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Very large set (101 cards)


phenom111

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I made a big set.  I'm not going to post each card individually, so here is a link to an album with them all in it: http://imgur.com/a/qJttg#9

 

There are a bunch of general cards, as well as some that work well with another card or two, and one big archtype (7 deadly sins) plus 2 smaller archtypes (HEROES) that I plan on expanding on in my next big set.  Here is the main archtype of my set:

[spoiler='Envoy of Lust']R1EE6i2.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card counts as 2 Level 4 Spellcaster-Type LIGHT Tuner monsters when used in a Synchro Summon. If this card is used in a Synchro Summon, banish it. [/spoiler]

[spoiler='Envoy of Pride']oWmSnPw.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is used in a Synchro Summon, banish it, the Synchro monster gains the following effect: Pay 1000 Life Points, send 1 monster in your opponent’s Graveyard to your Graveyard and banish it.[/spoiler]

[spoiler='Envoy of Sloth']vgr2j3N.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is used in a Synchro Summon, banish it, Special Summon “Envoy of Wrath” in face-up Attack Position on your side of the field. Ignore its Summoning Requirements and Negate its effect.[/spoiler]

[spoiler='Envoy of Envy']ae9H786.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is used in a Synchro Summon, banish it, the Synchro monster gains the following effect: Destroy any monster that does battle with this card after damage calculation.[/spoiler]

[spoiler='Envoy of Gluttony']uFrT7ke.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is used in a Synchro Summon, banish it, the Synchro monster gains the following effect: When your opponent draws a card (except during His/Her Draw Phase) He/She must discard 1 card.[/spoiler]

[spoiler='Envoy of Greed']WwBFbQI.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is used in a Synchro Summon, banish it, the Synchro monster gains the following effect: When this card declares an Attack, draw cards until you have 5 cards in your hand.[/spoiler]

[spoiler='Envoy of Wrath']worMhaS.jpg

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is used in a Synchro Summon, banish it, the Synchro monster gains the following effect: Negate the effects of all effect monsters that target Spellcaster-Type monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You may discard 1 card from your hand to negate the Normal/Special Summon of an opponent’s monster and destroy it.[/spoiler]

[spoiler='Essence of Sin']t5ryiJF.jpg

When this card is sent to the Graveyard, banish it.[/spoiler]

[spoiler='Effervescence Conjerer']Y8Yug1C.jpg

This card can attack your opponent directly. Banish this card during your 2nd Standby Phase after it inflicts damage to your opponent.[/spoiler]

[spoiler='Incarnation of Rage']fX9gRu8.jpg

“Envoy of Pride” + “Envoy of Wrath”
The original ATK of this card is the number of your banished Spellcaster-Type monsters x 1000. Negate the effects of all effect monsters that target Spellcaster-Type monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. While this card remains face-up on your side of the field, Negate the effects of all monsters in the Graveyard.[/spoiler]

[spoiler='Incarnation of Passion']YEYiS78.jpg

“Envoy of Lust” + “Envoy of Envy”
When this card is destroyed, banish it: Special Summon the Fusion Material monsters used for the Fusion Summon of this card. If this card in Attack Position is targeted by an attack or effect of an opponent’s monster, switch its Battle Position: Negate that attack/effect and destroy the opponent’s monster. If this effect is activated, you cannot switch the Battle Position of this card (except by card effect) until the Main Phase 1 of your 3rd turn.[/spoiler]

[spoiler='Champion of Virtue']W64WxEM.jpg

1 Spellcaster-Type Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: Your opponent must discard cards until both players have the same amount of cards in their hand. Once per turn, you may discard 1 Spellcaster or Warrior-Type monster, Banish 1 card from either player’s Graveyard: The controller of that card gains 1000 Life Points. When this card is destroyed, shuffle the Synchro Material Monsters used for this card's Synchro Summon into your deck.[/spoiler]

[spoiler='Champion of Vice']ucojPMt.jpg

1 Spellcaster-Type Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: Negate the effect of Spells/Traps that target a Spellcaster-Type monster. Once per turn, you may discard 1 Spellcaster or Warrior-Type monster from your hand, send 1 banished card back to the Graveyard: The controller of that card takes 1000 Damage. When this card attacks a monster in face-down Defense Position, destroy it, Negate its effect and banish it.[/spoiler]

