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Channel Chaser


Toffee.

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If this card destroys a monster by battle: Banish this card. This card can attack your opponent directly, and if it does, the damage becomes 1000 points. If this card inflicts damage to your opponent by a direct attack, Target 1 face-up monster with 500 or less DEF: Destroy it. Once per turn, during either player's turn, you can send 1 card from your hand to your Graveyard and Target 1 face-up monster on the field: It's DEF becomes 0 until the End Phase.


Pretty much it's just a rather obscure idea; Thinking about making this into more of an Archetype, mostly for gits and shiggles.
'Course, the idea behind this card is that it's meant to sit on the field; It's the norm, you know. Then what better way to sit, then to watch TV? MIRITE!?
*ahem*
The fact this card basically forces you to always discard for it makes it gimmicky, while also supplying it with targets, while ALSO forcing itself to have a life-line of sorts.
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So you declare a direct attack, wait for the D-Prison window to close, and then discard so a monster will die when the attack connects. Seems OK. It's like a Snipe Hunter who trades speed and backrow removal for reliability.

 

You don't have to discard if there's a low-DEF monster to pick off. Yamato is one. There are a couple others but not enough to make this safe.

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