Sunn O))) Posted June 19, 2014 Report Share Posted June 19, 2014 1 WATER Tuner + 1 or more non-tuner DARK monsters You can only control 1 "Oona, Queen of the Fae". While face-up on the field, this card is also WATER-Attribute. Once per turn: You can declare 1 Attribute and banish up to 5 monsters from your Graveyard; Banish cards from the top of your opponent's Deck equal to the number monsters banished to activate this effect, then Special Summon "Faerie Tokens" (Fairy-type/WATER/Level 1/ATK 700/DEF 300) equal to the number of monsters with that Attribute banished by this card's effect. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 19, 2014 Report Share Posted June 19, 2014 Um, is there a point in declaring the Attribute? Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 19, 2014 Author Report Share Posted June 19, 2014 Um, is there a point in declaring the Attribute? Oh, so I did leave that in. I was going to put an effect that gave you tokens, just like the original, but decided against it. I'll take it out. Link to comment Share on other sites More sharing options...
newhat Posted June 19, 2014 Report Share Posted June 19, 2014 Lousy. I don't care if it is a Magic card you translated to YGO. It requires setup to bring out, significant setup to activate its effect, and does nothing to your opponent's hand, field or Graveyard when it does. If it destroyed a card for each monster you banished, it would still be underpowered. If you want to keep the current effect, Oona should not be this hard to bring out. Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 19, 2014 Author Report Share Posted June 19, 2014 Lousy. I don't care if it is a Magic card you translated to YGO. It requires setup to bring out, significant setup to activate its effect, and does nothing to your opponent's hand, field or Graveyard when it does. If it destroyed a card for each monster you banished, it would still be underpowered. If you want to keep the current effect, Oona should not be this hard to bring out. So make her easier to summon, increase the attack, and add the token giving effect? Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 19, 2014 Author Report Share Posted June 19, 2014 Fixed, I think. Also, completely destroyed the OCG. Can someone fix it for me? Link to comment Share on other sites More sharing options...
newhat Posted June 20, 2014 Report Share Posted June 20, 2014 Now it's just inconsistent and slow instead of being worthless. Since you don't have any guarantee of the Tokens, this won't necessarily set up a combo. I think the Tokens are too small and not-useful for their cost. Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 20, 2014 Author Report Share Posted June 20, 2014 Now it's just inconsistent and slow instead of being worthless. Since you don't have any guarantee of the Tokens, this won't necessarily set up a combo. I think the Tokens are too small and not-useful for their cost. The whole point is to banish cards from your opponent's deck. The tokens are just a bonus. Anyway, what should I do to make it better? Link to comment Share on other sites More sharing options...
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