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[I-NKS] Noble Knights Supports (+YGOPro Scripts)


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[I-NKS] Noble Knights' Sagacity
Since Noble Knights deserve more supports.

 
Inspired by Haru-Star Shadow's thread, here. And by its artwork.
YGOPro Script: Download here. Description and instructions are inside the file.

[spoiler=Cards]

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You can only use each effect of "Myrddin, Sage of the Noble Knights" once per turn. You can discard this card; add 1 "Noble Knight" card from your Deck to your hand. You can target 1 "Noble Knight" monster you control; equip this card from your Graveyard to that target. The equipped monster gains 200 ATK, and it is unaffected by your opponent's Spell/Trap effects. If this card is equipped to a DARK monster, destroy this card. When this card is sent from the field to the Graveyard, except by its own effect: Send 1 "Noble Knight" card or "Lady of the Lake" from your Deck to the Graveyard.


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You can only control 1 face-up "Noble Arms of Sagacity". Equip only to a "Noble Knight" monster. It is unaffected by other card effects. Once per turn: You can target 1 card on the field; destroy 2 Equip Spell Cards you control, and if you do, return that target to the hand. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Sagacity" once per turn.


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Equip only to a "Noble Knight" monster. It gains 700 ATK. When this card is sent to the Graveyard: You can banish 1 Warrior-Type monster from the Graveyard to target 1 "Noble Knight" monster you control; equip this card to that target. You can discard 1 card, except "Arms of the Noble Knights"; add this card from your Graveyard to your hand. You can banish this card from your Graveyard to target 1 "Noble Arms" Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Arms of the Noble Knights" once per turn.


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1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can target 1 "Noble Arms" Equip Spell Card in your Graveyard; equip that target to this card. Once per turn: You can target 1 "Noble Arms" Equip Spell Card in your Graveyard; equip that target to this card.

[/spoiler]
[spoiler=Changes]Added the fourth card: Artorigus, Noble Knight of Avalon. Made for my friend (he requests it, and greatly wants it). Originally intended to make cards equipped to it unaffected by opp's cards. But after much thoughts, I dropped that idea, and comes out with what presented there.
Myrddin: Atk/def from 500/500 to 1900/2200. Nerfed its atk+ to 200. Fixed its lore from 'If this card is equipped to a DARK monster, destroy it.' to 'If this card is equipped to a DARK monster, destroy this card.'
[/spoiler]
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Myrrdin wouldn't be all to useful in a Noble Knights deck, at least not the one I play. With Borz and Medraut being my bread and butter, having to work around the destruction of DARK Noble Knights would not be something I would want to do. Don't get me wrong, not being affected by spell or traps would definitely be something useful, but I could see it getting in the way. However, equipping to boss monsters would be nice. I think I need some clarification there as well. Is Myrrdin destroyed if he is equipped to a DARK monster or is the DARK monster destroyed? The card text really isn't too clear. 

 

I wouldn't ever run Sagacity. Upon being equipped, all other equip spells instantly become null. Plus, the cost is a little steep. Destroy 2 Equip Spells I think is pushing it.

 

Arms of the Noble Knights would be a strong addition for sure. It does a little much for my taste, preferring simplicity, but still a very nice card.

 

 

It would be nice to have a LIGHT synchro. He is pretty versatile card, pretty simple, which I like. 

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I think I need some clarification there as well. Is Myrrdin destroyed if he is equipped to a DARK monster or is the DARK monster destroyed? The card text really isn't too clear.

Oh yeah, there are 'this card' and 'a DARK monster' there. I'll need to change it to 'destroy this card'. Thanks for pointing this.

Myrrdin wouldn't be all to useful in a Noble Knights deck, at least not the one I play. With Borz and Medraut being my bread and butter, having to work around the destruction of DARK Noble Knights would not be something I would want to do. Don't get me wrong, not being affected by spell or traps would definitely be something useful, but I could see it getting in the way. However, equipping to boss monsters would be nice.

He's a RotA, and that's what noble knights need. About its equipping effect: He's NOT a noble arms, so it won't turn Medraut, Borz, and Peredur to dark monsters (they only change because of noble arms). Arms of the Noble Knights is also NOT a noble arms by the way.
Though, I'm still worried about its +500 atk. Should I remove it?

I wouldn't ever run Sagacity. Upon being equipped, all other equip spells instantly become null. Plus, the cost is a little steep. Destroy 2 Equip Spells I think is pushing it.

You can equip it to your opp's noble knight. And destroying 2 equips is pretty much no cost with the equips getting back to field, and Myrddin + Gwenhwyfar. Also, you can bounce anything except itself with it, if you want to recycle stuffs (like other equips that becomes useless because of it).

Arms of the Noble Knights would be a strong addition for sure. It does a little much for my taste, preferring simplicity, but still a very nice card.

Thanks, I and my friend also love it (xD).
Anyway, do note that it's NOT a noble arms. And it can banish a warrior monster from your opp's grave (bye bye Satellarknight Deneb).

It would be nice to have a LIGHT synchro. He is pretty versatile card, pretty simple, which I like.

I'm still a bit worried about it. Myrddin's +500 atk, and Gwen's +300 atk bump it to 3200 atk. And he can equip Excaliburn every turn. Along with Caliburn/Gallatin for more atk. The result is a 3700-4200 atk monster, that can't be targeted, and unaffected by opp's spell/trap effects. Arms of NKs can boost it even more to 4400-4900 atk. And he can be summoned by JUST one card (Lady of the Lake).
But Sacred Noble Knight of King Artorigus might do worse than him, I don't know.

I'll reduce Myrddin's atk+ to 200, and fix its lore.

Thanks for commenting. :D

More comments please . . .
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