Ren✧ Posted June 17, 2014 Report Share Posted June 17, 2014 Noble Pendragon A Single Card Installment "Noble Knight" Support 2 Level 5 monsters This card is treated as a Warrior-Type monster while on the field. Once per turn: You can detach 1 Xyz Material from this card to target 1 Equip Spell card in your Graveyard; activate it. If this card is removed from the field while you control no other face-up monsters: Target 1 "Noble Knight" in your Graveyard: Special Summon it, and if you do, equip 1 Equip Spell Card from your Graveyard to that monster. --- Bit of a remastery of a card from my 100 Single Challenge that I did last year. Played around with a new mechanic, and I think it turned out alright. Activating cards from the Graveyard is like playing with fire, so I made sure to make it quite specific as to what you could activate, plus you can only do it once per turn. Obviously, both Artorigus boss monsters would be preferable to this card early game, but if your opponent somehow worms their way past either of them, this could be a nice recovery card. It does prove to be a bit of a booger to get out at a late game, what with a rank of 5, but if you draw into a Medraut and at least 1 Noble Arms you can use his effect to bring out a Borz, quickly get another Noble Arms card and go for it. OCG Corrections and CONSTRUCTIVE criticism are ALWAYS appreciated and will be rewarded with a +REP :D Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 18, 2014 Report Share Posted June 18, 2014 When this card is Xyz Summoned: You can destroy all Spell and Trap Cards on the field. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; target 1 Equip Spell Card in your Graveyard and activate it (This is a Quick Effect). This card cannot declare an attack the turn you activate this effect. Doesn't seem to fit the Noble Knight theme too much. Plus, being a Dragon-Type doesn't help much. The first effect is really the only reason this would be played. Heavy Storm on a monster is pretty powerful, ignoring Artifacts. The second effect has really no synergy with his first effect. It's a cool idea, but it needs to be used for that purpose than just an easy R5 Heavy Storm. My suggested fix: When this card is Xyz Summoned: You can target Spell/Trap cards on the field, up to the number of Equip Spell Cards in your Graveyard (max. 3): Destroy those targets. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Equip Spell Card in your Graveyard: equip it to this card. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 18, 2014 Author Report Share Posted June 18, 2014 When this card is Xyz Summoned: You can destroy all Spell and Trap Cards on the field. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; target 1 Equip Spell Card in your Graveyard and activate it (This is a Quick Effect). This card cannot declare an attack the turn you activate this effect. Doesn't seem to fit the Noble Knight theme too much. Plus, being a Dragon-Type doesn't help much. The first effect is really the only reason this would be played. Heavy Storm on a monster is pretty powerful, ignoring Artifacts. The second effect has really no synergy with his first effect. It's a cool idea, but it needs to be used for that purpose than just an easy R5 Heavy Storm. My suggested fix: When this card is Xyz Summoned: You can target Spell/Trap cards on the field, up to the number of Equip Spell Cards in your Graveyard (max. 3): Destroy those targets. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Equip Spell Card in your Graveyard: equip it to this card. Not sure how this card doesn't fit with a 'Noble Knights' theme. If anything, I would think that the theme is where it excels, while actual playability is a bit shaky. I don't really think being a dragon-type is too much of a problem. The only time you are going to be worried about the typing there is going to be if you are running a Solidarity in your deck, and Noble Knights definitely do not like Continuous Spell or Traps clogging up their field. I suppose the argument does apply when looking at the Noble Arms only being able to equip to Warrior-type monsters though. But in all honesty, it was made for the intent of bolstering other knights on the field. I see your point how a Heavy Storm might be a bit much to stomach while on a monster, so I may go in and edit it. However, I don't see how making the effect equip it to itself is really necessary, especially as it is a dragon. The Noble Arms can only be equipped to Warriors, of course if you meant to bypass that limitation, then I could see the use. Let me work on it EDIT: Alright, edits have been made. I edited the effects to have synergy as well, and added in a last effect to create a bit more protection seeing as the equip spell effect was nerfed. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted June 18, 2014 Report Share Posted June 18, 2014 Fits pretty nicely with the noble knights, but really since its generic i could see it getting a lot of play in any deck that can R5. Having a bodied heavy storm might make it a bit overpowered when combined with the fact that it can activate any of your backrow that it nuked. Instead of having it heavy when it gets summoned, perhaps make it an additional detatch effect, so that its controller has to choose between an additional s/t re-use or a backrow nuke. Definitely allow it to be negated, however, as having an unstoppable heavy storm and a mask of darkness/magician of faith on one 2 mat 2500 body is already pretty extreme. Alternatively, you could make this a generic 3 mat, as it is rather powerful and its still worth using to set up a kill late game. