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Symphony No.? "Fantasia" (Fantasia Support)


Maeriberii Haan

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[spoiler='Monsters (4/4)']

Fantasia Maiden Cantata

*3 Fairy/Effect Light 1000/1200

If you control a “Fantasia” monster, you can Special Summon this card from your hand. When this card is Special Summoned, reveal the top card of your deck. If it’s a level 4 or lower Fairy-type monster, Special Summon it to your side of the field. If it's a level 5 or higher Fairy-type monster, add it to your hand. Otherwise, put it at the top or bottom of your deck. You cannot summon monsters the turn you activated this effect, except Light Fairy-type monsters. You can only use this effect of “Fantasia Maiden Cantata” once per turn.

 

Fantasia Maiden Duet, Sannois

*4 Fairy/Pendulum/Effect Light 1400/1000 (9/9)

Spell Effect: This card’s Pendulum Scale is treated as 5/5 if no other “Fantasia” monster is face-up on the field. When a “Fantasia” monster is Special Summoned, place a “Duet” counter on this card. You can remove 3 “Duet” counters from this card; Special Summon 1 “Fantasia Maiden Duet, Camille” from your deck or graveyard. This effect of “Fantasia Maiden Duet, Sannois” can only be activated once per turn.

Monster Effect: Once per turn, you can add 1 “Fantasia” monster from your graveyard to your hand. If you do, discard 1 card.

 

Fantasia Maiden Duet, Camille

*4 Fairy/Pendulum/Effect Light 1000/1400 (2/2)

Spell Effect: All “Fantasia” monsters gains 200 ATK for each “Fantasia” cards face-up on the field. If “Fantasia Maiden Duet, Sannois” is face-up on the field, once per turn you can discard 1 card to Special Summon 1 “Fantasia” monster from your graveyard. You cannot summon monsters the turn this card is activated, except “Fantasia” monsters.

Monster Effect: Once per turn, if “Fantasia Maiden Duet, Sannois” is face-up on the field, negate the effect of all face-up monsters on the field, except “Fantasia” monsters.

 

Fantasia Prima Maestra Johanna

*8 Fairy/Effect Light 2800/1000

Cannot be Normal Summoned or Set. You can Special Summon this card from your hand by discarding 1 “Fantasia” monster if “Fantasia Grand Hall of Symphonia” is face-up on the field. Once per turn, you can target 1 “Fantasia” monster in your graveyard and 1 face-up monster on the field; Add the first target to your hand, then return the second target to its owner’s hand. You cannot summon monsters when you control this face-up card, except “Fantasia” monsters.

 

[/spoiler]

 

[spoiler='Spell Cards (5/5)']

 

Fantasia Grand Hall of Symphonia

Field Spell Card

Opponent’s card effects cannot be activated in response to the summon of a “Fantasia” monster. When this card is face-up on the field, you cannot Summon monsters, except "Fantasia" monsters. If you control no monsters summoned from the Extra Deck, once per turn you can Special Summon 1 “Fantasia” monster from your hand. When this card is sent to the graveyard, add 1 "Fantasia" monster from your deck to your hand.

 

Adagio: Second Movement

Spell Card

You can only activate “Adagio: Second Movement” once per turn. If you control a level 7 or higher “Fantasia” monster, add up to 2 “Fantasia” monsters from your graveyard to your hand. You cannot conduct your Battle Phase the turn this card is activated.

 

Scherzo: Third Movement

Quick-play Spell Card

Tribute 1 “Fantasia” monster you control. Special Summon 1 “Fantasia” monster from your deck in face-up Attack Position. You cannot summon monsters the turn this card is activated, except “Fantasia” monsters.

 

Allegro: Fourth Movement

Quick-play Spell Card

Until the End Phase, all “Fantasia” monsters you control gains 500 ATK and DEF, and when they destroys a monster by battle, you can draw 1 card then discard 1 card. You can only activate 1 “Allegro: Fourth Movement” per turn.

 

Finale: The Last Movement

Spell Card

If you control a face-up level 7 or higher “Fantasia” monster, you can reveal this card in your hand; shuffle this card into the deck, then draw 1 card. This effect of “Finale: The Last Movement” can only be activated once per turn. Banish 4 “Movement” Spell Cards in your graveyard. Return all cards on the field to its owner’s hand, except “Fantasia” cards. You cannot conduct your Battle Phase the turn this effect is activated. Card effects cannot be activated in response to this card's effect.

[/spoiler]

 

Somewhat rushed a bit, planned to give images to them sometimes later.

 

But for now, I guess I'll post them here so you guys can critique them. 'sides, music without audience is like calling out into a void, something meaningless.

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Fan of most of these cards and how they basically let you special summon Fantasia monsters with relative ease. However, for Cantata I think you should change it to either having a level range or just "Fantasia" monsters so that you don't just pull out boss fairy monsters with ease (even if Mozart would do that next turn anyway.)  

 

I also think that Camille's monster effect should be weakened due to the fact that you can basically clog up your opponent's back row by making all their continuous cards useless, in addition to being permanent and a once per turn. If you have a special summoned Aria out the only thing that could stop you would be Mirror Force. Also, does Camille's effect go off if it Sannois is in the Pendulum zone?

 

The field spell probably doesn't need a +1 effect to it as you've already made it so that your monsters can just come in without your opponent being able to respond and basically a Valhalla effect, so long as you aren't bringing your pendulum cards back from the dead. 

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I'm a little on the fence about Last Movement. I mean, I know it has a bit of a high cost, and would probably be a mid to late game card, but seeing as it returns things that aren't Fantasia cards to the hand, and it effects both rows, it sort of just paves the way for an OTK that you can't really respond to in the slightest. Not to mention even after its activated you can still continue to swarm the field with Fantasia monsters. 

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I'm a little on the fence about Last Movement. I mean, I know it has a bit of a high cost, and would probably be a mid to late game card, but seeing as it returns things that aren't Fantasia cards to the hand, and it effects both rows, it sort of just paves the way for an OTK that you can't really respond to in the slightest. Not to mention even after its activated you can still continue to swarm the field with Fantasia monsters. 

 

Hmm, would making it unable to deal fatal damage to your opponent solve that problem?

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Hmmm. Yeah, I'd say not being able to beat you opponent via battle damage would make it better. It'd give your opponent a bit of ability to not just lose on that turn, though they would be severely crippled so as to still put you in a very favorable position. 

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