 

Spell/Trap Support:

[spoiler='Lust']GQhTB8x.jpg

Each player may pay 1000 Life Points to Special Summon a Synchro monster from their Extra Deck.[/spoiler]

[spoiler='Pride']NXvVYad.jpg

Inflict 1000 damage to your opponent for every monster on your side of the field banished during your Main Phase 1.[/spoiler]

[spoiler='Sloth']wFehHSW.jpg

Return 1 monster and one face-down Spell/Trap on your opponent’s side of the field to His/Her hand. You cannot declare an Attack during the turn this card is activated.[/spoiler]

[spoiler='Envy']dYMfwQl.jpg

This card can only be activated during Main Phase 1. Until the End Phase of your opponent’s next turn, all monsters that declare an attack are destroyed after damage calculation.[/spoiler]

[spoiler='Gluttony']gesEue0.jpg

Each time a player draws a card due to the Effect of an Effect monster, that player takes 500 damage.[/spoiler]

[spoiler='Greed']c3riKYQ.jpg

If the equipped monster is destroyed by battle, draw 2 cards.[/spoiler]

[spoiler='Wrath']MGJ9sfq.jpg

Activate when an effect monster is Special Summoned from your opponent’s deck: Negate that monster’s effect and destroy it.[/spoiler]

[spoiler='Spring of Vanity']xeOF3Bh.jpg

Increase your Life Points by 500 points every time a monster is banished.[/spoiler]

[spoiler='Soul Rend']PKGGoee.jpg

As long as this card remains face-up on the field, all Synchro Material monsters are banished when used in a Synchro Summon.[/spoiler]

[spoiler='Divine Intervention']ECZ19sL.jpg

Banished monsters are shuffled into the deck instead.[/spoiler]

[spoiler='Night Market']2Ojxap8.jpg

Both players may use banished monsters as Fusion Materials for a Fusion Summon. Fusion Materials are returned to the Graveyard.[/spoiler]

[spoiler='Demoralization']yvypdYi.jpg

Target one monster on your opponent’s side of the field, decrease the ATK and DEF of that monster by 200 for each of your opponents banished cards.[/spoiler]

[spoiler='Fatalistic Denouement']BxuLgf2.jpg

Each time a monster is banished, inflict 500 damage to the owner.[/spoiler]

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I've looked through maybe a quarter, till sacrifice altar. I must say they are well designed. They remind me of old Konami cards, at the time when Konami was still releasing balanced cards. Those cards I'm talking about have great card artwork, nice unfamiliar (mostly) effects and are not chewing the same theme over and over. I like your thinking. Instead of making meta complex acrobatic combo cards, you make simple, lovely, old school stuff and I'm very into it.

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I've looked through maybe a quarter, till sacrifice altar. I must say they are well designed. They remind me of old Konami cards, at the time when Konami was still releasing balanced cards. Those cards I'm talking about have great card artwork, nice unfamiliar (mostly) effects and are not chewing the same theme over and over. I like your thinking. Instead of making meta complex acrobatic combo cards, you make simple, lovely, old school stuff and I'm very into it.

Thank you.  The most likely explanation for this is that I stopped playing a long time ago and still haven't quite learned the new metagame since getting back into it.

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Hey hey hey!!!!

You're using the same art of a card that I have posted here. Champion of Vice.

And mine art fits more than yours. It's a Spellcaster but the art is a fairy.

Here:

http://fc00.deviantart.net/fs70/f/2013/126/e/f/witch_by_evren_ince-d64d58y.jpg

http://fc09.deviantart.net/fs40/f/2009/007/5/8/Witch_by_Eggar919.jpg

http://th03.deviantart.net/fs70/PRE/f/2013/089/9/5/ripnios_vice_lord_by_paulobarrios-d5zry0c.jpg

 

Choose one of these. They fit very well in Champion of Vice.

 

Although, nice set. 8/10

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