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 18, 2014 Report Share Posted June 18, 2014 Ah, you meant to buff OTHER knights up. Gosh I feel stupid. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 18, 2014 Author Report Share Posted June 18, 2014 Fits pretty nicely with the noble knights, but really since its generic i could see it getting a lot of play in any deck that can R5. Having a bodied heavy storm might make it a bit overpowered when combined with the fact that it can activate any of your backrow that it nuked. Instead of having it heavy when it gets summoned, perhaps make it an additional detatch effect, so that its controller has to choose between an additional s/t re-use or a backrow nuke. Definitely allow it to be negated, however, as having an unstoppable heavy storm and a mask of darkness/magician of faith on one 2 mat 2500 body is already pretty extreme. Alternatively, you could make this a generic 3 mat, as it is rather powerful and its still worth using to set up a kill late game. Hopefully with the edits your worries have been put to rest. I now see that in an Artifacts deck, this card would have proven another bullet in their already overstocked armory. Ah, you meant to buff OTHER knights up. Gosh I feel stupid. Don't feel stupid. You caught a lot of things I didn't in creation, you can't be expected to know the creator's intent right off the bat. Edits have been made, btw Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 18, 2014 Report Share Posted June 18, 2014 Let me try to fix up the OCG a bit. This card is also treated as a Warrior-Type monster while face-up on the field. When this card is Xyz Summoned: You can banish any number of Equip Spell Cards in your Graveyard(max. 5); destroy Spell/Trap Cards your opponent controls equal to the number of cards banished by this effect. Cards or effects cannot be activated in response to this effect’s activation. Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Equip Spell Card OR 1 Equip Spell card in your Graveyard: equip it to an appropriate target. If this card is removed from the field while you control no other face-up monsters: Target 1 "Noble Knight" in your Graveyard: Special Summon it, and if you do, equip 1 Equip Spell Card from your Graveyard to that monster. Looks better, but there seem to be way too many effects on this one monster now. I would try to get rid of an effect on here that's not totally needed to make it useful. I would consider removing the S/T removal. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 18, 2014 Author Report Share Posted June 18, 2014 Let me try to fix up the OCG a bit. This card is also treated as a Warrior-Type monster while face-up on the field. When this card is Xyz Summoned: You can banish any number of Equip Spell Cards in your Graveyard(max. 5); destroy Spell/Trap Cards your opponent controls equal to the number of cards banished by this effect. Cards or effects cannot be activated in response to this effect’s activation. Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Equip Spell Card OR 1 Equip Spell card in your Graveyard: equip it to an appropriate target. If this card is removed from the field while you control no other face-up monsters: Target 1 "Noble Knight" in your Graveyard: Special Summon it, and if you do, equip 1 Equip Spell Card from your Graveyard to that monster. Looks better, but there seem to be way too many effects on this one monster now. I would try to get rid of an effect on here that's not totally needed to make it useful. I would consider removing the S/T removal. After adding on the last effect I had much the same thought, but decided to wait until I had received some feedback. Since you have confirmed my suspicions, deleting that effect is on the top of my to do list. Thanks for the OCG fix! Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted June 19, 2014 Report Share Posted June 19, 2014 OCG fix: Instead of the equipping to an appropriate monster, why not just say "activate it"? Link to comment Share on other sites More sharing options...
Ren✧ Posted June 19, 2014 Author Report Share Posted June 19, 2014 OCG fix: Instead of the equipping to an appropriate monster, why not just say "activate it"? Fixed Link to comment Share on other sites More sharing options...
razzy Posted June 20, 2014 Report Share Posted June 20, 2014 Hello Artifacts. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 20, 2014 Author Report Share Posted June 20, 2014 Hello Artifacts. This isn't really a helpful comment. For one, I don't see the context. Yes, Artifacts can make it, but since the last edit, the effect caters almost solely to Equip Spell related decks. Sure, it would make a decent enough beater, but Artifacts have much better beater options open to them. Secondly, I had thought there was some rule against these sorts of post. Please try to be constructive or don't comment. I don't want to seem rude, but honestly. Link to comment Share on other sites More sharing options...
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