Darj Posted June 15, 2014 Report Share Posted June 15, 2014 2 Level 4 monsters This card cannot be banished from the field by card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, cards or effects that would destroy a card(s) will banish that card(s) instead. After damage calculation, if this card destroys a monster by battle: You can banish that monster instead of sending it to the Graveyard, and if you do, this card gains 100 ATK. This is an attempt of an Anti-Meta card designed to counter cards that are unaffected by destruction through effects and/or have effects that activate in the grave. With Hands, Cosmic Dragons, Shaddolls and Artifacts around, the "destroy" mechanic is no longer a reliable way of removing cards from the field. This card was designed to make that mechanic relevant again by essentially upgrading it into the "banish" mechanic. In addition, she has the right ATK to get over Midrash, and even if you don't have "destroy" cards available, with her last effect she should be able to stop the effects of Fire&Ice Hands. The built-in protection effect might appear situational at first, but in combination with its second effect this card can effectively protect itself from effects that would normally destroy it. Rulings: This card's second effect basically replaces the word "destroy" on cards/effects with "banish". For instance, the effect of "Dark Hole" becomes "Banish all monsters on the field". As a result, cards that are normally unaffected by destruction by card effects (e.g. Midrash, Beelze) would be affected and successfully banished by cards that would destroy them under Devourer's effect. Trivia: The ATK-boost part of the last effect is more of a flavorful perk that references the monster's ability of eating souls to power herself up. Link to comment Share on other sites More sharing options...
Darj Posted June 17, 2014 Author Report Share Posted June 17, 2014 bump Link to comment Share on other sites More sharing options...
Darj Posted June 18, 2014 Author Report Share Posted June 18, 2014 another bump. I have thought in turning the second effect into a 1-turn Macro ("this turn, any card sent to the Graveyard is banished instead"), but at the same time I don't want to give up the somewhat original effect of upgrading "destroy" effects into "banish". Link to comment Share on other sites More sharing options...
Darj Posted June 21, 2014 Author Report Share Posted June 21, 2014 bump Link to comment Share on other sites More sharing options...
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