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Shaded Warriors


Lunar Origins

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1 Tuner + 1 or more non-Tuner Warrior-type monsters
Once per Duel, if this card you control is destroyed by battle:  Special Summon it from the Graveyard.  Each time your opponent Special Summons a monster:  Place 1 Horror counter on all face-up monsters your opponent controls.  If a monster your opponent controls has 2 or more Horror counters:  Return that monster to the hand, and monsters with the same name as that returned monster cannot be Summoned or placed on the field for the remainder of the turn.
 
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1 DARK Tuner + 1 or more non-Tuner monsters
You can Synchro Summon this cards on either side of the field as Synchro Material monsters.  If this card is Synchro Summoned this way:  Destroy it.  Negate all card effects during the Battle Phase, except this card.

 

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1 DARK Tuner + 1 or more non-Tuner DARK monsters
You can discard 1 card;  Return all other cards on the field to the hand, except this card.  You cannot conduct your Battle Phase, or inflict damage to your opponent the turn you activate this effect.  This card cannot be destroyed by the effects of Trap cards.
 
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When this card is Summoned: Target 2 other monsters on the field; those monsters become Level 3.  When this card is sent to the Graveyard:  Add 1 "Shaded" or "Jetblack" card from your Deck to your hand.
 
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The equipped monster becomes Level 3. If its original Level is not 3, its ATK is halved. If its original Level is 3, it becomes Level 6, and its ATK is doubled. Neither player takes any battle damage from attacks involving it. When this card you control leaves the field by a card effect: Special Summon 1 Level 9 DARK Warrior-Type Synchro Monster from your Extra Deck. That monster's effects are negated, and it is returned to the Extra Deck during the End Phase.

 

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When this card is Normal Summoned:  You can target 1 Level 3 DARK Warrior-type monster in your Graveyard;  Special Summon it, then Special Summon 1 "Jetblack Ritual Token" with the same Level, Type, Attribute, ATK, and DEF as that target.  You cannot Synchro Summon during the turn you activate this effect, except Level 9 DARK Warrior-Type Synchro monsters.

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Shaded servant works great against Xyz Spam decks while also being able to pop monsters with Dullahans effect. Also, you've managed to balance out Lordarks effect while still retaining it useful. The only card I'm skeptical about is Shaded Horror since it can't be destroyed by battle and also pressures you're opponent to minimize summoning. I suggest you change the effect so that the Horror Counters can only be used when your opponent summons. Overall, great work and I hope you can add to this set because it seems to be going well. Also, the card arts fit the cards well :D

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I feel like Horror is too powerful. I say have it remove the counters at the end of each turn, otherwise you are placing a pretty large restriction on the opponent. I also don't see the need for having Horror invulnerable to battle. Otherwise, the cards are decent and I like the idea. I feel like there would be a fun way to screw with your opponent with Shaded Servant by changing an opponent's monster level instead. 

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Oh, man. I love Dullahan. Instapop. 

 

But about Horror. 
Does it place counters on Set monsters? You didn't specify whether they had to be face-up or not, so I was just wondering. 

And the "Each time your opponent Summons or places a monster on their side of the field:" seems to be a little bit too powerful. I'd suggest minimizing it so that it's just Normal summon and/or Special Summon, so that your opponent can still set and Flip Summon monsters without having counters on them, giving them the minimal room of what's left of them trying to survive. And a 2900  beater would be tough to take down, so I'm just wondering why he has the "cannot be destroyed by battle" effect. Is it because of Honests/Bujins? Seems like a "Cannot be targeted by card effects" would be a better immunity.

 

Really, though. I love those cards. Especially Horror and Dullahan. 

