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Because Kano And I Have A Common Interest [Superheavy Samurais]


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Superheavy Samurai Bridge-50 "Goju"

EARTH/Machine/Level 3/400 ATK/1600 DEF
When this card is Normal or Special Summoned: You can change this card's battle position. When a "Superheavy Samurai" monster you control inflicts Battle Damage to your opponent, you can activate one of the following effects, but you can only activate this effect of "Superheavy Samurai Bridge-50 'Goju'" once per turn.

● Add 1 "Superheavy Samurai" card from your Deck to your hand.

● Target 1 "Superheavy Samurai" card in your Graveyard; Shuffle it into your Deck.

 

Superheavy Samurai Stand-8 "Hachi"

EARTH/Machine/Level 4/1400 ATK/1400 DEF

When this card is Normal or Special Summoned: You can change this card's battle position. Once per turn: You can target 1 "Superheavy Samurai" monster you control; It gains 500 DEF.

 

Superheavy Samurai Doom-49 "Shiku"

EARTH/Machine/Pendulum/Level 4/800 ATK/1900 DEF
Red Scale 9 <-> Blue Scale 9

Spell Effect: You cannot Summon any monsters, except for EARTH Machine-Type monsters.

Monster Effect: When this card is Normal or Special Summoned: You can change this card's battle position.

 

Superheavy Samurai Pendulum Benkei

EARTH/Machine/Pendulum/Level 8/1000 ATK/3500 DEF

Red Scale 2 <-> Blue Scale 2

Spell Effect: All "Superheavy Samurai" monsters you control can attack while they are in face-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation. Once per turn, during either player's turn: You can target 1 monster your opponent controls; change its battle position.

Monster Effect: When this card is Normal or Special Summoned: You can change this card's battle position. All monsters you control can attack while they are in face-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.

 

Overwhelming Superheavy Samurai
Spell/Quick-Play

Activate only if you control no Attack Position monsters and at least 2 "Superheavy Samurai" monsters: Target 1 card on the field; destroy it.

 

Unstoppable Superheavy Samurai
Trap/Continuous

Whenever a "Superheavy Samurai" changes its battle position: You can target 1 monster your opponent controls; change its battle position. "Superheavy Samurai" cards you control cannot be destroyed by card effects.

 

Discuss.

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Lets see here. :)

 

Goju - Good L3 with a nice effect, gives HWS much needed speed and easy access to what they need. Especially good when you set it and it gets attacked into.

 

Hachi - as was said, very simple, but highly efficient.

 

Shiku - Spell effect seems a bit redundant IMO, given its a Pendulum. Not quite certain what i'd replace it with, though.

 

Bigger Ben - Standard and pretty awesome. Easier to achieve Ben's ability, and by extention Ben himself, given he's a pendulum.

 

Overwhelming - I honestly think this can be beefed more. Short Circuit is a card and it isnt even difficult to accomplish its condition.

 

Unstoppable - Much needed protection, the position changing is a bit irrelevant, but a nice tack anyway.

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Lets see here. :)

 

Goju - Good L3 with a nice effect, gives HWS much needed speed and easy access to what they need. Especially good when you set it and it gets attacked into.

 

Hachi - as was said, very simple, but highly efficient.

 

Shiku - Spell effect seems a bit redundant IMO, given its a Pendulum. Not quite certain what i'd replace it with, though.

 

Bigger Ben - Standard and pretty awesome. Easier to achieve Ben's ability, and by extention Ben himself, given he's a pendulum.

 

Overwhelming - I honestly think this can be beefed more. Short Circuit is a card and it isnt even difficult to accomplish its condition.

 

Unstoppable - Much needed protection, the position changing is a bit irrelevant, but a nice tack anyway.

Took away Shiku's second Spell effect, so you can just not summon anything other than EARTH Machines.

Overwhelming now just needs 2 Heavyweights, and the once per turn clause is gone.

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