Excavate the top 5 cards of your Deck and separate the excavated cards into 2 piles, then your opponent sends 1 pile to the Graveyard and adds the other to your hand. You can make a 2-pile and a 3-pile and always come out ahead in card presence. While your opponent can give you the worst cards, you can use this in Sylvans for cheap fast triggers. Kuribandit activates on your End Phase so your opponent has time to react to what you Summoned/stacked/destroyed, but a chainable Normal Trap? It needs a moderate cost to make it unrewarding unless you can abuse both effects. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 12, 2014 Author Report Share Posted May 12, 2014 "Splitting into piles" is something unheard of so far in YuGiOh. I would refine the wording if we get an effect that works similar enough in the near future. Link to comment Share on other sites More sharing options...
newhat Posted May 14, 2014 Report Share Posted May 14, 2014 It is from Magic. This effect doesn't have a precedent in Yu-Gi-Oh!. It still needs a significant cost so only Decks that can abuse both effects benefit from it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.