Peridank Posted June 16, 2014 Report Share Posted June 16, 2014 This Card is meant for a Spirit Deck or atleast a deck containing spirit cards... you know as support. Now it's finished, it seams more of a anti-Spirit card... Which in that case is pretty useless I think. any ideas please? (ps jeff and slender are on the card cause y not lol, if you got a better pic please post it thank you) Link to comment Share on other sites More sharing options...
The15thWing Posted June 16, 2014 Report Share Posted June 16, 2014 See the problem I feel this card has, is in a spirit deck, Malevolent Catastrophe outclasses it. If you bang your card into a stronger monster then it has a use, but otherwise I don't see the utility in a spirit deck. Maybe you could add the clause of "You take no battle damage from this battle" or "This turn," which would up it's use. Link to comment Share on other sites More sharing options...
Peridank Posted June 16, 2014 Author Report Share Posted June 16, 2014 Thanx wing... TRULY appreciate it! Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 17, 2014 Report Share Posted June 17, 2014 Okay, so this is supposed to be Spirit support, yet two of it's effects are against Spirits. That doesn't really make sense. Anyway, a monster needs to be destroyed by battle for any of it's effects to work. first effect is good against Spirits, ironically, also it's a worse Mirror Force. Second effect is the best one, but it's outclassed by Malevolent Catastrophe. Third effect is also bad for Spirits, but it makes this card work as a mediocre tech in Spirits. Wording is weird, but I'll let someone else fix it, since I'm not in mood for that. Also, Jeff and Slenderman? Really? Those are the, like, the worst Creepypasta characters ever. EDIT: Completely missed the stuff above the card. Too lazy to make any changes, since most of the stuff I said still applies. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 17, 2014 Report Share Posted June 17, 2014 Let me fix this card. Activate when At the end of the Damage Step where a Spirit and Effect Monster battled: Activate the appropriate this effect, depending on what was destroyed by battle. *Effect Spirit Monster wins: Destroy all monsters on the field, (but except the winning Effect Monster that battled. also Banish all Spirit Monsters destroyed this way.) *Spirit Effect Monster wins: Destroy all Spell/Trap Cards on the field. *Tie Both monsters: Destroy all cards on the field. Banish all Spirit Monsters destroyed this way. You've forgotten what happens if no monster was destroyed by battle. Actual support would either grant the strategy more tools to use or easier methods to reach its end goal. This card does neither, instead simply performing little gimmicks, 2 of which work against Spirits. Link to comment Share on other sites More sharing options...
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