Agro Posted May 23, 2014 Report Share Posted May 23, 2014 Activate only by targeting 1 Field Spell, other than "Digital World"; its effects are negated, and this card gains that card's original effect. If that target leaves the field, destroy this card. If this card leaves the field, return that target to the hand. Thunder and Machine-Type monsters gain 500 ATK and DEF. A field spell I thought of which uses the new OCG rulings that two field spells can be on the field at the same time. (this isn't a pop culture card, I just couldn't find art I liked that worked as well as Digimon's depiction) Basically, effects that affect both players remain, but Field Spell effects which your opponent controls now come under your control. I may make the stat boost only affect Thunder monsters. EDITS: Changed up the OCG in the first two sentences. I think they're better now. Link to comment Share on other sites More sharing options...
Degritone Posted May 23, 2014 Report Share Posted May 23, 2014 Sounds interesting and quite useful, if that rule ever comes to the TCG, I might side this. Also, you accidentally made it say "gains that monster's original effect" instead of "gains that card's original effect." Link to comment Share on other sites More sharing options...
Agro Posted May 23, 2014 Author Report Share Posted May 23, 2014 Sounds interesting and quite useful, if that rule ever comes to the TCG, I might side this. Also, you accidentally made it say "gains that monster's original effect" instead of "gains that card's original effect." Yeah I caught that right after I posted. Thanks & fixed. Link to comment Share on other sites More sharing options...
Toffee. Posted May 23, 2014 Report Share Posted May 23, 2014 IMO, you should include a 'Your opponent cannot activate Field Spells' clause, if only because they could just play another, and render this card moot, instead of just outright using an MST or something on this card in order to force a sort of mindgame on the opponent, in a manner similar to cards like Supply Unit/Shard of Greed/etc. Link to comment Share on other sites More sharing options...
newhat Posted May 24, 2014 Report Share Posted May 24, 2014 Not efficient for negating the opponent's Field Spell. Mystical Space Typhoon may not give your monsters ATK and DEF, but it can hit things that aren't Field Spells. Even with the "no Field Spells can be played" clause, the binding conditions make it too vulnerable to control the game with. Link to comment Share on other sites More sharing options...
Agro Posted May 24, 2014 Author Report Share Posted May 24, 2014 IMO, you should include a 'Your opponent cannot activate Field Spells' clause, if only because they could just play another, and render this card moot, instead of just outright using an MST or something on this card in order to force a sort of mindgame on the opponent, in a manner similar to cards like Supply Unit/Shard of Greed/etc.Noted. I'm also considering switching the effect of what destroys what. That being that if this leaves the field, the original field is destroyed, and if the original field leaves the field, this returns to the hand. (or maybe I'll do deck, idk) Not efficient for negating the opponent's Field Spell. Mystical Space Typhoon may not give your monsters ATK and DEF, but it can hit things that aren't Field Spells. Even with the "no Field Spells can be played" clause, the binding conditions make it too vulnerable to control the game with.Well the idea isn't to negate the field spell. The idea is to take control of the field spell. Consider a Dark World mirror. One player takes the engine away from the other and uses it to their gain. A "no Field Spells can be played" clause could certainly power it up. Plus it's searchable. Again, I'm thinking of making the change that I mentioned to armz, which would basically switch things up and give it more power. Building on that change, though, is this idea: "Activate only if neither player controls a Field Spell. <If your opponent controls a field spell,> all Electric and Machine-Type monsters gain 500 ATK. If the opponent activates a Field Spell: its effects are negated, and this card gains that card's original effect. If this card leaves the field: Destroy all Field Spells on the field. <If this card would be destroyed, you can send 1 Field Spell from your Deck to the Graveyard.>"Parts in <> I just put in, and am less inclined to keep in atm. Link to comment Share on other sites More sharing options...
newhat Posted May 24, 2014 Report Share Posted May 24, 2014 In a mirror match where your Field Spell is naturally beneficial to your opponent (Dark World, Madolche), those cards are searchable by cards within that archetype while this isn't. This would be better in mirror matches where each player's Field Spells are hard to search and independent, like Sylvans. Link to comment Share on other sites More sharing options...
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