Premier Alexander Romanov Posted May 13, 2014 Report Share Posted May 13, 2014 Superheavy Samurai Bridge-50 "Goju" EARTH/Machine/Level 3/400 ATK/1600 DEF When this card is Normal or Special Summoned: You can change this card's battle position. When a "Superheavy Samurai" monster you control inflicts Battle Damage to your opponent, you can activate one of the following effects, but you can only activate this effect of "Superheavy Samurai Bridge-50 'Goju'" once per turn. ● Add 1 "Superheavy Samurai" card from your Deck to your hand. ● Target 1 "Superheavy Samurai" card in your Graveyard; Shuffle it into your Deck. Superheavy Samurai Stand-8 "Hachi" EARTH/Machine/Level 4/1400 ATK/1400 DEF When this card is Normal or Special Summoned: You can change this card's battle position. Once per turn: You can target 1 "Superheavy Samurai" monster you control; It gains 500 DEF. Superheavy Samurai Doom-49 "Shiku" EARTH/Machine/Pendulum/Level 4/800 ATK/1900 DEF Red Scale 9 <-> Blue Scale 9 Spell Effect: You cannot Summon any monsters, except for EARTH Machine-Type monsters. Monster Effect: When this card is Normal or Special Summoned: You can change this card's battle position. Superheavy Samurai Pendulum Benkei EARTH/Machine/Pendulum/Level 8/1000 ATK/3500 DEF Red Scale 2 <-> Blue Scale 2 Spell Effect: All "Superheavy Samurai" monsters you control can attack while they are in face-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation. Once per turn, during either player's turn: You can target 1 monster your opponent controls; change its battle position. Monster Effect: When this card is Normal or Special Summoned: You can change this card's battle position. All monsters you control can attack while they are in face-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation. Overwhelming Superheavy Samurai Spell/Quick-Play Activate only if you control no Attack Position monsters and at least 2 "Superheavy Samurai" monsters: Target 1 card on the field; destroy it. Unstoppable Superheavy Samurai Trap/Continuous Whenever a "Superheavy Samurai" changes its battle position: You can target 1 monster your opponent controls; change its battle position. "Superheavy Samurai" cards you control cannot be destroyed by card effects. Discuss. Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2014 Report Share Posted May 13, 2014 Hachi's simplicity is ideal.That aside, yea, Goju being able to trigger from any of the Samurais would be an overall improvement, so nice to know you with that idea. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 13, 2014 Author Report Share Posted May 13, 2014 Hachi's simplicity is ideal. That aside, yea, Goju being able to trigger from any of the Samurais would be an overall improvement, so nice to know you with that idea. Danke schonn. Link to comment Share on other sites More sharing options...
Delibirb Posted May 13, 2014 Report Share Posted May 13, 2014 Lets see here. :) Goju - Good L3 with a nice effect, gives HWS much needed speed and easy access to what they need. Especially good when you set it and it gets attacked into. Hachi - as was said, very simple, but highly efficient. Shiku - Spell effect seems a bit redundant IMO, given its a Pendulum. Not quite certain what i'd replace it with, though. Bigger Ben - Standard and pretty awesome. Easier to achieve Ben's ability, and by extention Ben himself, given he's a pendulum. Overwhelming - I honestly think this can be beefed more. Short Circuit is a card and it isnt even difficult to accomplish its condition. Unstoppable - Much needed protection, the position changing is a bit irrelevant, but a nice tack anyway. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 13, 2014 Author Report Share Posted May 13, 2014 Lets see here. :) Goju - Good L3 with a nice effect, gives HWS much needed speed and easy access to what they need. Especially good when you set it and it gets attacked into. Hachi - as was said, very simple, but highly efficient. Shiku - Spell effect seems a bit redundant IMO, given its a Pendulum. Not quite certain what i'd replace it with, though. Bigger Ben - Standard and pretty awesome. Easier to achieve Ben's ability, and by extention Ben himself, given he's a pendulum. Overwhelming - I honestly think this can be beefed more. Short Circuit is a card and it isnt even difficult to accomplish its condition. Unstoppable - Much needed protection, the position changing is a bit irrelevant, but a nice tack anyway. Took away Shiku's second Spell effect, so you can just not summon anything other than EARTH Machines. Overwhelming now just needs 2 Heavyweights, and the once per turn clause is gone. Link to comment Share on other sites More sharing options...
Taylor Gorrell Posted May 14, 2014 Report Share Posted May 14, 2014 Interesting cards. I might be able to use these. Link to comment Share on other sites More sharing options...
Toffee. Posted May 14, 2014 Report Share Posted May 14, 2014 Pendulum Ben-K seems redundant.Like, why would you play him as a monster, when his Spell effect is the exact same thing? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 14, 2014 Author Report Share Posted May 14, 2014 Pendulum Ben-K seems redundant. Like, why would you play him as a monster, when his Spell effect is the exact same thing? The deck has a problem with Big Ben-K getting stuck in the hand. Pendulum Ben-K turns that into a work-around. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.