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Shieldmaster Troops


Beerus

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This card cannot attack as long as there are monsters on opponent field. This card cannot be destroyed by battle. Once per turn: you can return 1 monster from each side of the field to their owner hands. If this card is only monster on your side of the field: return it to the hand.

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So... It's basically a faster Grandmole that's much, MUCH easier to acquire(RotA, Summoner Monk, Giant Rat, Warrior Lady of the Wasteland, etc)? Grandmole is still Limited, you know...
This card's gimmicks/drawbacks don't really hinder it that much, since who would ever play this if it was the only monster you control? Plus, you could always Set it and utterly dodge the last effect(to an extent).
I mean, it's not as consistent as something like Dire Wolf, which card has hints of, but Dire's trade-off is that you have to play a deck that can make it without loosing too much advantage. This card, despite not being able to hit the backrow like Dire can, can still prove to be a little absurd because Xyzs are so prominent, and as such, this card just laughs at everything.

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This card's gimmicks/drawbacks don't really hinder it that much, since who would ever play this if it was the only monster you control? Plus, you could always Set it and utterly dodge the last effect(to an extent).

It's much slower than Grand Mole. If you have a Troop and another monster, bouncing the monster would also bounce the Troop. Two Troops in hand and you can't Summon either, and even if you did you couldn't use either of their effects without getting set back a bunch. If those are your only monsters you are dead in the water. I like this design. 

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It's much slower than Grand Mole. If you have a Troop and another monster, bouncing the monster would also bounce the Troop-

You can just bounce This card, as part of it's effect. It does not once say you have to bounce another one you control.
Grand Mole has to attack.
This can be activated before the BP.
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