TondehDondeh Posted June 8, 2014 Report Share Posted June 8, 2014 A small Spell card good for bringing back your precious Excalibur, or your trusty paper sword you made in elementary school. [spoiler='Lore']Once per turn: You can discard 1 card from your hand; target 1 Equip Spell in your Graveyard and add that target to your hand, or Equip it to a monster you control, if possible. If you have no Spell/Trap Cards in your Graveyard: Destroy this card; then, target 1 Equip Spell Card in your Deck and add it to your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Ren✧ Posted June 8, 2014 Report Share Posted June 8, 2014 Theoretically, yes, this card supports Noble Arms and by extension they Noble Knight cards. However, in practice I would imagine that this card would end up being fairly cloggy. Recently I've been running a Noble Knights deck and the main problem I have is that I am either not drawing into enough monsters or that I have used up all my s/t card zones with my equip spells. When getting out a noble knight boss, you end up using the majority of your spell and trap card zones, leaving very little room to maneuver if you opponent places an obstacle in your way that your boss can't handle. Having a continuous spell card out there would end up clogging up your field and clog up the deck by adding another spell that will more than likely prove to be a hindrance. Furthermore, if you ever are in a situation like I have described above you are going to, most of the time, want to draw into something other than an equip spell so I wouldn't be willing to sacrifice my draw for the card. It is a decent design and would do its job decently, but I feel like it is much too slow to be considered a competitive component to the deck. It might be a nice fanfic piece though. Link to comment Share on other sites More sharing options...
TondehDondeh Posted June 8, 2014 Author Report Share Posted June 8, 2014 @~Renegade~ I run mostly a Bujin Deck, which includes quite a bit of discarding, so I guess that's were the purpose came from. It's not specifically "Noble" oriented, but I just thought it would be useful for cards like "Black Pendant". Then the Noble archetypes came across my mind and I thought: "Hmm, maybe this would be useful...". Thanks for the feedback! Link to comment Share on other sites More sharing options...
Ren✧ Posted June 8, 2014 Report Share Posted June 8, 2014 @~Renegade~ I run mostly a Bujin Deck, which includes quite a bit of discarding, so I guess that's were the purpose came from. It's not specifically "Noble" oriented, but I just thought it would be use full for cards like "Black Pendant". Then the Noble archetypes came across my mind and I thought: "Hmm, maybe this would be useful..." . Thanks for the feedback! I don't recall really any competitive decks that run cards like Black Pendant. And there really aren't too many decks that run Equip Spells in general, I believe Noble Knights are really the only ones that have competitive leverage, but I also don't KNOW that. I try not to get too immersed in the competitive side of things when it comes to Duel Monsters. You might try and make this a Field Spell if you are looking to support Noble Knights. That way it doesn't clog the field and I would necessarily be opposed to running one in my deck, but I would definitely add some 'umph' as you would need to outclass Noble Knights' current field spell. Link to comment Share on other sites More sharing options...
TondehDondeh Posted June 8, 2014 Author Report Share Posted June 8, 2014 Updated to a Field-Spell. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 8, 2014 Report Share Posted June 8, 2014 Noble Knights had a Field Spell? I did not know that. Anyways, the first and last effect seem weird. Asuming you want to support Noble Knights, you could do the following. Make it if you control a Noble Knight monsters instead of no cards in graveyard. Also, you could make it: during your sp, add 1 Noble Arms card from your graveyard to hand, and if you do, shuffle 1 card into deck, to prevent pluses. And lastly, to make sure this card isn't clogging your back row, you can choose to destroy it and 1 noble arms card to draw 1 card. I know this is in a largely different angle from the card's original effect, but it was just an idea to make it better. So, if you change it based on the info above: If you control a "Noble Knight" monster, you cannot activate this card. During your standby phase, you can add 1 "Noble Arms" card from your graveyard to your hand, and if you do, shuffle 1 card from your hand to your deck. During your Main Phase 1, you can destroy this face-up card and a "Noble Arms" card you control: draw 1 card. You can only use each effect of "Graveyard of the Fallen Blades" once per turn. OR, to keep it the same universal effect: This card cannot be activated if you control a monster. During your draw phase, you can add 1 Equip Spell card from your graveyard to your hand instead of drawing. If you control a monster: destroy this card, then add 1 Equip Spell card from your deck to your hand. OR, another Noble Knight approach: If you control a "Noble Knight" monster, destroy this card. During your draw phase, instead of drawing, you can add 1 "Noble Arms" card from your Graveyard to your hand. If this card is destroyed: send 1 "Noble Arms" card from your deck to your graveyard. Well, that's it. This card could see use, but it's too slow as it is, and the last thing Noble Knights need is only 4 S/T zones. Link to comment Share on other sites More sharing options...
