Zauls Posted June 19, 2014 Report Share Posted June 19, 2014 Cannot be Special Summoned. When this card is Normal Summoned: Declare 1 Type or 1 Attribute. Then, you can destroy 1 monster on the field with the declared Type or Attribute. While this card is face-up on the field, neither player can Special Summon monsters with the declared Type/Attribute. Banish this card when it leaves the field. As with most of my cards, this is one I made like 4 years ago that I decided to revive. Link to comment Share on other sites More sharing options...
Zauls Posted June 21, 2014 Author Report Share Posted June 21, 2014 Bump. Could actually do with decent CnC on this one. Link to comment Share on other sites More sharing options...
Aix Posted June 21, 2014 Report Share Posted June 21, 2014 Far too powerful. Most Decks are mono-Type or Attribute, so this card is quite useful, and some Decks really need those Special Summons, if not to Summon their bosses then to Summon the Materials needed to Summon anything. It's a very powerful +1 on Summon, as it's non-targeting destruction, and that alone would've made this card too strong, but it also greatly diminishes your opponent's ability to be able to deal with this card. It's also almost like a Level 4 Vanity's Ruler as chances are that you will only lock down your opponent's Special Summons while you can still Special Summon all you want. Being a Machine also makes this card extremely searchable and could bump Geargias up a Tier by being able to tech this in. Link to comment Share on other sites More sharing options...
Zauls Posted June 21, 2014 Author Report Share Posted June 21, 2014 Whoops. Didn't even realize I worded it to be non-targeting. I will update that. Is it really that powerful though? I know its a really useful card but the balancing factor I thought would be the frailty. 1500 ATK was specifically so that it could be easily run over. Normal Summons do exist you know. Lets think of all the relevant mono-Type/Attribute decks that are relevant. Geargia: They use this card, which obviously makes them better, which was not really intended actually. Geargia are far too powerful as it is. Not sure how to change that really. I will think of some clause. Against them though, it doesn't seem awful but it can just be run over by Arsenal really easily. Mermail: Most things Mermail can Normal Summon will beat over this. Undine pitching Infantry will destroy it. Linde can crash into it and get a search. Doesn't seem great. Prophecy: Fate, Power, Justice. Not that monsters are particularly important when considering this deck. Fire Fist: Everything kills it Evilswarm: Everything kills it Sylvans: OK it does kinda wreck them. Can't think of any more off the top of my head. I will probably just get rid of the destruction effect on Normal Summon to balance it out. Link to comment Share on other sites More sharing options...
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