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Asmod, King of Lust


BatMed

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427989LV7AsmodKingofLust.png

 

Effect

 This card cannot be Special Summoned except by its own effect. During either player’s turn: You can target 1 monster on the field or in the Graveyard; this card’s Attribute, type and Level become the same as that target’s until the End Phase. Target  1  monster you control and 1 Special Summoned monster your opponent controls. Send those targets to the Graveyard; Special Summon this card from your hand or Graveyard. You can only use 1 “Asmod, King of Lust” effect per turn.

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I can see this being really useful for getting ride of a main card in your opponents deck, like ...constellars lots of those cards allow you to special summon, and it makes it easy to get out a god card (i know I've done it xD) so to get ride of a tribute monster is pretty good.

 

I dont know meany cards that need attributes to be summoned, or helped but it seems to me ive read it before so that parts seems to be a plus as well. 

im no pro but i think this is a pretty good card :)

i say 8.5/10 ^-^

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Slightly situational Special Summon effect but it's very hard to counter. Is the sending of the monsters part of the cost or the effect?

 

If you want to MINE MINE MINE the image for a card, could you put that somewhere non-functional, like under the image?

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I can see this being really useful for getting ride of a main card in your opponents deck, like ...constellars lots of those cards allow you to special summon, and it makes it easy to get out a god card (i know I've done it xD) so to get ride of a tribute monster is pretty good.
 
I dont know meany cards that need attributes to be summoned, or helped but it seems to me ive read it before so that parts seems to be a plus as well. 
im no pro but i think this is a pretty good card :)
i say 8.5/10 ^-^

Thank you :D

and for the second effect, I add it so this card can be playable in almost any archetype, especial those who target / need a specific type or attribute, and also to perform an Xyz or even a Synchro Summon... also it's useful in a "Shadoll" Deck since its attribute is Variable :D

 

Slightly situational Special Summon effect but it's very hard to counter. Is the sending of the monsters part of the cost or the effect?

 

If you want to MINE MINE MINE the image for a card, could you put that somewhere non-functional, like under the image?

Well, indeed, it's situational but also useful, since it can get rid off your opponent's monster Boss ....

and yes, it is a cost... I don't want it to trigger "Shadoll" cards effects..

 

psss: I like that place : P

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Hmmm I re-Read the summoning effect...I think its a little to much.

 

Because if you look at it like your opponent finally gets out his big bad level 9 monster, then you slap down a level one monster well

you can basiclly start a big chain of events by summoning this guy changing his attribute, summoning another monster so on....I think it should have

level restriction on it like level 4-5 or under.

 

Just a thought

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Hmmm I re-Read the summoning effect...I think its a little to much.

 

Because if you look at it like your opponent finally gets out his big bad level 9 monster, then you slap down a level one monster well

you can basiclly start a big chain of events by summoning this guy changing his attribute, summoning another monster so on....I think it should have

level restriction on it like level 4-5 or under.

 

Just a thought

 

" You can only use 1 “Asmod, King of Lust” effect per turn."

 

Well, it can actually activate 1 effect per turn.... So it won't start a "BIG" number of chains.  

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Hmmm i see what you mean, doesnt mean that maybe you could Xyz or Synchro Summon a card? 

its your card its just It seems (just to me) a little unfair getting rid of any monster on your opponents field.

Its kinda like why they banned Monster Reborn, cause it could take a whole game for your opponent to get out say

Blue-Eyes Ultimate Dragon you destroy it with a trap or something then summon it to your field with no cost.

 

But its still a very good card and i still like it ^-^ 

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Hmmm i see what you mean, doesnt mean that maybe you could Xyz or Synchro Summon a card? 

its your card its just It seems (just to me) a little unfair getting rid of any monster on your opponents field.

Its kinda like why they banned Monster Reborn, cause it could take a whole game for your opponent to get out say

Blue-Eyes Ultimate Dragon you destroy it with a trap or something then summon it to your field with no cost.

 

But its still a very good card and i still like it ^-^ 

I got your point. I think I'll add a cost for the summoning effect, and ty so much, I really appreciate your comments :D

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Thank you :D
and for the second effect, I add it so this card can be playable in almost any archetype, especial those who target / need a specific type or attribute, and also to perform an Xyz or even a Synchro Summon... also it's useful in a "Shadoll" Deck since its attribute is Variable :D

This card is certainly usefull in a "Shadoll" deck, as it is a FIRE monster (for Fusion Summoning "El Shaddoll Egrystal") and it can take on the Attribute of any monster in your Graveyard. Also, if your opponent controls a monster that has been Special Summoned from the Extra Deck, you can use "Shaddoll Fusion" to get this card and a "Shaddoll" monster ("Shaddoll Hedgehog" to add "Shaddoll Falcon" to your hand) in the Graveyard. Then Normal Summon/Set "Shadoll Falcon". You can then Summon this card from your Graveyard (unless you are limited at Special Summoning: "El Shaddoll Midrash" for example) by sending your "Shaddoll Falcon" and your opponent's monster to the Graveyard. Now the effect of "Shaddoll Falcon" activates, which lets you Special Summon it in face-down Defense Position. This brings us to the next part of your idea behind this card:
 

Well, indeed, it's situational but also useful, since it can get rise of your opponent's monster Boss ....
and yes, it is a cost... I don't want it to trigger "Shadoll" cards effects.

