CybZer0 Posted June 13, 2014 Report Share Posted June 13, 2014 Effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 of each FIRE, WATER, EARTH, WIND, LIGHT, and DARK monster you control or in the Graveyard, and cannot be Special Summoned by other ways. The Special Summoned of this card cannot be negated. Once per turn, during either players turn, you can banish 1 monster in the Graveyard, if it was a: DARK:During your turn, banish 1 card on the field. LIGHT:Target 1 monster on the field, flip it face down. FIRE:This card is unaffected by Trap Cards this turn until the End Phase. WATER:This card is unaffected by Spell Cards until the End Phase. EARTH:This card is unaffected by Monster Effects until the End Phase. WIND:This card can attack directly until the End Phase. Please give feedback and your comment! :) Link to comment Share on other sites More sharing options...
LostinStatic Posted June 13, 2014 Report Share Posted June 13, 2014 First off, the 'Attack Directly' clause makes this thing insanely powerful. As it would mean you pretty much only need 3 WIND attribute monsters to win the game. (1 to summon, 2 for 8000 damage). Secondly, the anti-trap/spell things aren't given a time limit, a crafty player would take this as a permanent effect which is, once again, a factor in making this thing overpowered. This card has potential, but the effects combined with the 4000/4000 stats makes it very powerful. Link to comment Share on other sites More sharing options...
CybZer0 Posted June 13, 2014 Author Report Share Posted June 13, 2014 I had assume the Once per turn was a time limit. My intentions were not to have a permanent effect, the effects would be apply for that turn until the EP. And yes it can make a direct atk, however, your opponent may have some backrow to prevent the attack. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 13, 2014 Report Share Posted June 13, 2014 Not necessarily. There are once-per-turn effects that last indefinitely. Like OCG's Iron Chain Coil, for example, where the boost was permanent and independent of Coil's presence on the field. Link to comment Share on other sites More sharing options...
CybZer0 Posted June 13, 2014 Author Report Share Posted June 13, 2014 Then i shall alter the effect so that it may apply for 1 turn only. I had added the phrase, "until the End Phase", to the effect. Now each effect would only apply for that turn only. Link to comment Share on other sites More sharing options...
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