Jump to content

Skeleton Train-Trap Card


BurningDemon

Recommended Posts

qgD8ccc.jpg

 

 

 

Activate this card by sending 1 Zombie-Type monster from your Deck to the Graveyard, then targeting 1 Level 4 or lower Zombie-Type monster in your Graveyard; Special Summon that target. When this card leaves the field, destroy that target. When that target is destroyed, return it to your hand instead of sending it to the Graveyard.

Link to comment
Share on other sites

Ghostricks aside (and even then, a lot of those are Fiends), Zombies typically do not want to have anything to do with Zombies that are below Level 4. Plaguespreader could have benefited from it, but you would need to have a Level 3 Zombie out to do that, and that's just usually blegh. Since most Zombies are used as Xyz Materials, changing them to Defense won't really change much, and is simply just a minor annoyance. The last effect is hardly helpful, pretty much only if you have Plaguespreader in your hand (or Spirit Reaper, if you run that), and what you Summon is likely to die before you can use it. While this isn't that bad for Plaguespreader, its revival effect still costs you a card.

 

The only really way this could be useful would be in Vampires. Shunt some poor Dracula person to Defense, toss a Sorcerer, Zombie Master, or GobZom onto the field, and get something out of that. In this case, however, CotH is completely better. The problem that this card faces is that its advantage over CotH is too meager to give people reason to run it instead of CotH. Not even as extra Calls. They have Book of Life for that.

 

Maybe if you got rid of the position-changing, let it Summon something with the same Level as the monster (or, if you're afraid of Endless Decay shenanigans, make it any Level 4 or lower Zombie), and when this is destroyed, you could add a Zombie with the same name as what you Summoned from your Deck to your hand (you probably could attach this card to the monster like how Call of the Haunted does with its "If that monster is destroyed, destroy this card" thing).

Link to comment
Share on other sites

Zombies have a few different setups, but most of them skip a Level. Decks with Zombie Master tend to be heavy on 4, with Plaguespreader as a 2 and the rare Beast of the Pharaoh at 3. Vampires have Sorcerer at 4 and the big suckers at 5, but Sorcerer is usually banished from the Graveyard when a big guy comes out. Vampire Grace is not reliable enough to work with this.

 

This could make a complicated engine with Zombie World, maybe take advantage of the position change. It's an unsearchable Trap so I guess that wouldn't be consistent.

Link to comment
Share on other sites

 

You can send 1 Zombie-Type monster from your Deck to the Graveyard: target 1 Zombie-Type Monster from your Graveyard whose Level is equal to 4 or lower;Special Summon it. When this card leaves the field, destroy that target. When that monster is destroyed; add that monster to your hand instead.

 

Just some OCG fix: 

"You can send 1 Zombie-Type monster from your Deck to the Graveyard: Target 1 Level 4 or lower Zombie-Type Monster in your Graveyard; Special Summon that target. When this card leaves the field, destroy that target. When that monster is destroyedadd that monster to your hand and destroy this card."

 

This card is wonderful. It would definitely see play in Skull Servant decks. Dump a Wightprince and revive a King of the Skull Servants or something.

Link to comment
Share on other sites

Just some OCG fix: 

"You can send 1 Zombie-Type monster from your Deck to the Graveyard: Target 1 Level 4 or lower Zombie-Type Monster in your Graveyard; Special Summon that target. When this card leaves the field, destroy that target. When that monster is destroyedadd that monster to your hand and destroy this card."

 
"Correction" incorrect, and alters card function
Ten points from Gryffindor
 
 
 

You can send 1 Zombie-Type monster from your Deck to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in your Graveyard; Special Summon that target. When this card leaves the field, destroy that target. When that target is destroyed, return it to your hand instead of sending it to the Graveyard.

Link to comment
Share on other sites

Oh, gosh. I just realized how to get two Xyz with this card. Since you didn't add a "Once per turn:" or make it "When this card is activated:" you can just discard four zombies, SS them, and get two Xyz right there, plus one extra SS, if you have another zombie in your hand. Or you could just let them stay zombies, then let them die/protect them and get your Wall of Zombie back next turn. I miss read the card. Instead of two Xyz, it's four or the Wall of Zombie. Or Wall of Zombie Xyz. You need to make it once per turn or something so you can't make your field /always/ have four Xyz plus one extra.

Link to comment
Share on other sites

Instead of two Xyz, it's four or the Wall of Zombie. Or Wall of Zombie Xyz. You need to make it once per turn or something so you can't make your field /always/ have four Xyz plus one extra.


I will reword the effect to be single-use like Call of the Haunted.

Activate this card by sending 1 Zombie-Type monster from your Deck to the Graveyard, then targeting 1 Level 4 or lower Zombie-Type monster in your Graveyard; Special Summon that target. When this card leaves the field, destroy that target. When that target is destroyed, return it to your hand instead of sending it to the Graveyard.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...