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Six Samurai Successors


thomasjcs

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I understand that you all my not be interested in the Six Samurai but their my favorite cards so at least tell me if their is anything wrong or what can be made for improvements. 

 

Successor Of The Six Samurai-Nisashi

Level 7

Wind

ATK2400/1700

Warrior/Fusion/Effect

The Six Samurai-Nisashi + Chamberlain Of The Six Samurai, or Legendary Six Samurai-Kageki

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summoned by Fusion Successor Of The Six, It gains this effect:

* When this card attacks a opponents Monster, this card gains 500 ATK until the End Phase.

 

Successor Of The Six Samurai-Yariza

Level 6

Earth

ATK2000/1500

Warrior/Fusion/Effect

The Six Samurai-Yariza + Grandmaster Of The Six Samurai, or Legendary Six Samurai-Kizan

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack your opponent directly. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summon by Fusion Successor Of The Six, it gains this effect:

* When this card attacks, this card cannot be targeted by card effects until the end of Damage Step.

 

Successor Of The Six Samurai-Zanji

Level 8

Light

ATK2800/2300

Warrior/Fusion/Effect

The Six Samurai-Zanji + Enishi,Shien's Chancellor, or Legendary Six Samurai-Enishi

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Destroy any Monster this card attack's at the end of Damage Step. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summoned by Fusion Successor Of The Six, it gains this effect:

* This card cannot be destroyed by battle.

 

Successor Of The Six Samurai-Yaichi

Level 6

Water 

ATK2300/1800

Warrior/Fusion/Effect

The Six Samurai-Yaichi + Spirit Of The Six Samurai or Legendary Six Samurai-Shinai

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn: you can target 1 Set Spell/Trap Card your opponent controls; destroy the target. Your opponent cannot activate the targeted card in response to this card's activation. If this face up card would be destroyed, you can destroy another face up Six Samurai you control instead. If this card was Fusion Summon by Fusion Successor Of The Six, it gains this effect:

*Once per turn: you can target face-up Spell/Trap Card your opponent controls; flip the target face-down, and if you do - this card cannot attack during this turn. Your opponent cannot activate the  card Set by this effect during this turn..

 

Successor Of The Six Samurai-Irou

Level 8

Dark

ATK2700/2200

Warrior/Fusion/Effect

The Six Samurai-Irou + Great Shogun Shien or Legendary Six Samurai-Shi En

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If this card attack's a face-down Defense Position monster, destroy it immediately with this cards effect without flipping it face up or applying damage calculation. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summon by Fusion Successor Of The Six, it gains this effect:

* Once during either players turn, when this card battles an opponents monster, before Damage Step, flip that Monster face down.

 

Successor Of The Six Samurai-Kamon

Level 6

Fire

ATK2500/2000

Warrior/Fusion/Effect

The Six Samurai-Kamon + Hand Of The Six Samurai or Legendary Six Samurai-Mizuho

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters.Once per turn: you can target 1 face-up Spell/Trap Card on the field; destroy the target.. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summon with Fusion Successor Of The Six, it gains this effect:

If a card is destroyed by this card's effect: you can target 1 face-up card on the field; destroy the target. You can activate this effect only once per turn and this card cannot attack during that turn..

 

Fusion Successor Of The Six

Normal Spell

Fusion Summon 1 "Successor of the Six Samurai" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.

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  • 2 weeks later...

These are cool, i love the "old school" Six Samurai as well, even though technically they are the newest samurai in their storyline. 

Some of these effects can be improved a bit, cause some are a bit underpowered (you invest 3 cards in then: 2 Fusion Materials and 1 Fusion Spell, so they need to be top notch). 

 

Suggestions: 

 

Yaichi - It basically isn't that much better than the regular Yaichi as it is. Here's what could improve it by relocating the attack restriction from it: 

" Once per turn: you can target 1 Set Spell/Trap Card your opponent controls; destroy the target. Your opponent cannot activate the targeted card in response to this card's activation."

Then apply that drawback to the secondary effect: 

"Once per turn: you can target face-up Spell/Trap Card your opponent controls; flip the target face-down, and if you do - this card cannot attack during this turn. Your opponent cannot activate the  card Set by this effect during this turn."

Kamon - he's overpowered as it is right now, here's an alternative: 

"Once per turn: you can target 1 face-up Spell/Trap Card on the field; destroy the target."

Edit the secondary effect that applies only when summoned with the special fusion:

"If a card is destroyed by this card's effect: you can target 1 face-up card on the field; destroy the target. You can activate this effect only once per turn and this card cannot attack during that turn."

 

Fusion Successor of the Six - you can use the newest shorter lore, taken directly from Polymerization.

"Fusion Summon 1 "Successor of the Six Samurai" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase." 

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These are cool, i love the "old school" Six Samurai as well, even though technically they are the newest samurai in their storyline. 

Some of these effects can be improved a bit, cause some are a bit underpowered (you invest 3 cards in then: 2 Fusion Materials and 1 Fusion Spell, so they need to be top notch). 

 

Suggestions: 

 

Yaichi - It basically isn't that much better than the regular Yaichi as it is. Here's what could improve it by relocating the attack restriction from it: 

" Once per turn: you can target 1 Set Spell/Trap Card your opponent controls; destroy the target. Your opponent cannot activate the targeted card in response to this card's activation."

Then apply that drawback to the secondary effect: 

"Once per turn: you can target face-up Spell/Trap Card your opponent controls; flip the target face-down, and if you do - this card cannot attack during this turn. Your opponent cannot activate the  card Set by this effect during this turn."

Kamon - he's overpowered as it is right now, here's an alternative: 

"Once per turn: you can target 1 face-up Spell/Trap Card on the field; destroy the target."

Edit the secondary effect that applies only when summoned with the special fusion:

"If a card is destroyed by this card's effect: you can target 1 face-up card on the field; destroy the target. You can activate this effect only once per turn and this card cannot attack during that turn."

 

Fusion Successor of the Six - you can use the newest shorter lore, taken directly from Polymerization.

"Fusion Summon 1 "Successor of the Six Samurai" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase." 

Done as you advised, can you get your other friends to give their opinion of this?

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