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Shaded servant works great against Xyz Spam decks while also being able to pop monsters with Dullahans effect. Also, you've managed to balance out Lordarks effect while still retaining it useful. The only card I'm skeptical about is Shaded Horror since it can't be destroyed by battle and also pressures you're opponent to minimize summoning. I suggest you change the effect so that the Horror Counters can only be used when your opponent summons. Overall, great work and I hope you can add to this set because it seems to be going well. Also, the card arts fit the cards well :D

 

Shaded Servant was a real confusing thing to make - I wanted to make a monster able to utilize all of the three Synchro monsters without being too restricting; thus, her ability to turn anything into Level 3 monsters was born, and boy, I honestly love it.  I errata'd some of the effects of the monsters, especially Shaded Horror, who lost his ability to distribute counters on Set monsters; also, his ability does not work on Normal Summoned monsters, only Special Summoned, giving your opponent some ability to counterplay.  However, when he is destroyed, instead of being indestructible by battle, he will come back in full force, though only once per Duel.

 

I feel like Horror is too powerful. I say have it remove the counters at the end of each turn, otherwise you are placing a pretty large restriction on the opponent. I also don't see the need for having Horror invulnerable to battle. Otherwise, the cards are decent and I like the idea. I feel like there would be a fun way to screw with your opponent with Shaded Servant by changing an opponent's monster level instead. 

 

Nerfed Horror.  Also, Servant is a fun thing to CotH and screw over your opponent's Xyz plays.

 

Oh, man. I love Dullahan. Instapop. 

 

But about Horror. 
Does it place counters on Set monsters? You didn't specify whether they had to be face-up or not, so I was just wondering. 

And the "Each time your opponent Summons or places a monster on their side of the field:" seems to be a little bit too powerful. I'd suggest minimizing it so that it's just Normal summon and/or Special Summon, so that your opponent can still set and Flip Summon monsters without having counters on them, giving them the minimal room of what's left of them trying to survive. And a 2900  beater would be tough to take down, so I'm just wondering why he has the "cannot be destroyed by battle" effect. Is it because of Honests/Bujins? Seems like a "Cannot be targeted by card effects" would be a better immunity.

 

Really, though. I love those cards. Especially Horror and Dullahan. 

 

Thank you so much!  I changed the card text (visible under the cards), so you can see the changes there.  Adding a few more support monsters soon, so check 'em out!

 

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A monster equipped with this card becomes Level 3 and its ATK is halved, except a monster with an original Level of 3.  A monster with an original Level of 3 equipped with this card becomes Level 6 and has its ATK doubled.  A monster equipped with this card cannot inflict Battle Damage.  When this card you control leaves the field by card effect:  Special Summon 1 Level 9 DARK Warrior-type Synchro monster from your Extra Deck.  That monster's effects are negated, and it is returned to the Extra Deck during the End Phase.

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Thank you so much!  I changed the card text (visible under the cards), so you can see the changes there.  Adding a few more support monsters soon, so check 'em out!

 

I'm excited to see the rest! I think I like Shaded Horror even more, because it stops your opponent from summoning/setting the same card again.Jet Black Shrine's looking really good, because the deck can utilize Double Cyclone. I really, really like this archetype, and I can't wait to see more.

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If I may make a suggestion, since there was an addition of Jetblack Shrine, perhaps change Shaded Servant's effect to "their original Level becomes 3." That way you can use Jetblack Shrine on one of her targets if you are wanting to keep one of them around after the Synchro Summon of a Shaded Synchro

 

EDIT: But I guess you could just equip to Shaded Servant then...well...the suggestion still stands, could prove useful in the right circumstance, idk

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  • OCG Fixes:

When this card is Summoned: Target 2 other monsters on the field; those monsters become Level 3.

This replaces xyz monsters' rank, as monsters can't have both level and rank (unless stated otherwise). Note that this is different than 'the Levels of those monsters become 3.'.

The equipped monster becomes Level 3. If its original Level is not 3, its ATK is halved. If its original Level is 3, it becomes Level 6, and its ATK is doubled. Neither player takes any battle damage from attacks involving it. When this card you control leaves the field by a card effect: Special Summon 1 Level 9 DARK Warrior-Type Synchro Monster from your Extra Deck. That monster's effects are negated, and it is returned to the Extra Deck during the End Phase.