TondehDondeh Posted June 8, 2014 Author Report Share Posted June 8, 2014 @JustAnotherDuelist I planned it to be a more freely applicable card, like it could be used for just about any "Equip-savvy" deck. As ~Renegade~ said, however, there aren't many Equip heavy sets other than Noble. Thanks for the suggestions, though. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 8, 2014 Report Share Posted June 8, 2014 Targeting any card in the deck seems ridiculous. Even if you don't draw the card turn 1, I would prefer the effects to be Equip Spell based. Note: edited my post before this a little bit. I feel like the effect should be something like the 2nd one for broad uses. Link to comment Share on other sites More sharing options...
TondehDondeh Posted June 8, 2014 Author Report Share Posted June 8, 2014 Updated last effect to be more specific. Link to comment Share on other sites More sharing options...
Armoire Posted June 8, 2014 Report Share Posted June 8, 2014 Ooh, pretty picture. Ben Kei OTK's pretty reliant on Equip Spells. Amazoness also uses Equip Spells, but close to none at all. Also, I realized that this effect: "Once per turn during your Draw Phase, you can activate this effect instead of drawing a card: Target 1 Equip Spell in your Graveyard. Add that target to your hand. If you have no cards in your Graveyard, destroy this card, and if you do, target 1 card from your Deck. Add that target to your hand." searches any card in your deck, which makes it a bit powerful.I'd suggest changing it to (gonna do some OCG fixes too)"Once per turn, during your Draw Phase, you can activate this effect instead of drawing a card: Target 1 Equip Spell in your Graveyard; Add that target to your hand. If you have no cards in your Graveyard, destroy this card, and if you do, add 1 Level 4 or lower monster card from your Deck to your hand." I like the fact that it's not Noble Arms specific, but it does indeed support Equip Cards in general. But it still doesn't do much. Maybe upon destruction, it adds an Equip Spell Card from your Deck or Graveyard to your hand? And I'm not sure if skipping the Draw Phase is a good cost for an effect that's not so beneficial. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 8, 2014 Report Share Posted June 8, 2014 I felt like the no card restriction was an interesting addition, but its the graveyard of fallen blades, but you can't play it if you have no cards in your graveyard (hence, no fallen :/). I feel the first and last effect should be there for flavor, just make it more related to the name. Maybe discarding a card instead of skipping a draw phase would be a better cost (or a shuffle into deck). @Haru-Star, actually, based on Freed the Matchless General, it probably should be: During your Draw Phase, instead of conducting your normal draw, you can (add effect here). Idk if there's a new card wording, but that's what I found. Link to comment Share on other sites More sharing options...
TondehDondeh Posted June 8, 2014 Author Report Share Posted June 8, 2014 Updated. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 8, 2014 Report Share Posted June 8, 2014 Noble Knights had a Field Spell? I did not know that. http://yugioh.wikia.com/wiki/Noble_Knights_of_the_Round_Table Once per turn, discard 1 card from your hand: You can target 1 Equip Spell in your Graveyard. Add that target to your hand. If you have no Spell or Trap cards in your Graveyard, destroy this card, and if you do, target 1 Equip-Spell card in your Deck. Add that target to your hand. OCG Fix: Once per turn: You can discard 1 from your hand; target 1 Equip Spell in your Graveyard and add it to your hand. If you have no Spell/Trap Cards in your Graveyard: Destroy this card; then, target 1 Equip Spell Card in your Deck and add it to your hand. The above probably isn't perfect, but it fixes the biggest problems. This is definitely better, but I have a few more suggestions that you might find interesting. The first is to up to the competitiveness. The last effect, that lets you add an Equip Spell upon self-destruction, won't get as much use as you might be thinking. Instead, maybe change it to something similar to the clause that Geartown has or the Grand Spellbook Tower. Change it to something like: "If this card is destroyed by an opponent's card effect: Add 1 Equip Spell Card from your Deck to your hand OR You can reveal 1 Equip Spell Card in your hand: Add 1 monster from your Deck to your hand that is an appropriate target for the revealed Equip Spell Card." I added in that last bit, but I thought it would definitely up the card's playability and make your opponent think twice about destroying it. You can still keep in the restriction that it self-destructs without a spell in the grave. My second suggestion, is just to fit with the theme of the card and actually slightly nerfs it. Perhaps instead of adding the Equip Spell to your hand, just equip it right from the graveyard to an applicable monster. I can just imagine having a Noble Knight on the field walk over to a sword stuck in the ground(i.e. the Graveyard) and yank it right out of the ground ready for battle. Idk, just something to think about. BTW, I don't think you need to make Noble Knight specific. Keeping it Equip Spell generic is fine, imo Link to comment Share on other sites More sharing options...
TondehDondeh Posted June 8, 2014 Author Report Share Posted June 8, 2014 My second suggestion, is just to fit with the theme of the card and actually slightly nerfs it. Perhaps instead of adding the Equip Spell to your hand, just equip it right from the graveyard to an applicable monster. I can just imagine having a Noble Knight on the field walk over to a sword stuck in the ground(i.e. the Graveyard) and yank it right out of the ground ready for battle. Idk, just something to think about. That actually sounds pretty kick-arse. Updated. Thanks for all the feedback, y'all! Link to comment Share on other sites More sharing options...
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