Toffee. Posted May 29, 2014 Report Share Posted May 29, 2014 You get an Honest!You get an Honest!!Everyone gets an Honest!!!*ahem*If you have 5 or more "Solaris" monsters in your Graveyard, you can discard 2 other "Solaris" monsters: Special Summon this card from your hand or Graveyard. This card cannot be Banished. "Solaris" cards in your Graveyard cannot be Banished. This card gains 300 ATK for each "Solaris" monster in your Graveyard. If this card destroys a monster by battle: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.Rest of the Set:[spoiler=Monster 4][spoiler=Arrow]During either player's Damage Step, when a "Solaris" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains 800 ATK until the End Phase. Then, during this turn, if that monster destroys an opponent's monster by battle, you can send 1 "Solaris" monster from your Deck to your Graveyard, and if you do, add from your Deck to your hand 1 "Solaris" card, except "Solaris Arrow". You can only activate the effect of "Solaris Arrow" once per turn.[/spoiler][spoiler=Needle]During either player's Damage Step, when a "Solaris" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains 800 ATK until the End Phase. Then, if that monster destroys an opponent's monster by battle, you can send 1 "Solaris" monster from your Deck to your Graveyard, and if you do, you can add from your Graveyard to your hand 1 "Solaris" card, except "Solaris Needle". You can only activate the effect of "Solaris Needle" once per turn.[/spoiler][spoiler=Spear]During either player's Damage Step, when a "Solaris" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains 800 ATK until the End Phase. Then, during this turn, if that monster destroys an opponent's monster by battle, you can send 1 "Solaris" monster from your Deck to your Graveyard, and if you do, Inflict 1000 damage to your opponent. You can only activate the effect of "Solaris Spear" once per turn.[/spoiler][spoiler=Stinger]During either player's Damage Step, when a "Solaris" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains 800 ATK until the End Phase. Then, if that monster destroys an opponent's monster by battle, you can send 1 "Solaris" monster from your Deck to your Graveyard, and if you do, Draw 1 card. You can only activate the effect of "Solaris Stinger" once per turn.[/spoiler][/spoiler][spoiler=Spell and Trap 3][spoiler=Travel]Face-up "Solaris" monsters you control gain 200 ATK. You can Discard 1 "Solaris" card: Draw 2 cards. Then, for the rest of the turn, you cannot Summon/activate cards/effects with the same name as the Discarded card. You can only activate this effect of "Solaris Travel" once per turn. If this card is destroyed, you cannot preform your next Battle Phase.[/spoiler][spoiler=Conquest]Target 2 "Solaris" monsters in your Graveyard: Add them to your hand. You can only activate 1 "Solaris Conquest" per turn.[/spoiler][spoiler=Brilliance]Target 1 face-up "Solaris" monster you control. Until the End Phase, it gains 500 ATK and is unaffected by your opponent's card effects.[/spoiler][/spoiler]Basically the main idea behind this ever-so ideal mess of hand-traps and otherwise shenanigans, is the fact that the card Shining Flare Wingman, by itself, can do a lot of damage; So I said to myself, "What if he could do more?". 'Course, the obveious choice would be to use Honest, seeing as how Flame Wingman itself is a LIGHT. But that wasn't really good enough, because Honest is Limited. So, just for gits and shiggles, I decided to make a bunch of Honest-esque monsters that not only have their own Shining Flare Wingman, but also revolve around using the Battle Phase as a means of doing anything. Since, you know, Honest also works that way. Plus, you can basically boost them at any time in the Battle Phase, but because they also do stuff if your monster wins a battle, it gives you an incentive to use your monsters to run over things, instead of just boosting them for direct attacks n' junk.I mean, yea, this whole idea is outright silly, but still... Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 29, 2014 Report Share Posted May 29, 2014 I actually like this. For some reason I like the whole concept they gain a respectively 800 ATK. But, they all have 1000 ATK, which makes them only 1800 beaters. I can Honestly understand that you might of had this in you head: "If I make them 1000 ATK people will think it's balanced." That's not always the case. Make them different ATKs, go crazy, shenanigans please. Link to comment Share on other sites More sharing options...
