Sunshine Jesse Posted June 18, 2014 Report Share Posted June 18, 2014 I haven't played in almost two years so I might be doing something suboptimally. Side deck is tentative. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 18, 2014 Report Share Posted June 18, 2014 Artifact Ignition? Is that any good in here? You usually want to Summon them with Sanctum anyways. Only 11 Traps? I would expect Hands to have at least 15 Traps. I would do -3 Ignition +1 Void Trap Hole (More targets) +1 BRS (Breakthrough should be at 2) +1 Other Generic Trap (Maybe D-Prison) Link to comment Share on other sites More sharing options...
Zauls Posted June 18, 2014 Report Share Posted June 18, 2014 Artifact Ignition? Is that any good in here? You usually want to Summon them with Sanctum anyways. Only 11 Traps? I would expect Hands to have at least 15 Traps. I would do -3 Ignition +1 Void Trap Hole (More targets) +1 BRS (Breakthrough should be at 2) +1 Other Generic Trap (Maybe D-Prison) Ignition is played in HATs, but 3 is too much if you're only playing 4 Artifacts. 6 searchers for 4 cards is obviously not a good thing. I would do -2 Ignition +1 Void +1 BS then probably -1 Mind Control (side it) +1 Double Cyclone or MST. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.