1 Tuner + 1 or more non-Tuner Warrior-Type monsters
If this card you control is destroyed by battle: Special Summon it from the Graveyard. You can only use this effect of "Shaded Horror" once per Duel. When your opponent Special Summons a monster: Place 1 Horror Counter on each face-up monster your opponent controls. If a monster your opponent controls has 2 or more Horror Counters, return it to the hand, and if you do, monsters with the same name as the returned monster cannot be Summoned for the rest of this turn.

1 DARK Tuner + 1 or more non-Tuner monsters
You can also Synchro Summon this card by using monsters on the field as the Synchro Materials. If this card is Synchro Summoned this way: Send it to the Graveyard. Negate all other card effects during the Battle Phase.

1 DARK Tuner + 1 or more non-Tuner DARK monsters
You can discard 1 card; return all other cards on the field to the hand. You cannot conduct your Battle Phase, or inflict any damage to your opponent the turn you activate this effect. This card cannot be destroyed by Trap effects.

  • Review:

Shaded Servant has a creative effect. But, the rest of the cards need some works (to my view). Since this set is still pretty few in numbers, so I'll give my review per card, and not as an entire set. Also, I still haven't see any possible 'good' plays for Horror, as swarming the field with two warrior monsters without wasting a normal summon is very hard, and costly (the normal summon is for Shaded Servant). Though, I see a way to play the others, which is by spamming level 3 monsters (still costly). Another way is to do level 8-1, 7-2, or 6-3 synchro plays. Anyway, here's my per card review.

  • Shaded Servant: Pretty ok. Its def might want a boost, or just reduce it and give it a plus somehow. My suggestion would be: 'When this card is sent to the Graveyard: You can add 1 "Shaded" monster from your Deck to your hand, except "Shaded Servant".', or make it add something else; a draw might be fine also.
  • Shaded Shrine: This should be renamed to Shaded Sword or something like that (am I the only one seeing it as a sword?). Its equip effect is . . . okay, I guess. Level 3 monsters' atk caps on 2000, so it's not that too op. What is so bad about this card is that last effect. In my opinion, it's pretty pointless to special summon a huge guy just for a turn, and with that somewhat difficult requirement as well. My suggestion is to change it to something like this: "If this card on the field is sent to the Graveyard: You can target 1 card on the field; destroy that target.", so it will works even when it got sent to the grave when you synchro something using the equipped monster.
  • Shaded Dullahan: Good, nothing else to say. This guy needs another new Servant to do its first effect though.
  • Shaded Lordark: Depending on the upcoming cards, this card's effect might be costly, or not. But I'm pretty sure that this card's effect is pretty costly, and strict to use. So, my suggestion: "When this card is Synchro Summoned: Return all other cards to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.", simple and better. Also, you might want to change its last effect to: "Once per turn, this card cannot be destroyed by card effects.".
  • Shaded Horror: This card's def is not 0 somehow, and this card doesn't require a dark tuner too. First effect to: "Once per turn, this card cannot be destroyed by battle.", since once per duel is just too bad. Its horror counter effects are just . . . . bad imo. Yes, it's creative, but it's not that good. Most decks nowadays only need to special summon once, then they synchro/xyz (those counters won't do a thing). My suggestion: "Once per turn, when your opponent Special Summons a monster(s): Return that monster(s) to the hand, and if you do, your opponent cannot Summon monsters with the same name as that monster(s) for the rest of this turn.", this is mandatory; to balance this effect, making it changes itself to defense position might be a good idea, also, change its def to 0 (it still can't be destroyed by battle once per turn).

For new cards, I suggest making another Servant, as it's the core of the deck afaics.
 
Hope this long post helps~

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Horror was meant to be veiled useless due to the Summoning conditions c: It's honestly the worst one, though that's balanced out by its effect - which honestly only screws over really, really bad swarm decks, though its own Summoning is going to be inconsistent thanks to requiring a warrior.  I added another monster to the mix, who, along with Servant, allows for the easy-ish summoning of the three synchro monsters.

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