Aix Posted June 16, 2014 Report Share Posted June 16, 2014 IDK, might make some cards now and then. This card got me an idea for an archetype that can make good use of it. Target 1 face-up Spellcaster-Type monster; it gains 1000 ATK. During the End Phase, banish that monster and inflict damage to your opponent equal to its original ATK. Neither player takes other effect damage the turn you activate this card. While this card is in your Graveyard: You can send 1 Spell/Trap Card you control to the Graveyard; place this card on top of your Deck. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 16, 2014 Report Share Posted June 16, 2014 Hmmm...interesting. As an avid Spellcaster player, I can't ever dislike support for the dwindling type, but at the same time, this just doesn't quite cut it for me. Spellcasters have a tough enough time generating field advantage in the first place, so banishing one of your monsters seems a little too severe. I suppose this would work in a long duel or something, after you've significantly reduced your opponent's life points. It also has a nice place in the Side Deck in the event of your opponent running one of those pesky "you-can't-battle-or-do-anything-while-we-wait-20-turns-for-countdown-to-finish" decks. Ultimately, the card is useful in a handful of scenarios, but banishing is really quite the cost for an already weak set of monsters. Even destroying would be nicer, since atleast that way, they're revivable. Maybe this card would be more useful in the archetype you said you're thinking of making. As far as the current game mode is concerned, I can't see it being too helpful. It kind of reminds me of magic cylinder - you run them at the cost of not having more useful traps, but the advantage is you can seriously burn your opponent (sometimes even to the point of winning). Link to comment Share on other sites More sharing options...
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