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Procrastinators Unite!...tomorrow...


Ren✧

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Procrastinate!

[Counter Trap Card]

If your opponent would add a card(s) from their Deck to their hand, either during their Draw Phase or by a card effect; the card(s) that would be added are banished face-down and are added to your opponent's hand during the End Phase. During your opponent's turn: You can banish this card in your Graveyard; you take no damage for the rest of the turn.  During your next End Phase after this card's activation: Take damage equal to twice the amount you would have taken the turn this card was activated. 

 

 

No doubt the OCG is terrible on this card, but hopefully the idea gets across. Could prove to be a decent last ditch effort, but is more or less useless I suppose, especially since a card like Waboku is much more useful. Really more of a fanfic/anime card than anything else, but I thought it was an interesting idea. 

 

Okay, a bit of a revamp has been done. A lot more useful now, if I do say so myself. 

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This card can only be activated during your opponent's turn. For the rest of this turn, you take no damage. During your next End Phase after this card's activation: Take damage equal to twice the amount you would have taken the turn this card was activated.

Pretty funny card. Feels like a different version of Waboku. Funny play you could do:

-Opponent spams monsters and attacks full speed ahead.
-You play this.
-Next turn, Summon out Prime Material Dragon.

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This card can only be activated during your opponent's turn. For the rest of this turn, you take no damage. During your next End Phase after this card's activation: Take damage equal to twice the amount you would have taken the turn this card was activated.

Pretty funny card. Feels like a different version of Waboku. Funny play you could do:

-Opponent spams monsters and attacks full speed ahead.
-You play this.
-Next turn, Summon out Prime Material Dragon.

 

 

Hahaha, yeah would definitely be amusing to pull off. But this card is obviously outclassed by Waboku, but like I said this card was pretty much made on a whim. 

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Situational. Because of its drawback, its only worth is to stall your defeat until your End Phase (which means you have to beat your opponent in the next turn), but because of the way you would use this card, it just isn't worth it. To use this card, your opponent must be ready to finish you off, which usually means you were overwhelmed (in which case a next-turn-victory is very unlikely) and you need to have this card set for the possibility that you will lose next turn (which speaks poorly of your confidence).

 

Now, that is the problem, if you set this card, your opponent might very likely destroy it with some card to ensure you won't stop their final assault. In which case, it would be a nice time to activate this card since it will spare you for a turn.

 

BUT, if that isn't the case (where they will finish you off in that turn), you can't activate it because then your opponent will just deal double damage to you during your End Phase, in which case you just shot yourself in the foot. Your only option in non-guaranteed defeat situations is to just let it be destroyed, which makes it worthless in all but the "last turn" before your LP hit 0. 

 

It would be better if that effect actually activated in a much more safer location (like the Graveyard) and replace its on-activation effect with something that will give you a possible edge in the duel (as it is, the card hardly helps you in defeating your opponent), for example, delaying the activation of a monster's effect: "The effect of Effect Monsters cannot be activated during the turn they are Summoned" or something along those lines.

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Situational. Because of its drawback, its only worth is to stall your defeat until your End Phase (which means you have to beat your opponent in the next turn), but because of the way you would use this card, it just isn't worth it. To use this card, your opponent must be ready to finish you off, which usually means you were overwhelmed (in which case a next-turn-victory is very unlikely) and you need to have this card set for the possibility that you will lose next turn (which speaks poorly of your confidence).

 

Now, that is the problem, if you set this card, your opponent might very likely destroy it with some card to ensure you won't stop their final assault. In which case, it would be a nice time to activate this card since it will spare you for a turn.

 

BUT, if that isn't the case (where they will finish you off in that turn), you can't activate it because then your opponent will just deal double damage to you during your End Phase, in which case you just shot yourself in the foot. Your only option in non-guaranteed defeat situations is to just let it be destroyed, which makes it worthless in all but the "last turn" before your LP hit 0. 

 

It would be better if that effect actually activated in a much more safer location (like the Graveyard) and replace its on-activation effect with something that will give you a possible edge in the duel (as it is, the card hardly helps you in defeating your opponent), for example, delaying the activation of a monster's effect: "The effect of Effect Monsters cannot be activated during the turn they are Summoned" or something along those lines.

 

 

Like I said, the card would never actually be used, because Waboku exists and probably an entire array of other cards that outclass this one. But maybe I will try to beef it up a bit. 

 

EDIT: Beefing has been completed. 

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