ems97 Posted May 15, 2014 Report Share Posted May 15, 2014 Well this is the starters for gen 6 Chesnaught, Delphox and Greninja. 2 level 4 monsters If this card is targeted by a monster, detach 1 Xyz material to reduce the battle damage to 0. Any battle damage that are conducted will be to your opponent instead. 2 level 4 monsters When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card to target 1 Spell/Trap card your opponent controls; inflict 500 life points of damage to your opponent, and if you do, target 1 spell/trap card on opponent's side of the field and return that target to their hand. 2 level 4 monsters During your battle phase, detach 1 Xyz material so this card can attack again. This card gains 200 ATK points, each time you conduct battle damage. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 16, 2014 Report Share Posted May 16, 2014 Despite the fact that these cards' effects have not changed since the last time we saw it, you're slowly learning the proper card grammar. Would you like me to polish it up for you? Link to comment Share on other sites More sharing options...
ems97 Posted May 16, 2014 Author Report Share Posted May 16, 2014 If you wish Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 16, 2014 Report Share Posted May 16, 2014 [spoiler Chesnaught]2 Level 4 monsters If this card is targeted for an attack: by a monster, You can detach 1 Xyz Material from this card; to reduce the battle damage to 0. Any battle damage that are conducted will be to your opponent takes the battle damage you would have taken from this battle instead.[/spoiler] It reflects its signature Spiky Shield, but unfortunately the ability doesn't protect Chesnaught from being destroyed by that battle. It would be nice if the effect prevents its destruction by battle. [spoiler Delphox]2 Level 4 monsters When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card to target 1 Spell/Trap card your opponent controls; inflict 500 life points of damage to your opponent, and if you do, target 1 spell/trap card on opponent's side of the field and return that target to their hand.[/spoiler] Like we've said last time, its lackluster stats make it difficult to inflict battle damage with it. Bouncing S/Ts is not as disruptive as destroying them, since the opponent can simply Set/activate them again next turn. Not to mention it's a terrible adaptation of the Magician ability. [spoiler Greninja]2 Level 4 monsters During your Battle Phase: You can detach 1 Xyz Material from this card; so this card can make an additional attack this Battle Phase again. When this card inflicts battle damage to your opponent: It gains 200 ATK points, each time you conduct battle damage.[/spoiler] Greninja's pitiful ATK and tiny boost won't make a big difference to its extra attacks. Bump up its ATK or the boost it gets. Or perhaps adapt its hidden Protean ability. I strongly urge you to actually read how we're polishing up your card text and update your cards with the new text (and any changes you wish to apply). You're slowly approaching "that guy who never corrects his mistakes". Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.