The effects of "Shaddoll" monsters are not supposed to activate upon being sent to the Graveyard by this effect. Unfortunatly for you the effects of "Shaddoll" monster activate even if they were sent to the Graveyard as a cost; their effects are mandatory (they use of the word "if" instead of "when"), but optional. The effect of a "Shaddoll" monster discarded as a cost for "Super Polymerization" does not activate because no cards or effects can be activated in response to that card. I however would advice not to add that same effect to this card, as that would make it even more powerful. 
 
Now how to fix this effect? Adding a negation effect tof some sorts should suffice. I guess it's Special Summoning effect would then become something like this: "You can target 1 Special Summoned monster your opponent controls and 1 monster you control; send those targets to the Graveyard, then Special Summon this card from your hand or Graveyard. Cards sent to the Graveyard by this effect cannot activate their effects.". But since you intended on changing this effect, this might even be redundant.

I hope my suggestion/vision is of some help to you.

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This card is certainly usefull in a "Shadoll" deck, as it is a FIRE monster (for Fusion Summoning "El Shaddoll Egrystal") and it can take on the Attribute of any monster in your Graveyard. Also, if your opponent controls a monster that has been Special Summoned from the Extra Deck, you can use "Shaddoll Fusion" to get this card and a "Shaddoll" monster ("Shaddoll Hedgehog" to add "Shaddoll Falcon" to your hand) in the Graveyard. Then Normal Summon/Set "Shadoll Falcon". You can then Summon this card from your Graveyard (unless you are limited at Special Summoning: "El Shaddoll Midrash" for example) by sending your "Shaddoll Falcon" and your opponent's monster to the Graveyard. Now the effect of "Shaddoll Falcon" activates, which lets you Special Summon it in face-down Defense Position. This brings us to the next part of your idea behind this card:
 

The effects of "Shaddoll" monsters are not supposed to activate upon being sent to the Graveyard by this effect. Unfortunatly for you the effects of "Shaddoll" monster activate even if they were sent to the Graveyard as a cost; their effects are mandatory (they use of the word "if" instead of "when"), but optional. The effect of a "Shaddoll" monster discarded as a cost for "Super Polymerization" does not activate because no cards or effects can be activated in response to that card. I however would advice not to add that same effect to this card, as that would make it even more powerful. 
 
Now how to fix this effect? Adding a negation effect tof some sorts should suffice. I guess it's Special Summoning effect would then become something like this: "You can target 1 Special Summoned monster your opponent controls and 1 monster you control; send those targets to the Graveyard, then Special Summon this card from your hand or Graveyard. Cards sent to the Graveyard by this effect cannot activate their effects.". But since you intended on changing this effect, this might even be redundant.

I hope my suggestion/vision is of some help to you.

Mon Dieu O.O ..

Thanks a lot, I really appreciate your comment, I had done my best to avoid any loops or long chains... But it seems that I failed. 

The next update will include some changes considering that Special Summoning effect, to make it more balanced.

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Wow, this is definitely a card that would see a lot of play. It's like a Dragon Ruler, but, well, less pricey.

 

The concept and design are excellent; you get to get rid of your opponent's monster without triggering its potentially hazardous effects while getting out a vicious beatstick (which, I should add, can also be used as a very versatile Material monster). That said, it behooves me to say that the balancing is quite off in that, once per turn, you are pretty much assured to run this combo (so long as you can summon a monster and your opponent has a special summoned one, which isn't too difficult to meet).

 

In reviewing how to balance this, I'm going to run it past Blackship of Corn, one of the few cards that just "sends a monster" to the Graveyard. Blackship of Corn, however, requires the investment of two of your own monsters, and limits heavily what you can actually get rid of (it can't have more than 2100 ATK). This card you made, meanwhile, has 2700 ATK and requires only one of your own monsters to get out; in addition, the opponent's monster you get rid of is not nearly as limited). Point is, you need more of an investment in this card (you should really give up 2 monsters, seeing as most Xyz's can't do nearly the damage that this single card can). The stats probably should be toned down as well, seeing as this card should be used primarily for utility over offense.

 

To summarize, I like the card in terms of its intent, but it needs balancing (as other reviewers have pointed out). Personally, I think you could increase the cost to be 2 of your monsters and 1 of your opponents, and then tone the ATK down. Also, if you made this a Level 6, you could normal summon it with one tribute instead of two (if you were going to use two tributes, you may as well use the Special Summon effect).

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