Toffee. Posted May 30, 2014 Author Report Share Posted May 30, 2014 I updated Brilliance because it was contradicting.I actually like this. For some reason I like the whole concept they gain a respectively 800 ATK. But, they all have 1000 ATK, which makes them only 1800 beaters. I can Honestly understand that you might of had this in you head: "If I make them 1000 ATK people will think it's balanced." That's not always the case. Make them different ATKs, go crazy, shenanigans please.Would you call me lazy, if I said all of these had the same ATK because it draws inspiration from the Gradius ships, in the sense that they all have 1200? Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 30, 2014 Report Share Posted May 30, 2014 Would you call me lazy, if I said all of these had the same ATK because it draws inspiration from the Gradius ships, in the sense that they all have 1200? Lol, well in that case, I'll just say no. Link to comment Share on other sites More sharing options...
SnackShack11 Posted June 4, 2014 Report Share Posted June 4, 2014 Nice cards but you should add a xyz that helps mill solaris and has a destruction effect but a cost to balance it otherwise i love the gradius inspiration btw are some of those pictures from duel masters? Link to comment Share on other sites More sharing options...
AFKassassin Posted June 4, 2014 Report Share Posted June 4, 2014 You broke my dreams! When I saw you say, 'Everything is an honest' I thought, HOLY S*** GUYS, DARK HONEST IS REAL. Then I started thinking of the mermail shinanigans with water honest. Then how good volcanics would be with fire honest. But no, you were talking about an achetype which acted like honest. I'm going to go cry in the corner now... But on a more serious note, your archetype is looking great. I think Solaris Warship will be alot less relevant than people might think. I mean, first you have to have 5 in the grave. Fairly easy. But then you need to discard 2 to special. Well, not the best effect. But adding onto the fact that he has low attack, a mediocre effect, and is a different level than all of the rest? I would say, incorporate a monster to Xyz well with it, or change the card a little so it is maybe level 4 with less special summoning. I could see it being really popular if it was played like an Aqua Spirit, and then going off with the beating. But, in my opinion, it isn't compatible enough with the rest of the deck to be relevant. Just an opinion I had. Nice cards but you should add a xyz that helps mill solaris and has a destruction effect but a cost to balance it otherwise i love the gradius inspiration btw are some of those pictures from duel masters? I like the art designs (even if some may be from Duel Masters). Link to comment Share on other sites More sharing options...
SnackShack11 Posted June 4, 2014 Report Share Posted June 4, 2014 I like the art designs (even if some may be from Duel Masters), The artwork you chose is nice but I could swear I a couple of those some where else. I could be crazy though. Link to comment Share on other sites More sharing options...
AFKassassin Posted June 4, 2014 Report Share Posted June 4, 2014 The artwork you chose is nice but I could swear I a couple of those some where else. I could be crazy though. HEY, DON'T QUOTE MY QUOTE QUOTING YOU TO MAKE A POINT. HOW RUDE. Link to comment Share on other sites More sharing options...
Toffee. Posted June 5, 2014 Author Report Share Posted June 5, 2014 Yes, all the pics are from Duel Masters. I like their artworks; shoosh.I think Solaris Warship will be alot less relevant than people might think. I mean, first you have to have 5 in the grave. Fairly easy. But then you need to discard 2 to special. Well, not the best effect. But adding onto the fact that he has low attack, a mediocre effect, and is a different level than all of the rest? I would say, incorporate a monster to Xyz well with it, or change the card a little so it is maybe level 4 with less special summoning. I could see it being really popular if it was played like an Aqua Spirit, and then going off with the beating. But, in my opinion, it isn't compatible enough with the rest of the deck to be relevant. Just an opinion I had.Thing is, I intended Warship to be somewhat of a Machina Fortress.Plus, it's not bound to it's self-Summon effect, since you could just be weird and play it through Photon Sanctuary/etc. Add to it, if you remember what I mentioned in the OP, Warship is basically a weird Shining Flare Wingman; Warship basically has at least 4000 ATK if you play it through it's effect, and then proceeds to do even more damage if it runs over something.Nice cards but you should add a xyz that helps mill solaris-All of them, except for the boss, have a built-in Foolish Burial. It would be redundant to add something like that. Link to comment Share on other sites More sharing options...
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