HugPhoenix Posted June 11, 2014 Report Share Posted June 11, 2014 Too much for 1 card? [spoiler='lore']When your opponent's card is activated that targets a card: negate that effect, and target 1 card on the field the effect can be applied to instead. When your opponent activates an effect that affects multiple cards one player controls without targeting: Apply the effect to the other player's card(s) instead, if possible. You can activate this card as a normal trap card to target one monster on the field and equip it with this card: It gains 100 DEF, but its effects are negated.[/spoiler] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 11, 2014 Report Share Posted June 11, 2014 Does variable things upon initial activation. Let's see if I can sort this out... Activate 1 of these effects.*When your opponent activates a card effect is activated that targets exactly 1 card: Target 1 other card that would be an appropriate target; negate that effect, and now targets the new target 1 card on the field the effect can be applied to instead.*When your opponent activates an effect that affects multiple cards one player controls without targeting: Apply the effect to the other player's card(s) instead, if possible.*You can activate this card as a normal trap card to Target 1 face-up monster on the field; and equip it with this card to that target. The equipped monster It gains 100 DEF, but its effects are negated And there we go. If only effects on the Chain can be targeted, and if only card effects could target players, because if they did, the first and second effects can be combined to "change the target(s) of target effect". Option 1 is now an improved Shift that can affect monster effect targets. Unless you want this to, say, affect Icarus Attack, and change only 1 of its targets, I've forced the option to only affect single targets. Option 2 does what Mystical Refpanel can't do - reflect directed boardwipes. But what Mystical Refpanel already can do, this option can't. Option 3 is unique, becoming a pseudo-Fiendish Chain that doesn't restrict attacks. Negating effects would be the only reason you'd use this option. Link to comment Share on other sites More sharing options...
HugPhoenix Posted June 11, 2014 Author Report Share Posted June 11, 2014 thanks gadjiltron. Yeah multi targets would be the only exception to the effect, so SOMETHING is unaffected to help balance it out lol. It is costless after all. and i didnt think of targeting monster effects, but i guess it works out too. Link to comment Share on other sites More sharing options...
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