Monarch King Posted June 21, 2014 Report Share Posted June 21, 2014 Target 1 "Crystal Beast" card in your Spell & Trap Card Zone and 1 "Crystal Beast" card in your Graveyard; Special Summon the first target, then place the second target face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Then draw 1 card. You can only activate 1 "Crystal Charity" per turn. Btw Crystal Beasts need support. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 21, 2014 Report Share Posted June 21, 2014 Huh, using Orichalcos Mirror as the image. Anyways, this card is pretty useful in Crystal Beasts, since it allows you to add CB's into your zones, and you get a free draw. This card leads to too many pluses though. Summoning out Sapphire Pegasus, put a second CB in your zone, draw a card, play Crystal Beacon...and going from there is too much, IMO. I would get rid of the SS clause, to prevent this from being a one card play. Link to comment Share on other sites More sharing options...
newhat Posted June 21, 2014 Report Share Posted June 21, 2014 More efficient than Crystal Promise most of the time, unless there's nothing in your Graveyard. I don't think you'd need Promise if you had this. It also sets up a fast combo with Ruby Carbuncle and Value. The draw makes it viable. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 21, 2014 Report Share Posted June 21, 2014 So, we have a potential +2 (factoring Sapphire Pegasus) here that -almost- completely outclass Crystal Promise. Yes, it's powerful. No, it does not solve any of the Crystal Beast's current problem, namely their weak early game, a phase when this card is dead unless you already got your Pegasus going. It's pretty much fits the definition of win-moar, as it does the job of both Promise and Blessing, yet is more situational than them. The draw is overkill, just the first two effects is enough to make this card good. So yeah, without the draw, this could at least not completely overshadow Promise, and directly outclassing a card is never a good design choice anyway. Link to comment Share on other sites More sharing options...
newhat Posted June 21, 2014 Report Share Posted June 21, 2014 I don't think "win-moar" is accurate. It doesn't reward you for a position you should be able to win from anyways; it takes advantage of the natural flow of Crystal Beasts. directly outclassing a card is never a good design choice anyway. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 21, 2014 Report Share Posted June 21, 2014 Uh, are you sure Diamond Core is an example of good card design? Because I believe it isn't, despite it supporting an underwhelming archetype, it does too much. And yes, this only rewards you when you're ahead, or more exactly, when you already got Pegasus out, which is really the same thing. It adds the potential dead hands in CB, and doesn't achieve anything that the deck can achieve already. Link to comment Share on other sites More sharing options...
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